Topic: GMax2MOD plugin  (Read 29133 times)

0 Members and 1 Guest are viewing this topic.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
GMax2MOD plugin
« on: July 28, 2008, 01:31:17 am »
I while back I found bridge commander import export plugins for Gmax. I contacted one of the authors and asked him if he would be willing to try and compile the 3DMax .MOD source to make import export plugins for Gmax for us. Well, to make a long story short, he has successfully compiled the .MOD plugins to work in Gmax. I haven't tried all of the functionality to see if there are no bugs, but I did successfully import and export .MOD with LODS with Gmax. It works just like 3DMax.

You'll need Gmax version 1.2. It's available at

http://www.turbosquid.com/gmax
http://www.fileplanet.com/69843/60000/fileinfo/gmax-v1.2
http://www.4shared.com/file/56695695/3378fb01/gmax12.html?dirPwdVerified=ae1a9a1c

I've tried to upload the plugins to battleclinic, but to no avail. I'm not sure what the problem is. Here's a link you can DL it from until I can sort out why I can't get the upload to work. Enjoy!

http://www.4shared.com/file/56811432/d16fefa0/SFCgmax.html?dirPwdVerified=ae1a9a1c

Finally folks a free modeler for SFC! :dance:
« Last Edit: August 01, 2008, 05:00:22 pm by Rod ONeal »
If Romulans aren't cowards, then why do they taste like chicken?

Offline KBF-Crim

  • 1st Deacon ,Church of Taldren
  • Global Moderator
  • Commodore
  • *
  • Posts: 12271
  • Gender: Male
  • Crim,son of Rus'l
Re: Really awesome modeling development (IMHO)
« Reply #1 on: July 28, 2008, 01:36:46 am »
WOW....that IS cool news...after all these years...I might finally learn to model....

COOL! ;D

Offline I, Mudd.

  • Lt. Junior Grade
  • *
  • Posts: 251
  • Gender: Male
  • Still Building Models Nobody Wants ...
Re: Really awesome modeling development (IMHO)
« Reply #2 on: July 28, 2008, 09:19:05 am »
Awesome and profound!

Perhaps this should be stickied!

JM.

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Really awesome modeling development (IMHO)
« Reply #3 on: July 28, 2008, 10:10:01 am »
I while back I found bridge commander import export plugins for Gmax. I contacted one of the authors and asked him if he would be willing to try and compile the 3DMax .MOD source to make import export plugins for Gmax for us. Well, to make a long story short, he has successfully compiled the .MOD plugins to work in Gmax. I haven't tried all of the functionality to see if there are no bugs, but I did successfully import and export .MOD with LODS with Gmax. It works just like 3DMax.

cool, good that i have a backup of my GMax 1.2 somewhere, even if i have max now, i will try this and have to ask if the guy could make some ST-Armada1 and 2 plugins for GMax  :)



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

intermech

  • Guest
Re: Really awesome modeling development (IMHO)
« Reply #4 on: July 28, 2008, 12:29:49 pm »
Can you please compress it in Zip format rather than *.rar .

Most people now have Zip compatibility with Windows, *.rar is slow in comming. Thanks.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #5 on: July 28, 2008, 02:27:51 pm »
TD, Do you have the max source for the Armada plugins? I can see what can be done. Be aware though, these took a couple of months to get.

This is also good for Vista users, I believe. FWIU GMax runs on vista.
If Romulans aren't cowards, then why do they taste like chicken?

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: Really awesome modeling development (IMHO)
« Reply #6 on: July 28, 2008, 02:33:52 pm »
Thanks maybe I will get back to kitbashing ships again, not just reskinning them.
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: Really awesome modeling development (IMHO)
« Reply #7 on: July 28, 2008, 04:43:09 pm »
Hot dog!! Permission to upload the plugins at SFC3Files?

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #8 on: July 29, 2008, 01:14:45 am »
Hot dog!! Permission to upload the plugins at SFC3Files?

These are totally freeware. Upload to your hearts content.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #9 on: July 29, 2008, 01:18:16 am »
Think you could also post the plugins for BC?  Would love those too.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #10 on: July 29, 2008, 01:26:36 am »
This is the complete .nif installer. It's for all of the .nif games, including BC, and multiple versions of studio max, as well as GMax.

http://www.4shared.com/file/32075088/b16baa7/niftools-max-plugins-02160.html?dirPwdVerified=ae1a9a1c
If Romulans aren't cowards, then why do they taste like chicken?

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #11 on: July 29, 2008, 01:27:45 am »
This is the complete .nif installer. It's for all of the .nif games, including BC, and multiple versions of studio max, as well as GMax.

http://www.4shared.com/file/32075088/b16baa7/niftools-max-plugins-02160.html?dirPwdVerified=ae1a9a1c


 :notworthy: :notworthy: :notworthy: :notworthy: :thumbsup:
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline KBF MalaK

  • Just Another Target
  • Lt.
  • *
  • Posts: 673
Re: Really awesome modeling development (IMHO)
« Reply #12 on: July 29, 2008, 10:14:57 am »
yea !!! Now I can permanently delete Milkshape.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Really awesome modeling development (IMHO)
« Reply #13 on: July 29, 2008, 10:38:41 am »
Im not sure what issue you were having uploading it, but it uploaded fine when i tried it.
http://www.battleclinic.com/docks/dock/4628-SFC-Gmax-Plugin-details.html#4628

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #14 on: July 29, 2008, 02:18:27 pm »
Thanks, Mr. Cue.

Maybe it's firefox? I go to the upload screen enter all of the info, and before I can click to upload the page automatically goes to BC's home page.
If Romulans aren't cowards, then why do they taste like chicken?

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Really awesome modeling development (IMHO)
« Reply #15 on: July 29, 2008, 02:47:00 pm »
Thanks, Mr. Cue.

Maybe it's firefox? I go to the upload screen enter all of the info, and before I can click to upload the page automatically goes to BC's home page.
I used FF to do the upload.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #16 on: July 29, 2008, 10:19:03 pm »
Maybe it's this Kiwi internet? lol  (Now don't try and tell me that you're in NZ too. :P)
If Romulans aren't cowards, then why do they taste like chicken?

Offline Rhaz

  • Lt. Junior Grade
  • *
  • Posts: 374
Re: Really awesome modeling development (IMHO)
« Reply #17 on: July 30, 2008, 09:07:35 pm »
Wow - great news  :D

 Anybody tried running this on Xp or Vista yet?

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #18 on: July 31, 2008, 03:41:07 am »
Most people run XP anyway, so chances are there are no XP issues.

Not sure about Vista.  I know though from using the NIF plugin installers that they'll install into MAX 9, which does run on Vista. 

I don't know if GMAX 1.2 runs on Vista though.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Really awesome modeling development (IMHO)
« Reply #19 on: July 31, 2008, 03:56:07 am »
I have XP and GMax runs fine. The problem with older versions of max on Vista is max's license server. Vista's security protocols don't like it. GMax doesn't use a licensing server. It should work fine. These plugins won't work on studio max. Just GMax.
If Romulans aren't cowards, then why do they taste like chicken?