Topic: The Forge - Flat Out  (Read 74158 times)

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Offline Corbomite

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Re: The Forge - Flat Out
« Reply #240 on: May 26, 2009, 04:38:34 pm »
Please pull the 3 v 3 (allied?) patrol. It's messed up. Crashed or locked up 3 times this week and once it ended early saying i had completed the mission and then booted me to a base and took my ship away as if it has been destroyed. (No bethke required)  >:(

Hrm...I've played that hundreds of times and never had an issue... :huh:


It only happened to me the first two missions I flew. Never happened since. All I remember is that it was the same mission setup both times and the green icons were on the far right of the briefing map and pretty much right on top of each other. Have flown multiple 3v3's since without issue, but I have not seen that particular map again.


Bonk (or Dave) I did get a weird one the other day: Playing ISC I bought a base and went to place it. Got a choice between Base Placement and a Patrol. Curious, I ran the patrol. I received two Romulan AI helpers and a Starbase in addition to my own Battle Station and myself. Needless to say the oppostion didn't have a chance. Now it gets really weird... Every time my side destroyed an enemy ship a message was displayed stating that the defender ship had disengaged (as I was on the defending side I was a bit nonplussed) and when we finished decimating them all the mission ended and told me that I was unsuccessful in my attempt to destroy the enemy base and gave me no PP. On the bright side, my base was placed just fine. It was like the AI drafted me or something.  :screwloose:

Offline Bonk

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Re: The Forge - Flat Out
« Reply #241 on: May 26, 2009, 05:10:48 pm »
Deadman, did you get your accounts working or set up a new one? I'll be doing that maintenance shortly. Speak up if you need a PP edit done. (I can do it later if you miss this)

Offline Bonk

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Re: The Forge - Flat Out
« Reply #242 on: May 26, 2009, 06:26:37 pm »
Maint list:

- usual db clean
done

- another look at OP+4 Klingon MIRV ships
fix applied serverside as in SGO7 shiplist (for K-D5XDm, K-DXDm) - as before trade in old ones and buy new ones after five turns

- identify and yank an (allied?) 3vs3 patrol
Too many potential missions, I've turned on mission names so we can identify the problem mission

- confirm deadmans accounts (I can't recover gamespy logins for you though, try the lost password feature there). Deadman, identify a new account for me and about how much PP it should have to top up tonight in case you cannot recover your old accounts.
no action taken (yet)

- think about next run...
started to, but all the requests are for what i want to do with sfb-op... oh wait, there's an idea... run them in paralell the forge on OP+4 and sfb-op on sfb-op of course otherwise map and settings the same. I think that would be a worthwhile exercise for a nummber of reasons.

* Bonk continues thinking...
* Bonk slaps self... Stop that!

Offline KBF-Crim

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Re: The Forge - Flat Out
« Reply #243 on: May 26, 2009, 06:37:32 pm »
Too bad we couldnt do  hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....

yeah I think too much too...

Offline Bonk

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Re: The Forge - Flat Out
« Reply #244 on: May 26, 2009, 06:50:18 pm »
Too bad we couldnt do  hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....

yeah I think too much too...

which leads me to the idea of two sql D2 servers sharing the same map table, (possibly servcharacter too?)... whoah... head spins.
not quite right for what you suggest, but close... I must think this idea through for feasibility and give it a try if there is a way to do it.

Offline FCM_SFHQ_XC

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Re: The Forge - Flat Out
« Reply #245 on: May 26, 2009, 07:06:11 pm »
Too bad we couldnt do  hybrid with two time lines.....the older effecting the newer through an automated OCI type interface....and the past time would only be accesible for small windows....

yeah I think too much too...

which leads me to the idea of two sql D2 servers sharing the same map table, (possibly servcharacter too?)... whoah... head spins.
not quite right for what you suggest, but close... I must think this idea through for feasibility and give it a try if there is a way to do it.
I think this is also possible, though I could see a number of potential conflicts and also a number of reasons why this would work too.. I'd say this idea is worth exploring though. :)
Starfleet Headquarters out.

Fleet Commodore, XenoCorp, ISC Fleet.

Offline KBF-Crim

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Re: The Forge - Flat Out
« Reply #246 on: May 26, 2009, 09:10:15 pm »
yeah...and then the federation temporal corps will pop in and blow us all to little bits... ;D

Offline Lear

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Re: The Forge - Flat Out
« Reply #247 on: May 27, 2009, 10:26:21 am »
Personally I would like to see the OCI back with deferent alliances. :crazy2:

Offline deadmansix

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Re: The Forge - Flat Out
« Reply #248 on: May 27, 2009, 07:23:48 pm »

got it fixed Bonk like a dummy didn't load in GSA and when I did everything worked fine thanks for the time  ;D

Offline Lear

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Re: The Forge - Flat Out
« Reply #249 on: June 07, 2009, 10:20:45 am »
Ok script that is giving me problems is,
Met ED5Fleetaction, start near to each other then freezes
after about 1:21 to 2:45 it is a 3 vs 3

Offline Corbomite

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Re: The Forge - Flat Out
« Reply #250 on: June 07, 2009, 10:56:13 am »
Ok script that is giving me problems is,
Met ED5Fleetaction, start near to each other then freezes
after about 1:21 to 2:45 it is a 3 vs 3

That sounds like the one I had. I have played that mission again with no problems. I think it has to do with that particular starting map setup.

Offline Lear

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Re: The Forge - Flat Out
« Reply #251 on: June 07, 2009, 01:23:15 pm »
More than that, if it is in frendly space Ok
enemy space is when it freezes.

Offline Bonk

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Re: The Forge - Flat Out
« Reply #252 on: June 08, 2009, 05:21:03 am »
Good stuff guys. I'll yank that one with the next maintenance on The Forge.

Offline Bonk

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Re: The Forge - Flat Out
« Reply #253 on: June 13, 2009, 03:03:52 pm »
db cleaned, offending mission yanked. Will probably reset soon, likely in synch with completion of SFB-OP testing and possibly on the same map, depending on what Frey thinks of the idea.

Offline Bartok

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Re: The Forge - Flat Out
« Reply #254 on: June 23, 2009, 09:59:10 pm »
Greetings Guys -

I've been away from the game for a loooong time - is the Forge up and running?  SFCOP?  I definitely will need to reinstall latest mission stuff etc.  Any links/directions to current install(ers) would be greatly appreciated

Cheers

Bartok

Offline KBFLordKrueg

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Re: The Forge - Flat Out
« Reply #255 on: June 24, 2009, 11:45:32 am »
Greetings Guys -

I've been away from the game for a loooong time - is the Forge up and running?  SFCOP?  I definitely will need to reinstall latest mission stuff etc.  Any links/directions to current install(ers) would be greatly appreciated

Cheers

Bartok

Yes, it's up...links in first post in this thread...
Lord Krueg
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We are the Dead

Offline Bartok

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Re: The Forge - Flat Out
« Reply #256 on: June 24, 2009, 04:34:19 pm »
ThanX  LordKrueg!!

Not sure when I'm going to have time to play, but will install soon and knock the dust off my warp drives

Hope you and everyone still active in the community are doing well!!

Cheers

Offline Bartok

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The Forge - Flat Out - new shiplist?
« Reply #257 on: July 09, 2009, 03:47:12 pm »
Greetz -

I installed ran the FogeScripts.exe linked at the beginning of this thread.  I'm getting bad crc shiplist, is there an update ?


Offline Bonk

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Re: The Forge - Flat Out
« Reply #258 on: July 09, 2009, 04:53:01 pm »
It's OP+4.
« Last Edit: July 09, 2009, 05:07:26 pm by Bonk »

Offline Bartok

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Re: The Forge - Flat Out
« Reply #259 on: July 12, 2009, 03:15:24 pm »
HI Bonk!

Many ThanX - I had it installed, but dl'd and reinstalled it - got on the server fine!

Cheers

It's OP+4.