Topic: Starfleet Command 4 Single Player storyline suggestions being accepted!  (Read 11872 times)

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Offline FA Frey XC

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Think you've got the best idea for the single player campaign for Starfleet Command 4?

Would *YOU* like to be the one who's idea gets selected?

Then be sure to get your idea / storyline written down, and send it to us!

Contributions can be emailed to storyline@sfcdga.org

NOTE: Please have the storylines formatted, with paragraphs, etc. Professionally formatted would be preferred.

Regards,

The SFC4 Dev Team


DISCLAIMER: Acceptance of your submission does not mean it will be published for the upcoming title Starfleet Command 4. You agree that you will allow the Dynaverse Gaming Association to use some, all or parts of your submission without recompensation or payment. You understand and accept by submitting your concept that neither the Dynaverse Gaming Association, XenoCorp Inc., or any other organization will be recompensating you for your intellectual property work, and you agree that you will hold harmless and without fault the Dynaverse Gaming Association, XenoCorp Inc., or any other organization which utilizes any submission exclusively for Starfleet Command 4. If your submission is not used, you understand you retain the intellectual property rights of said concept, and that the Dynaverse Gaming Association, XenoCorp Inc., or any other organization will not use said intellectual property right without the consent of the right holder.
« Last Edit: August 12, 2008, 06:01:34 am by FA_Frey_XC »
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Offline marstone

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #1 on: August 12, 2008, 07:32:38 am »
A question on story lines.  Any news on if weapons and such for Andromidians will be completed for SFC4?  It is the logical next story line but by far not the only one.
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Offline FPF-DieHard

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #2 on: August 12, 2008, 07:35:51 am »
A question on story lines.  Any news on if weapons and such for Andromidians will be completed for SFC4?  It is the logical next story line but by far not the only one.

Marstone's got a really good point.   What is the setting for the story?   Somebody page J'inn, he's a genius regarding this stuff.
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Offline marstone

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #3 on: August 12, 2008, 07:38:20 am »
There are alot of races from SFB that could have a storyline about them, but they all need weapons, ships, etc added to the game.  A really good storyline could fall apart if the coding of the weapons and such hit a wall.
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Offline RazalYllib

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #4 on: August 14, 2008, 06:48:49 pm »
Alright I am in, with qualifications being more than somewhat romulan-centric, but I can adapt...but I feel, very strongly, there should not be just a single - single player campaign.

This might drive the scripters insane, but if the sfc4 is to be the best it can be, it might be best to give it a big appeal and tell a really big story.  Its just script and the mct to hold it together, unless the code is radically altered.


I am going to suggest that one totally independant and unique story arc per allocated race slot covering the time frames of of early--late set in the general SFB historical context . More specifically, the arc of the general war. This might be a turn off for the non-sfb'ers, but face it, SFCv"X" is for all practical purposes, SFB, and it is rich in lore and history. The untold stories that take place in that setting are just waiting to be told.

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Offline Rod ONeal

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #5 on: August 14, 2008, 08:11:36 pm »
1, Take off from the SFC_OP ISC invasion and go into the Andromedan conquest, culminating with "Operation Unity".
2, A Tholian campaign that starts with Kirk's encounter. Go into the Federation's attempt for diplomatic relations, which the Tholians reject, just wanting to be left alone. The Klingons attempts at extraditing them. The arrival of the neo-Tholians. Then the Seltorians. There part in the General War (this would be in keeping with current Trek as it would be a prequel.).
3, We could go real prequel and add some minor races like, for example, the Peladines and LDR. Their history can be interesting and they don't require any new weapons or systems.

I have the SFB scenario books so we can get the historical scenarios from them to sprinkle through the campaigns.
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Offline FPF-DieHard

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #6 on: August 15, 2008, 07:48:03 am »
Hows abouts a Hydran campain that takes place during the Expedition to Federation space?
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Offline Kid Carrson

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #7 on: August 15, 2008, 11:30:12 am »
Do we know what races will be available? 

KC

Offline KBF-Kapact

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #8 on: August 15, 2008, 11:59:00 am »
I am reading the "Vanguard" books, and they have some interesting interaction with the Tholians and Klingons.... also, I'd love to see the whole of the General War actually playable. Not just the generic setup of the races, but the incidents talked about in "A General History of the General War". That's been mentioned in this thread already.... just thought I'd add a plug.


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Offline Rod ONeal

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #9 on: August 15, 2008, 04:00:57 pm »
Do we know what races will be available? 

KC

Let's go with Andos, Tholians, and Seltorians and paint Frey into a corner. ;)
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Offline Lepton

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #10 on: August 15, 2008, 07:43:33 pm »
I am reading the "Vanguard" books, and they have some interesting interaction with the Tholians and Klingons.... also, I'd love to see the whole of the General War actually playable. Not just the generic setup of the races, but the incidents talked about in "A General History of the General War". That's been mentioned in this thread already.... just thought I'd add a plug.


Kapact

Yes, I have to back this one up.  The Star Trek Vanguard books are pretty great and the storyline involves Klinks, Roms, Thols, and Feds.


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Offline Don Karnage

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #11 on: August 16, 2008, 08:08:08 pm »
for what race and what time period if applicable?

will sfc4 have more that one kind of mod for each group like cl?

will it be possible to add new ship like sfc op?

new kind of weapons plus those we already have

the possibility of keeping a captured ship to add to you're fleet or that the ship be available to chose at the ship yard or use it for a special mission (i think sfc1 have something like that?)






Offline Beeblebrox

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #12 on: August 16, 2008, 10:49:11 pm »
I've been toying around with an idea for a server that takes place in an alternate universe.  The Federation fought a war (the oppenent race is pretty much up in the air) and lost.  In "our" universe the Federation was the stick that kept peace (or a close facsimile thereof) amongst the various races.  With the Federation essentially crippled, the "bad guy" races have a chance to expand and conquer their neighbors.  The story line for the Federation might be a version of "We have to set the time lines in order again", as they race against the clock to repair the damage and retake their rightful place at the top. 

Federation ships, in the early period, might be kind of puny and, in place of the regular photon torpedoes, now mount disruptors as they are "cheaper" to install and to maintain. 

That's about as far as I've gotten with the story and setting.  It's probably not suitable for SFC 4.  Still, if you guys can find something useful in there as a springboard, I'll be happy enough.
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Offline Tulwar

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #13 on: August 17, 2008, 12:52:51 am »
I've been toying around with an idea for a server that takes place in an alternate universe.  The Federation fought a war (the oppenent race is pretty much up in the air) and lost.  In "our" universe the Federation was the stick that kept peace (or a close facsimile thereof) amongst the various races.  With the Federation essentially crippled, the "bad guy" races have a chance to expand and conquer their neighbors.  The story line for the Federation might be a version of "We have to set the time lines in order again", as they race against the clock to repair the damage and retake their rightful place at the top. 

Federation ships, in the early period, might be kind of puny and, in place of the regular photon torpedoes, now mount disruptors as they are "cheaper" to install and to maintain. 

That's about as far as I've gotten with the story and setting.  It's probably not suitable for SFC 4.  Still, if you guys can find something useful in there as a springboard, I'll be happy enough.

I like the alternate universe idea, especially with an alternate shiplist to go with it.  Without a Fed-Hydran alliance, where would the Feds get the PG technoloy used in their carrier groups?  What if the Hydrans shared their technology with the Klingons?  What if the Klingons sold their hulls to the Hydrans instead of the Romulans?  It might be fun to through out all the standard SFB ships for some campaigns.
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Offline Don Karnage

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #14 on: August 24, 2008, 03:38:57 pm »
be able to switch from one race to another, example you are with the feds and decide to take you're ship and join the klingon.

a civil war in the federation or having to defend a enemy starbase from romulan.


Offline Xextreem

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #15 on: September 04, 2008, 05:05:54 pm »
Hi, aim new to this post but i have come here for many years now. Read always allot off stuff. But now i need to register need to send me egg to you now.

First sfc3 is nice graphics but so not sfc style. See 1 and 2 and the expans (orion). Then 3 come out. Where is the rest mirak, lyran, hydran the game was complete change. I can believe that you like to do it like "Story line" No please for get that no STORY LINE" Because STARTREK ON-LINE will come out in about 2 a 3 years perhaps faster.

If you notice till today the sfc 2 (orion) is still playing, and i play everday 1 Battle. "Batlefest".

If you like making money don't built a story line with classic startrek movies. Forget that or sfc 4 is a joke against startrekonline. If you don't notice it yet. It need to be simple but complex in tactics let say more race edit or change weapons hull enc. The single play need to be single play. Just move and see what that space have to offer for you. You can say do the same as sfc 3 the story was very very in press against 1 and 2. But when end its all the same boring misions. Perhaps make a long story and ps not so easy. I hope you got something for it.
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Offline Sirgod

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #16 on: September 05, 2008, 01:12:26 am »
Hi, aim new to this post but i have come here for many years now. Read always allot off stuff. But now i need to register need to send me egg to you now.

First sfc3 is nice graphics but so not sfc style. See 1 and 2 and the expans (orion). Then 3 come out. Where is the rest mirak, lyran, hydran the game was complete change. I can believe that you like to do it like "Story line" No please for get that no STORY LINE" Because STARTREK ON-LINE will come out in about 2 a 3 years perhaps faster.

If you notice till today the sfc 2 (orion) is still playing, and i play everday 1 Battle. "Batlefest".

If you like making money don't built a story line with classic startrek movies. Forget that or sfc 4 is a joke against startrekonline. If you don't notice it yet. It need to be simple but complex in tactics let say more race edit or change weapons hull enc. The single play need to be single play. Just move and see what that space have to offer for you. You can say do the same as sfc 3 the story was very very in press against 1 and 2. But when end its all the same boring misions. Perhaps make a long story and ps not so easy. I hope you got something for it.

they will not be making money. It's being made by the community via Dnet.

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Offline Dizzy

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #17 on: September 22, 2008, 11:18:05 am »
U gotta have scantily clad Orion Slave Chicks or this project won't work. We all know hot sexy Orion Slave Chicks make everything in trek better... MB I'll write a storyine using them... Need to know whether or not to include androgemedans...  :P

Offline Kroma BaSyl

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #18 on: September 22, 2008, 03:35:12 pm »
U gotta have scantily clad Orion Slave Chicks or this project won't work. We all know hot sexy Orion Slave Chicks make everything in trek better... MB I'll write a storyine using them... Need to know whether or not to include androgemedans...  :P

That sounds discussing, now cabin boys in short-shorts and reptiles in pink tutus is the storyline we all want to see. ;-)
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Offline Czar Mohab

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Re: Starfleet Command 4 Single Player storyline suggestions being accepted!
« Reply #19 on: September 22, 2008, 04:59:55 pm »
*shrugs* You could just swing by the fan fic area on the boards and see what is there. Might be good for a mission or two.

Honestly, I could go either way with the "report to sector XXYY at once" style, but if that is included, could you allow the player a couple more hexes before the computer takes you there for things like starbase repairs, resupplies, et al? One of my biggest gripes with that was coming out of a battle barely alive, getting the order to go "over there" and then getting Shanghaied 1 hex from a starbase.

The tutorials were nice, but perhaps include something similar to them as the first two or three missions for each race? Yet at the same time something that can be clicked off as an option... You could get no more than 500 base prestige from the intro missions plus whatever bonus you might earn, while clicking "tutorial missions" off would start you out 500 + (whatever the average of bonus prestige could possibly be) so there isn't a need to go through them, but for the chance to net more prestige you could.

Without knowing fully which races are in the game or which time periods are available (I haven't looked recently so if that has changed in the last month, Oops) makes coming up with a true story line difficult for me. However, knowing that at least some of the races are available, I don't think it would be hard to have a campaign select screen that includes, but is in no way limited to, things like "General War Campaign", "Klingon/Tholian War", "WYN War of Return", "ISC War of Pacification", "Andromedan Invasion", etc, etc, etc... Story specific missions would fall under those campaigns, while missions like "convoy raid", as one, would be more tailor fit to the region/hostile races involved (every once in a while the game would toss in Romulan freighters on the Kzirak/Fed border, and even more rarely would have the convoy be an ally).

Beyond a shadow of a doubt, there should be, in no way shape or form, pulling a DN v FF mission more than once in any given time period (say, two hexes or two missions or whatever), especially when the enemy was defeated. I can understand the lowly LT getting ordered to investigate something fishy in the sector and finding a C8's silhouette on his FF's long range scanners, but you'd think that no matter the outcome, he'd be a little less likely to find another solo C8 just one sector over, waiting just for him. Of course, chances are if he did manage to pop the DN, there'd probably be more than one ship looking into that incident. Which leads me to the "Escape" mission. You've just popped that DN in your FF, just obliterated the enemy convoy, took down that starbase, or whatever other major move against the enemy. Eventually, they're going to send their own fleet after you. Maybe that lone DN in two hexes, maybe an entire fleet.

Assuming some form of crew exists like in SFC3, there could be a mission that allows you to rescue some crew members that survived some catastrophic mishap of their own ship (luxury liner crashed with VIPs, Cruiser nearly destroyed during a battle, etc.). Wouldn't even have to be of the same race, could be an ally or an enemy. But the catch would be that you could keep the ones that would be better for your crew and leave the rest at the next starbase, provided you could afford to keep them (something like 20% of their purchase price through normal means), and even volunteers willing to join your crew if you give the OK. Within the mission there would have to be some percentage of getting crappy green officers and superb legends, and everything in between.

If there is to be SFB historical campaigns, perhaps the ones in SFC4 should be from the point of view of a non-legendary figure. Instead of being the ship that finds the RTN first, you captain a ship that helps take it down. Historical events could be published in the "news" section (personally, I never found this to be of much use before), and the next mission(s) could play off of that information.

Multi-part missions would be a huge plus. Instead of how they are now (a progression where each mission can have multiple events in succession) have a mission block where one event is victory, then passes to the second mission, then a third (or more). This would reduce losses to the player if he manages to succeed in the first many parts only to goof up something simple and fail in the last seconds. An example might be capturing a planet and then holding it when enemy reinforcements arrive. The first mission succeeds once you've captured the planet; you collect your prestige and can sigh a small sigh right before you take on the second mission of fending off the enemy's reinforcements.

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