We might also want to experiment with this setting in the WONServerSetup.gf
SingleThreaded = 1
If you think about it some, it seems that basically OP on Vista does fine when there is a single action going, or single thread, but soon as multiple things kick in, then that is when Vista lags.
During Hex Flipping, your not only changing a hex's race, but its DV, and generating a news. Multiple things are also usually printed out during a news gen, while just 1 is printed when there is a DV shift.
I haven't had much time to experiment with this setting, but I'm not exactly sure what this should be set to either.. does setting it to =0 allow for multi-threaded, or does it need to be set to =2, or even does a MultiThreaded = 1 need to be typed into the gf file?
Any thoughts on this?
Interesting thought with the DLL files, they might also end up producing some good results hopefully