Greetings all, I am JB, I recently reinstalled SFCII and thought, my god it has aged, and after veiwing various forums including this one, I drew enough insperation to decide that I should try to recreate my fav ship.
That said, I wanted it to be less than 1000 Polys.
I got it done in 251 Polys (502 tri's)
It will use 2 x 512 texture sheets (not including the illum map) and willl have specular maps, and normal maps to boot. I'm aware that sfc does not support these but I will Bake the results to the texture for an SFC release, an in turn teach myself how to normal map.
I am going to unwrap now, and should be starting the textures within the hour, the mesh is clean and one object, all verts and edges meet and flow as they should.. buld time was approx 3 hours.