You guys are probably familiar with this design. I intend to change a few more things, perhaps make the cannons on the end of the wings look more like the large pods underneath the wing of the Neghvar...I like that design and I think it might work here.
But I have a few problems I have to overcome first.
First and foremost, the designation and the size. I have been playing around with the idea of making her the same size as the Defiant, sort of making this ship the Klingon Defiant, but the Klingons already have a Defiant....its called the BOP. It is more likely that Starfleet designed the Defiant based on the concept of the Klingon and Romulan Birds of Prey. She would be about 120 - 130 meters in length if I went this route.
Or I could upsize her to the "Kvort" class from TNG, putting her around the length of 320m, or basically in the same size class as my recently completed E-7. Then she would be more in line with the Intrepid class and could land like the Intrepid on planets, the reason for building her in the first place. This would make her the second largest ship in the Klingon fleet capable of planetary landings (the Nethak is the largest, but is more of a heavily armed cargo carrier).
Finally, the size I choose would determine her designation. If she is to be Defiant sized I am leaning toward some type of two digit D designation higher than D-12 (modern Brels are probably D-15, Modern Kvorts are probably C-15) or a C designation in the 13 to 15 range. If she is to be Intrepid sized, then the E class designation would come into play, and she would most probably carry a higher designation than the E-7, probably E-8 or 9.
So here is the first question
Should the ship be Defiant sized or Intrepid sized? Can you state reasons why you chose the size you did? What designation do you suggest as a result of your choice and why?
The next problem is poly count. Right now she sits at about 8200 polys, a bit high IMO. I can probably trim out some of the polys here and there, but the truth is if I rebuild the cannons she is going to hit upwards of 9000 polys probably, even with my conservation efforts.
Now, originally she had moving cannons as well as moving wings, so removing the moving cannon barrels and making them static reduced the overall count alot, but it is still too high. I have alot of greebles on the neck, so I can do some reduction there...here is my question...
What is the reasonable limit nowadays on poly count? Would it be worth it to have a higher poly count if the wing cannons were more detailed? Would removing some of the piping and replacing it with textures reduce the overall realistic feel of the mesh?
The final question...the overall theme for the color setup. I have three choices really...I can go with a traditional BOP (Brel/Kvort) bright color scheme, a more subdued color scheme (Ktinga) or a real fancy one (Qonos 1)...I am leaning toward the Brel/Kvort. Here is the question.
Which would you prefer for an overall texture scheme: Kvort/Brel style, Ktinga (TMP) style or Qonos 1 style?
Here is a quick picture of the mesh to get you guys reaquainted.