Topic: The Forge - Flat Out  (Read 74171 times)

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Offline [KBF]MuadDib

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Re: The Forge - Flat Out
« Reply #120 on: February 04, 2009, 08:57:33 pm »
the Raid mission works...which shocked me...as its not always worked...

maybe a rewrite of the wording is in order to compensate for those that have been unsuccessful by capturing the ships...cos killing them works just fine...maybe stating that capturing is not an option...

i like the mission...its not every day you see freight trying to hide out near a sun...only to go boom by being so close to the fire...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Bucky Ohare

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Re: The Forge - Flat Out
« Reply #121 on: February 05, 2009, 03:10:11 pm »
If you can't capture, it's broke. I have succeeded when I remeber not to capture.  ::)

Offline dogfighter

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Re: The Forge - Flat Out
« Reply #122 on: February 08, 2009, 04:33:34 am »
i noticed one not working mission. asteroid base defense. as soon as i was on the map my fcb exploded and the mission didnt stop.
other than that all other missions i encounterd worked fine.



ed :)
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Offline KBFLordKrueg

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Re: The Forge - Flat Out
« Reply #123 on: February 09, 2009, 01:21:44 pm »
I just had, for the first time, the ED Warp Patrol mission with "The Riverboat Casino"
Most entertaining, Dave! Nicely done... ;)
I won't ruin the surprise for those that encounter this mission, but I do hope that both sides get it.
Jinn would be so proud... ;D
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Offline KBFLordKrueg

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Re: The Forge - Flat Out
« Reply #124 on: February 15, 2009, 01:04:19 am »
Bonk, could we maybe get a DB clean sometime soon?
Those AI icons cluttering up the map again.  ;)
TY, sir.   :notworthy:
Had some outstanding PvP matches this past week, GG to all!  :thumbsup:
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Offline Bonk

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Re: The Forge - Flat Out
« Reply #125 on: February 16, 2009, 05:17:41 pm »
I had a really bad flu last week, I'm just starting to get over it now. Sorry if I have not been very attentive to the server for the last while. I should be able to put a little time in on it later this week.

Offline KBFLordKrueg

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Re: The Forge - Flat Out
« Reply #126 on: February 17, 2009, 10:40:08 am »
We have a player Ghosted...Connor (one of 3 Coalition who has switched sides) has both his ISC and new Fed account ghosted, has been since yesterday.
maybe you could give the box a kick so he can log back on, please sir?
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Offline KBF-Crim

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Re: The Forge - Flat Out
« Reply #127 on: February 17, 2009, 10:44:39 am »
We have a player Ghosted...Connor (one of 3 Coalition who has switched sides) has both his ISC and new Fed account ghosted, has been since yesterday.
maybe you could give the box a kick so he can log back on, please sir?

oohh...kick boxing....I like it...

Offline deadmansix

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Re: The Forge - Flat Out
« Reply #128 on: February 17, 2009, 02:45:15 pm »

We of the alliance at this point see no way we can stop the advancement of the coalition with the player base we have now and concede this round to our worthy adversary's

Offline Bonk

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Re: The Forge - Flat Out
« Reply #129 on: February 17, 2009, 03:29:55 pm »
Well, it has run two months as is - not a bad run. The map is looking pretty ugly. Maybe we can hold them off longer next time!

Both sides agree to a reset. I would normally modify the map, but since I will be setting up the OCI version again soon I'll save that for then and just reset Flat Out as it is.

I hope to have a test build of the serverkit ready soon to look at possible Vista/DirectX issues for this run. Might even get it done tonight.

Just wait till we get the Blue Plague again, then you'll all change your tune! :D I have faith.

Offline KBFLordKrueg

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Re: The Forge - Flat Out
« Reply #130 on: February 17, 2009, 03:30:39 pm »

We of the alliance at this point see no way we can stop the advancement of the coalition with the player base we have now and concede this round to our worthy adversary's

Acceptable...bummer we just missed the uber cheese era of X ships, tho.
Perhaps on the next one... ;)
A big salute to all that I had some great fights with and against.
And if I may say...
Biggest thing I saw was a almost a total lack of teamwork with the Alliance players...
Rarely were you on TS together, or even in chat together.
The difference in the numbers of players really wasn't that great, but notice how all of the Coalition worked together and how quickly we reached the Fed homeworld doing so?
Get in the forums, get on TS and work as a team more and you can achieve a lot.  ;)
Deadman's a good RM, but it doesn't do any good for him to post OPs if no one reads and follows them.

Outstanding job by all the Coalition, again you have shown your worth as Warriors!  ;D

And a big Thank you to Bonk and all his continuing efforts in maintaining The Forge for all this time.  :notworthy:
Looking forward to the next map set up, they're always different and interesting in the layout.  :thumbsup:
Lord Krueg
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Offline Bonk

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Re: The Forge - Flat Out
« Reply #131 on: February 17, 2009, 04:25:07 pm »
The deed is done.

I have an interesting post-mortem for round one planned, as this is the first time I've kept all the daily backups. I have 75 snapshots of the db.

Round two is on.

Offline KBF-Crim

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Re: The Forge - Flat Out
« Reply #132 on: February 17, 2009, 04:47:48 pm »
Thank you Bonk!

And we even had a few newbies show up! :)

Offline Bucky Ohare

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Re: The Forge - Flat Out
« Reply #133 on: February 17, 2009, 07:18:22 pm »
"The difference in the numbers of players really wasn't that great"   :rofl:  :lame:

A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.

It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:

Offline KBFLordKrueg

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Re: The Forge - Flat Out
« Reply #134 on: February 17, 2009, 07:38:05 pm »
"The difference in the numbers of players really wasn't that great"   :rofl:  :lame:

A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.

It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:

I was referring to the total amount of pilots on each side, Buck, not how much time those pilots spent on line. Who did that is pretty obvious by the colors on the map. ;)
If we actually called it a serious server maybe more would show up, but I doubt it.
There are no points given for kills, points for territory, nor penalties for running.
And no where else is there a decent campaign where there aren't tight restrictions on what ships can be flown and how many you can have.
As I like to say "If you can buy it, you can fly it"
The Forge has rarely had a high population of pilots on either side for what ever reason. There have been many reasons given.  ::)
Trying to balance the number of players on a side has also been proved over and over again in many campaigns to be difficult and deceptive.
What it comes down to was how many of those actually show up on a regular basis and what they do while they are there.
The Coalition was blessed this time around with a few nutters who followed posted OPs to perfection.  ;D
And somehow we even pulled it off without "The Brothers Nutter" Soth and Kaz, both famous for running quite literally hundreds of missions each on any server they play on.
The Forge has before gone the way of the Alliance, just not this time.  ;)
There's always the next one, sir.  ;D
« Last Edit: February 17, 2009, 07:54:20 pm by KBFLordKrueg »
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Offline deadmansix

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Re: The Forge - Flat Out
« Reply #135 on: February 17, 2009, 08:09:21 pm »
"The difference in the numbers of players really wasn't that great"   :rofl:  :lame:

A few weeks ago it was just me and GeneralGanja420 for 4 or 5 days and alliance numbers were small and inconsistent before that. Once the 2 Gorns disappeared, the two of us Feds could barely hold the line. I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server.

It looks like you need a sign-up if you want a shot at balance for your reset. :knuppel2:

 I was out of it for a week or so due to the grunge flu and sense I was back was on for a lot of time, we just need to get organised and start communicating more, ask the coalition I and a couple others have been a big thorn in there side on more than one occasion,and a casual server means that the rules are loser than normal as there is nothing casual when it comes to the freaking good guys  :angel: ageist the dark hearted bad guys :cuss:

Offline FCM_SFHQ_XC

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Re: The Forge - Flat Out
« Reply #136 on: February 17, 2009, 08:42:19 pm »
*sighs* I miss playing on the forge, wish my university connection would support OP, but oh well..

Quote
I played my butt off on what I thought would be a casual server, but had enough of not seeing others chip in regularly on what is apparently a much more serious server

Its a fun server, dont worry about pulling off a lot of hours on it, it'll just burn people out when serious servers come, just play to keep your skills sharp, and play for fun not winning :)
Starfleet Headquarters out.

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Offline Bucky Ohare

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Re: The Forge - Flat Out
« Reply #137 on: February 17, 2009, 08:48:30 pm »
Easier said than done when the red menace is going straight for your home planet out of the gate.  How do you play for fun with that?

Offline FCM_SFHQ_XC

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Re: The Forge - Flat Out
« Reply #138 on: February 17, 2009, 11:29:33 pm »
simple, narrow your perspective when playing, don't think, OH GOSH RED GIANT HEADING THIS WAY, MUST DEFEND MUSTDEFEND!@!@@!!!!! , just focus on playing around and if possible just do it near the "OPs" objectives are to help out the team, but just realize it wont be the end of the world if the homeworld is destroyed, it'll just mean usually a server reset sometime soon, and it's back to the same thing. No losses.
Being this is a fun server that wont really count either way, just have fun! If you want to do some PvP, then go do some good PvP to help improve your skills so you'll be better in the more serious servers. No loss if you lose a ship, no loss if you lose a planet/starbase since it'll all be reset and gone soon enough.
The main point though is don't burn yourself out! :)
Starfleet Headquarters out.

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Offline [KBF]MuadDib

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Re: The Forge - Flat Out
« Reply #139 on: February 19, 2009, 10:05:15 pm »
bah!

map was set for constant PVP...

we were just getting into the fun years we hardly ever get to play...

there are other ways to stop progress on a map...LIKE HELLO A TRUCE!!!

we hadnt even knocked on the Hydran or Mirak HW...the gorn HW was still unsecure...

Bonk...we so need to talk Spice Wars!!!soon...

Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.