Topic: Starfleet Command 4 Single Player storyline suggestions being accepted!  (Read 12065 times)

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Offline Roychipoqua_Mace

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #20 on: September 22, 2008, 05:41:19 pm »
These are some good ideas.

I would like it if the campaign missions and story were almost an SFC1 style. The main plot was the disappearance of the Organians and the Fed campaign, but each race had a different, interesting story. Even though the Federation was involved in the Mirror Universe and Planetkillers, the Romulans had their whole plague story. One thing I didn't like about SFC2 was that it let you choose which race you wanted but you had the same missions as every other race, except for the ISC and Kzinti. The whole "separate story" theme of SFC1 was golden.

On the other hand, it would mean many more custom scripts instead of a generic script that works with any race.

Offline Magnum357

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #21 on: September 23, 2008, 03:03:48 am »
I kinda agree with RIS Mace's ideas here with SFC1.  Even though that game is arcaic compared to newer games and is hardly used compared to the later SFC's, it still is not a bad game, and perhaps some ideas could be based apon it. 

SFC1's campaign ideas were very good in my opinion, and I really liked the variety of senarios the game offered compared to later SFC titles.  And if SFC4 is going to improve campaign ideas, may I suggest two different types of Campaign maps?  Perhaphs have your standard "Hex" based map like in SFC2, OP, and 3, but also have a choice to choose a map that is similar to the old SFC1 map.  I kinda liked the old map because it sort of reminds me of the old "Risk" or "Diplomacy" board game maps.  This might also help keep things simple for new players as the Hex Maps in SFC2 seemed a bit crowded to me. 

And while were at it, it would be nice if you could actually setup "Real" campaigns for single or multiplayer games.  What I mean by "real" is actually setup "Orders of Battles", Fleets through out the map for each empire (not just your personal Squadron, but able to edit all Fleets on the map!), modable construction schedules, set time frame a campaign/war lasts, Placement of Capitols/Bases and Resource Planets, If ships are allowed to be constrcuted like in SFC3 then have Technology Advancement, different types of Victory Conditions for a Campaign/War,  etc.  These are just a few ideas I would like to see, more options and enhancement of Campaigns. 

And a final note.  As much as many didn't like SFC3, I must admit the Hidden Cloak concept was a neat feature and should only be added to SFC4 as an "optional" rule.  Not sure about the Warp feature in SFC3.  In my experience in games, it got abused A LOT!  I would vote no on that.
"I sure am glad I like SFB!" - Magnum357 (me)

Offline Age

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #22 on: November 21, 2008, 04:38:58 pm »
I am not sure if you are taking ideas for this but I would do two of them one that involes the Andromadans following SFC2 EAW.You could do storyline following what happens after STVI Undiscovered Country .

Offline Tulwar

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #23 on: November 24, 2008, 10:37:07 pm »
There's always the Klingo-Romulan War, but that would be 2nd Gen X-ships.
Cannon (can' nun) n.  An istrument used to rectify national boundries.  Ambrois Bierce, The Devil's Dictionary