Possible problem mission:
Flying Rom, in a Neb, got a *patrol 3 times with mission briefing showing a 3v3v1 setup 3 enemy Feds would show (along with my 2 Klink allies) and about the time the 4th enemy (1 was a monster, 2x were pirates) the game froze. Waited several seconds then was able to ctrl+alt+delete and bring up the processes, showed OP as "not responding" and ended process and dropped to Desktop (is that easier on the DB than alting? I hope so that's why I did it).
Don't recall if I got that same mission the other day when I played, but out of about 8-10 missions I ran, only those had problems, and I ran other mission types in the same hex w/o issue.
And I never, ever have graphic problems...
So...I donno...
Hmm we'll have to figure out which mission script that is and pull it and pass the info on to Dave. I guess we'll have to turn mission names on for a bit.
You're better off alting, the effect is the same on the db though, orphaned mission AI will remain in the db (on the map) either way. (Try Alt-F4 on any application, it kills them all, so it is a windows thing, not unique to SFC, and I suspect does exactly the same thing as killing the task)
Is there a list some in another thread of rules for this server? This is my first besides Hardcore. For example, what is the policy on escaping off the battle map, reporting PvP kills, etc.?
Oh, sorry, I'm such a slacker when it comes to that stuff. No there is no other thread.
Rules are pretty loose:
1) Play nice.
2) No cursing in chat. (Dynaverse.net needs to be kid friendly to preserve the future of SFC.)
3) No Teamspeak eavesdropping. (by all means visit the enemy channel, but announce yourself and don't stay long)
Ummm... lemme see, the old SFC2.net rules are a good set of guidelines:
http://www.sfc2.net/rules.aspThough some are obsolete and others do not apply, but read those and go by them in general.
I'd love to say strict SFB CnC is in effect, but I'll save that for SFB-OP.
I could enable the kills page on the webmap for PvP kills, but it can be a hassle. (Dizzy put me through the wringer on that...) Besides, the version on the OCI is newer and more complete. (OCI = Online Campaign Interface - used when running on MySQL) Note to self: use eacclerator_put to increase OCI shipyard performance!
Um disengagement rule... let me see, I hate it. So let's make a token version of it, which will placate the proponents of it, and encourage all to play.
4) Disengagement rule: 10 minutes, whether you run off or are destroyed
unless the victor challenges you to try again in the same hex.
That ought to cover people running multiple 2 minute missions in droners under BBs or plasma races in mission. Following SFB CnC makes it unnecessary, but that does not allow for the full range of OP+ cheese that people like. (SFB-OP has it's own flavour of super-cheese that CnC only moderately tempers.)
That ought to cover it. Unless I forgot something major.
VCs will be strictly terrain and economy based; at the conclusion I will declare a winner. It is usually pretty obvious. (Krueg wins
)
This is a temporary server till we get a new server built, so my apologies for the lack of creativity and somewhat haphazard design. The next run of The Forge will be more structured. (as will my own SFB-OP server)
I'll get on there to turn on mission names for diagnostics soon. (must check if Dave's current editor can edit the missionlist, as I never liked just pulling the mission script file) I'll be away this weekend, but can still check in. I'll try and get on there to turn on mission names tonight or tomorrow night.