I just kitbash for the hell of it.
I've spent years kitbashing plastic model kits, often having to fabricate and mold parts that I wanted, for WW2 wargaming tanks, trucks and artillery pieces that I wanted but nobody made.
Doing thte same in 3D CAD with a ship is a lot less hastle, doesn't create a mess, and if it goes all pear shaped, I can revert to a previous save.
Also, I can play around with various ideas and concepts of my own.
A lot of stuff is created to fill in roles gaps that become apparent in LAN campaigns here, others, like wrecks, freighters, are scenario props.
In the current Klingon - Kzinti campaign we're running, it soon become apparent that SFB troopships, travelling at Warp 3 (27c) were too slow for what the Kzinti players required.... they realised that they could stick a third engine onto a Z-FTS (small troopship) and push the speed up to an agreed Warp 4 (64c).
This also gave rise to a series of faster freighter based ships and auxilaries based on the Z-FS hull.
The Z-FL and Z-FTL, by design, has nowhere for this modification to be carried out.
They submitted the specification and I had to produce the model. needless to say, the Klingons also performed a similar modification. The Klingon K-FL and K-FTL, however can take a third engine, so I created a suitable model and the Klingons gained an advantage in troop movement and supply capabilities.
Not all designs or proposed designs work out, as in real life, but SFC gives us a testing ground to experiment in.
Kreearg's models are well utilised in our LAN campaigns, and are valued in our games as they bring an air of quality and realism.
They also contribute parts to some kitbashes or even form the basis of some ship designs.
Remeber Krearg.... "Those that can do, those that can't critisise".