Don't know why had this urge to play SFC again some weeks ago. Had not done that in some years but kickly caught up the pace on playing and, days after, on model tweaking/editing.
Even while non playing, every time I, somehow, found a decent looking 3d model, ended up saving on disk (habit that got me since sfc1). Some of them are from other games, some made by... skilled chaps like you guys . The ones from other games I ported to sfc for my own use (normally even mailed the authors since well it takes 20 secs and I find it also a way to say "you made a great work" and tbh none ever replayed "don't")
there is one model tho, from BC, that has been breaking my head. Author said sure, and I made the normal operations, have the mesh on a mod file format, taldren's model viewer displays it but both the SFC model tools and SFC3 itself don't really work with it, prompting me the message "couldn't create X mesh"
now...my question to the experts: is there a limit on the polys that sfc3/sfc3 models tools can "render" ? - this is a high count poly and maybe the taldren model viewer differs on that aspect (this is what is breaking my head, how can the model viewer display it and the game engine/sfc3 models tools can't)
anyone can give me some lights on this X mesh subject? Is there a work around?- tried researching myself but hadn't found any clue.
Should I fire, actually install, SFC2 (or SFC1) and try there?
best regards,
me:)