Larry, I'm not sure how the nav deflector actually works any more.
Previously, I too believed it was a force beam that shot directly in front of the ship to push aside interstellar dust and atoms.
Then I heard that it was just a low-power shield erected in front of the ship.
According to Memory Alpha (a source I trust), it's both:
"It performs its primary function by emitting low-power deflector shields to deflect microscopic particles and higher-powered deflector beams and/or tractor beams to deflect larger objects."
This would require a massive amount of power, especially if it is used in warp speed. Think of it, at TOS warp 8, or 512 times light-speed, the ship covers 512 light-seconds (8.53 light-minutes) per second. To project a beam ahead of the ship moving that fast to clear, say, 10 seconds of flight time ahead of them would seem to require almost as much energy as travelling at warp speed itself. Which was one of the reasons I asked this question to begin with.
How the hell can a ship sneak up on another ship, if even going at warp speed requires using the Nav Deflector? That's broadcasting on a massive scale, and easily detectable (IMHO) by passive sensors.
On a related note, I think I'm now coming down on ships still being in normal space while at warp. I mean, if they are in subspace, why would the nav deflector have to operate at all? Is there dust and atomic particles just lying around in subspace, when so much energy is required to get into FTL speeds?
No, I'm saying the subspace bubble is pulled into normal space, causing a spatial distortion or "warp" in normal spacetime, "propelling" the
spacetime out of the bubble, and the ship "moves" forward on the crest of the distortion wave. *nods as he imagines Larry's head imploding*
Hmm... *grins* This is one of the reasons I ask questions. It allows me to articulate my own thoughts on the matter and illustrate my own assumptions and knowledge so I can take the next step myself. Now that I've explained all that out, I think I have an answer. Try this on for size.
Short range sensors will pick up an incoming ship if it's not trying to hide and there's no interference. If there's a nebula, or Dath'mar's using silent running/EMCON, or the Roms have cloaked, it'll not be picked up on passives, and will require extreme proximity and/or an alert operator to notice the ship with active scans. Boom. Close range sneakiness.
If a ship is out of short-range sensor coverage, long-range readings require active scans even if it's not trying to hide. "Perform a long-range sensor sweep for other ships," and all that. If it's warping in making lots of noise (ie. max warp, shields up, active scanning), the short range passives will detect the ship at longer range than if t saunters in at warp 2 with shields down and no active emissions.
Job's a good un. I think I'm happy with that. Now, anyone care to refute or comment -- assuming all your heads didn't just explode from reading thois?