Topic: Hacking SFC  (Read 8858 times)

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Offline _Rondo_GE The OutLaw

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Re: Hacking SFC
« Reply #20 on: November 18, 2008, 05:59:39 pm »


Ahh, its too bad I had to switch to a DSL router I used to host my own room on cable.  Always made sure the sides were as even as I could, and I usually outlawed TUGS, restricted certain Maulers, carrier, escorts etc and IF you were in my room you'd usually have to fly at least one game with tournament ships.  :)

But...maybe I can get it fixed.
Quote


After years of being behind a DSL router I never could host, no issues with gameplay tho. The only way for me to host was for me to bypass the router and plug directly into the modem, which meant none of the other 3 computers in the house could go online... ::)
I could never figure it out, it was frustrating to be sure.



I think there is a way but I am lazy.

First I think you have to go to your provider and ask for a static address or something...then...

well then I'm too dman lazy tro fitue it out and once a get a few bucks I'll use this service...

http://portforward.com/

Or perhaps getting this servic emakes getting the static address uneccessary.  I remember I was on the verge of cracking this and then sorta lost interest.

Of course if it gets me into the DYNA I might be persuaded to persue it.

Offline KBFLordKrueg

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Re: Hacking SFC
« Reply #21 on: November 18, 2008, 06:31:30 pm »


Ahh, its too bad I had to switch to a DSL router I used to host my own room on cable.  Always made sure the sides were as even as I could, and I usually outlawed TUGS, restricted certain Maulers, carrier, escorts etc and IF you were in my room you'd usually have to fly at least one game with tournament ships.  :)

But...maybe I can get it fixed.
Quote


After years of being behind a DSL router I never could host, no issues with gameplay tho. The only way for me to host was for me to bypass the router and plug directly into the modem, which meant none of the other 3 computers in the house could go online... ::)
I could never figure it out, it was frustrating to be sure.



I think there is a way but I am lazy.

First I think you have to go to your provider and ask for a static address or something...then...

well then I'm too dman lazy tro fitue it out and once a get a few bucks I'll use this service...

http://portforward.com/

Or perhaps getting this servic emakes getting the static address uneccessary.  I remember I was on the verge of cracking this and then sorta lost interest.

Of course if it gets me into the DYNA I might be persuaded to persue it.


Rather than forwarding ports, I ran the router in DMZ mode and disabled the firewall it had also.
All the computers had individual firewalls and AV anyway.
After that, I could play on D2, and hosting was no problem there.
Lord Krueg
KBF CO
We are the Dead

Offline Roychipoqua_Mace

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Re: Hacking SFC
« Reply #22 on: November 18, 2008, 06:48:17 pm »
This is probably obvious and you have already tried it, but have you tried forwarding the 2300-2400 TCP and 47624 TCP and UDP (I'll have to check on these numbers)? Under the router I couldn't see any Dynaverse servers, but after forwarding just these ports, they worked fine... did not even need to set a static IP address, which seemed to be the most-confusing/easiest-to-screw-up-and-ruin-things part.

If you run a Linksys router you will probably need to trigger these ports too, which is usually in the same control panel as port forwarding for the router, and done the same way.


Offline KBF-Crim

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Re: Hacking SFC
« Reply #23 on: November 20, 2008, 10:15:01 pm »
I play on my wireless over my DSL router... :P

I had to make TWO (port) entries to get the ports to read....but after that...all is well..

Offline Bonk

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Re: Hacking SFC
« Reply #24 on: November 20, 2008, 10:28:48 pm »
This is probably obvious and you have already tried it, but have you tried forwarding the 2300-2400 TCP and 47624 TCP and UDP (I'll have to check on these numbers)? Under the router I couldn't see any Dynaverse servers, but after forwarding just these ports, they worked fine... did not even need to set a static IP address, which seemed to be the most-confusing/easiest-to-screw-up-and-ruin-things part.

If you run a Linksys router you will probably need to trigger these ports too, which is usually in the same control panel as port forwarding for the router, and done the same way.

It's 2300-2400 TCP & UDP and 47624 TCP. Port forwarding does require a static lan IP to work reliably, it will work with a dynamic IP address until your DHCP lease renews mid mission... ;)

Triggering is not necessary, and not recommended (someone else on the lan may trigger the port and mess with your forwarding).

Disable UPnP and allow pings from the wan. (aka uncheck "Block Anonymous Internet Requests" on the newer linksys firmwares....)

Offline Roychipoqua_Mace

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Re: Hacking SFC
« Reply #25 on: November 21, 2008, 06:14:41 pm »
This is probably obvious and you have already tried it, but have you tried forwarding the 2300-2400 TCP and 47624 TCP and UDP (I'll have to check on these numbers)? Under the router I couldn't see any Dynaverse servers, but after forwarding just these ports, they worked fine... did not even need to set a static IP address, which seemed to be the most-confusing/easiest-to-screw-up-and-ruin-things part.

If you run a Linksys router you will probably need to trigger these ports too, which is usually in the same control panel as port forwarding for the router, and done the same way.

It's 2300-2400 TCP & UDP and 47624 TCP. Port forwarding does require a static lan IP to work reliably, it will work with a dynamic IP address until your DHCP lease renews mid mission... ;)

Triggering is not necessary, and not recommended (someone else on the lan may trigger the port and mess with your forwarding).

Disable UPnP and allow pings from the wan. (aka uncheck "Block Anonymous Internet Requests" on the newer linksys firmwares....)
Thanks for the right numbers. :-[

Recently, I had been able to host for about a week and also log into D2 without the firewall message, and then suddenly people stopped seeing my rooms in OP and I could not log into D2. It turns out the shifty IP address moved from ...2.100 to 2.101, just like you described! Fortunately, both hosting and Dynaverse work now, so if the "unstatic" IP only changes every couple of weeks, it should be safe to play without fear of dropping.

A Gamespy helper told me to trigger the GSA ports after forwarding didn't prevent dropping, and it made GSA stable, but if triggering is not necessary for OP's DX7 ports...