Topic: Turtrioal  (Read 1810 times)

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Offline candle_86

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Turtrioal
« on: September 11, 2009, 07:25:47 pm »
Ok using Gmax, Ive learned a few things so far, but would like to start building, something basic at first, maybe a Deadalus since I love it anyway, but where are some good tutorials I can read or watch to get me started. And Deadalus because there is so many out there i can tweak but none that meet my obsession with cannon lol

mainly on texturemapping, ive figured out how to shape lol, ive got a hull down ill take some screenshots later
« Last Edit: September 11, 2009, 07:53:49 pm by candle_86 »

Offline FoaS_XC

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Re: Turtrioal
« Reply #1 on: September 11, 2009, 08:16:13 pm »
Tutorials are overrated. The best way to learn is to just dive in. I started back with kitbashing, then rextures, and then actual modeling itself.

There are plenty tutorials out there, just google them. Most of them are for high-resolution models, so just don't invest so much into detail - don't be afraid to rely on texture fakes for them. (only things like large greebles I would recommend modelling in, things like vents and small doodads can be textured).

There's a mindset that I had trouble getting out of when I was starting, which was searching for a tutorial that basically walked me through on exactly what I wanted to make. You'll never find them. Just learn technique and run with it.
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Offline Kreeargh

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Re: Turtrioal
« Reply #2 on: September 11, 2009, 10:40:42 pm »
Ok using Gmax, Ive learned a few things so far, but would like to start building, something basic at first, maybe a Deadalus since I love it anyway, but where are some good tutorials I can read or watch to get me started. And Deadalus because there is so many out there i can tweak but none that meet my obsession with cannon lol

mainly on texturemapping, ive figured out how to shape lol, ive got a hull down ill take some screenshots later

Gmax has its own tutorials . Look around at turbo squid  were gmax download is located i dont recall the version of gmax it was but it incuded tutorials for modeling , uvwmaping and one for animation.
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Offline candle_86

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Re: Turtrioal
« Reply #3 on: September 11, 2009, 10:45:33 pm »
one question if a mesh has more than one texture is it mutli or standard material?

Offline FoaS_XC

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Re: Turtrioal
« Reply #4 on: September 11, 2009, 10:58:22 pm »
I don't know Gmax, like, at all, but if the material system is anything like 3ds Max, you'll end up using a multi-sub map.

I recently decided to change my texturing workflow, actually, so I'll tell you in the interest of you learning from my woes. Essentially, what I do is work in discreet stages. Model, Unwrap, Texture. I'll model the object, (with some idea on how it's going to be unwrapped), and then I'll unwrap it in the best way I can. Once I've unwrapped the model, the design itself will tell me how many textures the thing is going to need. When I unwrap, I bear in mind what is going to be needed as far as texture design goes. I'll try to keep different sections together on the same map, or things that have the same look and feel (ie: running lights or greebles) on one map. I'll then detach the model into discreet parts according to which map is where. After that I'll build the textures and then assign the textures to the discreet parts. I will then run a script that generates a single mult-sub map that includes all the materials of the different parts, and then attach all the objects together, leaving me with the most efficient multi-sub map one could ask for, without needing to toy with material IDs which can pull me out of the flow.
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Offline candle_86

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Re: Turtrioal
« Reply #5 on: September 11, 2009, 11:22:08 pm »
alright well i made each peice, warp, next ect seperate textures to be applied, but engineering section and the warp nacelle use 2 textures, its a deadalus class, my wip is in the wip section. Though I just rebuilt some of the model after I exported to .mod I noticed how blocky it is, so instead of a cyclinder with 3 sides miine has 144 same with the warp nacelles and it looks alot better, though im starting to think I could have done a borg sphere at this point i bet it would be easier lol

Offline Centurus

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Re: Turtrioal
« Reply #6 on: September 12, 2009, 04:08:33 am »
Tutorials aren't overrated.  Just most tuts aren't adequate.  The only reason I managed to do any level of modeling is because of some tuts posted here, and what little actual help I've gotten other than just being told to play around.

For someone learning to model, diving in and playing around isn't always the best advice or way to learn.  Sometimes, it's the worst.

As for your Dadelus model candle, very nice.  Maybe I should try one.  :-D
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Offline candle_86

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Re: Turtrioal
« Reply #7 on: September 14, 2009, 02:10:25 am »
lol diving in got me in trouble now, my Wasp Class is 9mb and I cant find any more ways to remove polygons so im screwed and will just have to remake it, but I learned some stuff. Though when I remake im gonna try to figure out how to pull the engy hull from the sphere