Topic: City of Heroes Issue 13 - Feature Blurb  (Read 2126 times)

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Offline RazalYllib

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City of Heroes Issue 13 - Feature Blurb
« on: August 28, 2008, 07:58:52 am »
Good things keep coming-- User created Missions !!!!!!!!!!

Mission Architect:
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 13 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.

Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.

Day Jobs (Offline Character Progression)
Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they’re just getting started! A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.

Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a wide selection of jobs and rewards!

New Powersets
Shields – Heft a Shield for Heroic or Villainous Ends!  This new powerset brings a classic power to City of Heroes: Shields!  Now, you can arm Tankers, Scrappers and Brutes with a powerful shield to protect themselves and their allies.
Pain Domination – Villains can now bend the power of pain to serve their own ends!  Those playing a Corruptor or Mastermind have access to this new powerset.  The antithesis of the Hero healing powerset “Empathy,” Pain Domination brings parity between Heroes and Villains with a distinctively evil flair.
New Cimerora Missions
New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.

The Merit Rewards System
A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.

Other features
New Invention Origin Sets, new Costume Sets, a Patron Power Respec, Zone Refinements, and more!
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline Skawpya

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #1 on: August 30, 2008, 05:35:35 pm »
now they need to take the next step and offer audience run and private servers like wow does

Offline Commander La'ra

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #2 on: August 31, 2008, 01:01:21 pm »
Very very awesome.  But then...best MMORPG on the web, so such things are to be expected.
"Dialogue from a play, Hamlet to Horatio: 'There are more things in heaven and earth than are dreamt of in your philosophy.' Dialogue from a play written long before men took to the sky. There are more things in heaven and earth, and in the sky, than perhaps can be dreamt of. And somewhere in between heaven, the sky, the earth, lies the Twilight Zone."
                                                                 ---------Rod Serling, The Last Flight

Offline Sirgod

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #3 on: September 03, 2008, 03:19:02 am »
Do you need a special order from above to be able to connect to the update severs?

I decided To give the game another shot, after having last played it in 2004. I sit here with 5 update windows open, many of them on try 77 to connect.

I have done everything from turning off Zone alarm completely have no router here, etc. I saw a few of you guys playing and nothing. even did that tool they had you download...

############### Beginning: Local IP Config


Windows IP Configuration



        Host Name . . . . . . . . . . . . : wtmajkd

        Primary Dns Suffix  . . . . . . . :

        Node Type . . . . . . . . . . . . : Unknown

        IP Routing Enabled. . . . . . . . : No

        WINS Proxy Enabled. . . . . . . . : No



Ethernet adapter Local Area Connection:



        Connection-specific DNS Suffix  . :

        Description . . . . . . . . . . . : Realtek RTL8169/8110 Family Gigabit Ethernet NIC

        Physical Address. . . . . . . . . : 00-11-09-2D-C7-C4

        Dhcp Enabled. . . . . . . . . . . : Yes

        Autoconfiguration Enabled . . . . : Yes

        IP Address. . . . . . . . . . . . : 192.168.0.2

        Subnet Mask . . . . . . . . . . . : 255.255.255.0

        Default Gateway . . . . . . . . . : 192.168.0.1

        DHCP Server . . . . . . . . . . . : 192.168.0.1

        DNS Servers . . . . . . . . . . . : 66.82.4.8

        Lease Obtained. . . . . . . . . . : Tuesday, September 02, 2008 5:44:26 PM

        Lease Expires . . . . . . . . . . : Wednesday, September 03, 2008 5:44:26 PM


############### Ended: Local IP Config



############### Beginning: IP check

   WAN IP: 69.19.14.40

############### Ended: end check



############### Beginning: NSLookups

   IP Address Information: www.coh.com
      206.127.153.137

   IP Address Information: boards.coh.com
      206.127.153.135

   IP Address Information: cohupdate.coh.com
      216.107.250.197

   IP Address Information: de.cityofheroes.com
      206.127.147.17

   IP Address Information: de.boards.coh.com
      65.205.186.38

   IP Address Information: eu.cityofheroes.com
      206.127.147.17

   IP Address Information: eu.boards.coh.com
      206.127.147.17

   IP Address Information: fr.cityofheroes.com
      206.127.147.17

   IP Address Information: fr.boards.coh.com
      65.205.186.7

   IP Address Information: uk.cityofheroes.com
      206.127.147.17

   IP Address Information: uk.boards.coh.com
      65.205.186.36

   IP Address Information: cohupdateeu.coh.com
      206.127.145.195


############### Ended: NSLookups



############### Beginning:  Updaters & Login Port Tests.

   Check: cohupdateeu.coh.com (206.127.145.195) --> successful
   Check: cohupdate.coh.com (216.107.250.197) --> successful
   Check: Login Server Check (216.107.249.131) --> successful
   Check: Login Server Check (206.127.144.229) --> successful

############### Ended: Port Tests



############### Beginning: Path Ping/ Trace Route Tests

Route for Europe/DE (206.127.144.132)


Tracing route to 206-127-144-132.plaync.com [206.127.144.132]

over a maximum of 30 hops:

  0  wtmajkd [192.168.0.2]

  1     *        *        *     

Computing statistics for 2 seconds...

            Source to Here   This Node/Link

Hop  RTT    Lost/Sent = Pct  Lost/Sent = Pct  Address

  0                                           wtmajkd [192.168.0.2]

                               10/  10 =100%   |

  1  ---      10/  10 =100%     0/  10 =  0%  wtmajkd [0.0.0.0]



Trace complete.


Route for West Coast (216.107.240.3)


Tracing route to 216-107-240-3.plaync.com [216.107.240.3]

over a maximum of 30 hops:

  0  wtmajkd [192.168.0.2]

  1     *        *        *     

Computing statistics for 2 seconds...

            Source to Here   This Node/Link

Hop  RTT    Lost/Sent = Pct  Lost/Sent = Pct  Address

  0                                           wtmajkd [192.168.0.2]

                               10/  10 =100%   |

  1  ---      10/  10 =100%     0/  10 =  0%  wtmajkd [0.0.0.0]



Trace complete.


Route for Login (216.107.249.131)


Tracing route to 216-107-249-131.plaync.com [216.107.249.131]

over a maximum of 30 hops:

  0  wtmajkd [192.168.0.2]

  1     *        *        *     

Computing statistics for 2 seconds...

            Source to Here   This Node/Link

Hop  RTT    Lost/Sent = Pct  Lost/Sent = Pct  Address

  0                                           wtmajkd [192.168.0.2]

                               10/  10 =100%   |

  1  ---      10/  10 =100%     0/  10 =  0%  wtmajkd [0.0.0.0]



Trace complete.


Route for East Coast (216.107.248.3)


Tracing route to gw-eastcoast.plaync.com [216.107.248.3]

over a maximum of 30 hops:

  0  wtmajkd [192.168.0.2]

  1     *        *        *     

Computing statistics for 2 seconds...

            Source to Here   This Node/Link

Hop  RTT    Lost/Sent = Pct  Lost/Sent = Pct  Address

  0                                           wtmajkd [192.168.0.2]

                               10/  10 =100%   |

  1  ---      10/  10 =100%     0/  10 =  0%  wtmajkd [0.0.0.0]



Trace complete.


Route for Login (206.127.144.229)


Tracing route to 206-127-144-229.plaync.com [206.127.144.229]

over a maximum of 30 hops:

  0  wtmajkd [192.168.0.2]

  1     *        *        *     

Computing statistics for 2 seconds...

            Source to Here   This Node/Link

Hop  RTT    Lost/Sent = Pct  Lost/Sent = Pct  Address

  0                                           wtmajkd [192.168.0.2]

                               10/  10 =100%   |

  1  ---      10/  10 =100%     0/  10 =  0%  wtmajkd [0.0.0.0]



Trace complete.



 ------------------------------

any ideas guys?

Stephen

edit: I got it to work, even with the Firewall. the trick is to open over 30 update windows, so that it will eventually connect with them, then turn the updaters off, all except the one that connected.  WoW 2 gb of updates to go.

« Last Edit: September 03, 2008, 03:44:19 am by Stephen NCC -73070 »
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Skawpya

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #4 on: September 04, 2008, 03:16:56 am »
yes, a lot has been added, one warning, if your video card is older than middle of the road, you will likely need to go for low end graphics. Anyway we are mostly on victory hero side, and guardian villain side. You should be able to access villain side as they merged the two formally into a single product. If you continue having routing problems after the update, I'd recommend posting on their tech support forums.

Offline Sirgod

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #5 on: September 04, 2008, 10:27:57 pm »
yes, a lot has been added, one warning, if your video card is older than middle of the road, you will likely need to go for low end graphics. Anyway we are mostly on victory hero side, and guardian villain side. You should be able to access villain side as they merged the two formally into a single product. If you continue having routing problems after the update, I'd recommend posting on their tech support forums.

I will do bro. The wife forgot to put money on the gaming CC so it might be next week, but I'll give it a try. Man I am so happy they merged the game into one.

Video card is ATI1600 pro x something. 512 mb memory on it, but it is still an AGP card. would that work ok without having to go low end? It seems like when I used to play the card I had was an old 128 nividea thing.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Storvick_XC

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #6 on: September 05, 2008, 02:26:48 pm »
Wish I was playing CoH again but can't afford to anymore...  :'(   :'(   :'( Due to work cutbacks and other stuff I had to give up most of my on-line gaming though I would kill for playing CoH again. (Big Lots has a few copies of CoH/CoV sitting on the shelves for $6.00 a piece too)

Offline RazalYllib

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #7 on: September 05, 2008, 09:24:48 pm »
Also coming this season is additions to the halloween event- zombie appcolypse!!!

And the Winter Event has a bobsled run to complement the ski run (and badges for the times) as well as special winter travel set IO's that are designed for all travel powers (3 slots to max out set) and purchaseable (via candy canes) perma holiday aura gfx...they look nice from the beta screen shots...i missed the window on test server, but the bobsled run looked killer.

Its gonna be a good year for things CoH/CoV.
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline Storvick_XC

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Re: City of Heroes Issue 13 - Feature Blurb
« Reply #8 on: September 06, 2008, 08:24:17 pm »
 :(  :( :( :( :( no fair... LOL