Topic: trek 11 1701 wip  (Read 9781 times)

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Offline Centurus

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Re: trek 11 1701 wip
« Reply #20 on: August 09, 2009, 01:24:26 am »
*salutes everyone then gets into a runabout and warps straight into a wall*
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Offline Rod ONeal

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Re: trek 11 1701 wip
« Reply #21 on: August 09, 2009, 03:24:39 am »
"Good on ya" Kreeargh for doing this. For everyone that doesn't like the design there's someone who wants it and will really appreciate that you did one. It's the same as every time someone does a SFB design. There's always a few who have an uncontrollable urge to say they "don't like SFB designs". There's still plenty of DLs of the models though, when someone does make one.


Think you can download that mesh at Sci-fi Meshes or at least contact the author from there.

The newest Enterprise is a ugly ship to me no way around it. Kreeg looks like you got a good start on it, keep up the work. I do however like what ppl are doing with the Kevin, basing some ships from it for the general look. I like those versions that are starting to show up across the net


I tried real hard to get a hold of Gabe Koerner to get release permission for the model of his design that I did. He never answered my PMs or emails, though. He got the PMs, but was either too busy or couldn't be bothered to respond, unfortunately.
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Offline Spartan-039

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Re: trek 11 1701 wip
« Reply #22 on: August 09, 2009, 12:09:05 pm »
*watches the smoldering wreck of F9thCenturus's runabout from a sutiable distance, chuckling*
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Offline FoaS_XC

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Re: trek 11 1701 wip
« Reply #23 on: August 09, 2009, 01:10:29 pm »
*salutes everyone then gets into a runabout and warps straight into a wall*


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Offline knightstorm

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Re: trek 11 1701 wip
« Reply #24 on: August 09, 2009, 01:44:50 pm »
*salutes everyone then gets into a runabout and warps straight into a wall*

If I didn't know any better, I'd swear you were taking OP lessons from me.

Offline Centurus

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Re: trek 11 1701 wip
« Reply #25 on: August 09, 2009, 10:59:47 pm »
*walks back from the wreckage pulling warp plasma from my hair*  Actually, if you had been around at the time, you would have seen many asteroids in OP bearing imprints of my many ships and my face.

*looks at FoaS and thinks, then smacks him with a rubber chicken and turns him into Maggie Simpson, then walks away whistling the theme to Cheers*
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Offline ReyvinVinnex

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Re: trek 11 1701 wip
« Reply #26 on: August 10, 2009, 08:59:54 am »
Think you can download that mesh at Sci-fi Meshes or at least contact the author from there.

It was there, but not anymore.  I think the author updated it tho the actual design.

PS;    His website no longer exists.  I think it was there, but it's not anymore.
« Last Edit: August 11, 2009, 12:03:50 pm by ReyvinVinnex »
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Offline Spartan-039

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Re: trek 11 1701 wip
« Reply #27 on: August 11, 2009, 05:52:16 pm »
*walks back from the wreckage pulling warp plasma from my hair*  Actually, if you had been around at the time, you would have seen many asteroids in OP bearing imprints of my many ships and my face.

*looks at FoaS and thinks, then smacks him with a rubber chicken and turns him into Maggie Simpson, then walks away whistling the theme to Cheers*

I've actually seen too many for my own good. Perhaps you should make sure your path is clear before you warp in any direction next time. I'm sure we don't want some poor alien's home destroyed because you warped right into it... and perhaps through it as well.
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Offline Centurus

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Re: trek 11 1701 wip
« Reply #28 on: August 12, 2009, 12:43:46 am »
 ;D ;D ;D

Anyway, back to the mesh.  How does it progress Kreeargh?
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Offline Kreeargh

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Re: trek 11 1701 wip
« Reply #29 on: August 18, 2009, 10:27:08 pm »
;D ;D ;D

Anyway, back to the mesh.  How does it progress Kreeargh?

I need to make a bridge remap stuff i screwed up on and get the ok from WileyCoyote and P81 for the textures.  Gmax with out a render does NOT do it any justace :-\ 
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Offline Rod ONeal

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Re: trek 11 1701 wip
« Reply #30 on: August 19, 2009, 01:13:46 am »
Looks nice, Kreeargh. Gmax can do renders with yafray. I've never bothered to see how it's done. I'll check it out and try and do a tutorial on how it works.
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Offline Centurus

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Re: trek 11 1701 wip
« Reply #31 on: August 19, 2009, 01:57:32 am »
I don't think you need to get permission from P81, just give him proper credit for any of his work used.  But I could be mistaken.
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Offline Kreeargh

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Re: trek 11 1701 wip
« Reply #32 on: August 21, 2009, 01:09:40 am »
If anyone here wants to create any new textures  for this ship post them here or let me know i will send the model.
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Offline atheorhaven

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Re: trek 11 1701 wip
« Reply #33 on: August 21, 2009, 11:59:36 am »
Hey Kreeargh..

Don't know when I could do it, but I'd like to play with this mesh a bit myself.  I'll be honest, I don't like the new movie design at all, and think that it's wrong on a lot of levels.  But that doesn't mean that I don't want to see your model get out.  So, I'm willing to help.  :)

Drop me a PM and I'll pass along an email address you can send it to.  No promises on timeliness though, but I'd like to give it a shot..
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Offline Kreeargh

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Re: trek 11 1701 wip
« Reply #34 on: August 22, 2009, 12:35:26 am »
Hey Kreeargh..

Don't know when I could do it, but I'd like to play with this mesh a bit myself.  I'll be honest, I don't like the new movie design at all, and think that it's wrong on a lot of levels.  But that doesn't mean that I don't want to see your model get out.  So, I'm willing to help.  :)

Drop me a PM and I'll pass along an email address you can send it to.  No promises on timeliness though, but I'd like to give it a shot..
Do you care if its mapped proper? :thumbsup: I would LOVE to see what you can do with it not many want to help these days. But no pressure I was planing on using my own white texture format i did with my tos model pack instead of useing the other textures.
I have decided since the model is NOT totally accurate i might as well release it the way i want it in my own trek mods. The texture will problay be a  single 2048x 2048 so it can be used for most game formats i work with these days. I will send it to you as soon as i get the mesh finished .

I don't really like the alternate universe excuse JJ used to pass of the movie nor have i seen the movie yet but I don't hate the design i work it in to my "idea of trek" which everyone has.
In my little trek universe this  :laugh: "new design" is  a test bed for tech not the final version of the constution class.  I don't remember if the enterprise was refit 2 or 3 times in the trek timeline. But in my timeline this ship was the first of the constution classes which it was refit  4 times in total to end out its era in trek 3. This design was created for war and defence. I see design features that come from a mix of 3 eras tos , tmp and enterprise era to appease all trek fans which is the real issue of most trek fans i know. I like to go with it and make up my own crap between the movies, try to fill in the entire trek story tos - tng with out gaps and mistakes like in canon trek. To those trek fans who don't like the movie. The way i see it is don't bitch cause they screwed up trek use your imagination to fix the errors and and have fun with it.  Call this Nx 1701 if you wish but be happy CBS or whoever spent whatever million $ these days to make a trek movie and hope for more. At least hollywood even though liberal as a communist it is still Made in America ? :-\
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Offline atheorhaven

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Re: trek 11 1701 wip
« Reply #35 on: August 26, 2009, 01:19:26 pm »
Hey Kreeargh..

Sent you a shot of the started work last night in email, should I tease them here a little with it?  >=)
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Offline atheorhaven

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Re: trek 11 1701 wip
« Reply #36 on: August 28, 2009, 02:43:13 pm »
Okay, teaser.. but less than what I sent Kreeargh.. ;)

Started on the nacelles and saucer (am a bit farther along than this picture now, but this is a beginning to show you where it's starting.)  Recoloured and reworked the nacelle caps to look a bit closer to the new movie ship, and am working now on the bridge module.  There's a few small mapping things to sort out, but some of what's currently set makes a few things easier, believe it or not.  :)

The new nacelle cap is Kreeargh's work, (as always, I like to enhance what is currently there because then I'm building on what the original author did, not replace it), I've just recoloured it, and layered it with itself to give it a bit more depth.

When done, I'll have to do a few tweaks to the mesh (adding in the illumination map materials to the mesh and a bit of remapping), but it's just some small corrections.  Kreeargh has done a nice job on it, so it's easier to work with than some I've worked with in the past.  :D

If you like what I'm doing, thank Kreeargh.. he's made this pretty easy.  :)

Btw, does anyone know where I can get some actual movie shots of the new ship?  I'm currently working based on a mesh at SciFiMeshes that I found some images of.. but it'd be nicer to have some perspective shots of the movie ship, or even the released toy just to be sure that what I'll be finishing will look closer to the ship, rather than the SciFiMesh ship..
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Offline Rod ONeal

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Re: trek 11 1701 wip
« Reply #37 on: August 29, 2009, 01:30:13 am »
Looking good! I'm looking forward to seeing what you do with this.
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Offline atheorhaven

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Re: trek 11 1701 wip
« Reply #38 on: September 01, 2009, 12:07:57 am »
Couple quick shots... working on the front deflector and the illumination texture for it.  Plus also pulled it into 3dsmax and flipped the deflector polies to let them display normally.  :)

Work is coming along... I have a temp texture on the saucer top while I'm figuring out placement for everything on the new ship.. and some temp illumination maps as well.

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Offline E_Look

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Re: trek 11 1701 wip
« Reply #39 on: September 01, 2009, 12:13:09 am »
I haven't been on these boards in oh, quite some time, and lo and behold, you guys are all here STILL modeling!  Kudos to you all, and may it continue to give you joy.  I, too would love to see your completed work.