Topic: Hardcore Server NEW SCRIPTS testing  (Read 91474 times)

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Offline KBF MalaK

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #200 on: July 29, 2008, 05:32:31 am »
alted out ?? I admit I haven't played in over a week, but I don't remember alting out of a mission. I repurchased my ship (for the third time) last night but I didn't fly a mission since the last reset- that the alt-out you refer to ?
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Offline marstone

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #201 on: July 29, 2008, 07:36:27 am »
I'd be on more but with my two jobs, don't have a whole lot of time.  Usually pop on play a mission, drop off. 
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Offline Corbomite

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #202 on: July 29, 2008, 08:25:26 am »
You wanna play hardcore setup...go right ahead....but I just spent an hour on and didnt see a soul...

Yeah, test servers are like elections. No one shows up, but they reserve the right to bitch like a five year old later.


Quote
...have fun playing the AI....


I guess I'll have to since, as Dizzy pointed out, I'm meeting players in battle on GSA who fly worse than the AI. The very same players some are wanting to recruit for the D2. If players aren't even willing to learn how to kill AI (or die trying against too many ships/incredible odds just to improve their survival skills) what are they going to do when they meet me or you? Boring for us and frustrating for them. No one has any fun.






Offline Pestalence_XC

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #203 on: July 29, 2008, 10:30:25 am »
alted out ?? I admit I haven't played in over a week, but I don't remember alting out of a mission. I repurchased my ship (for the third time) last night but I didn't fly a mission since the last reset- that the alt-out you refer to ?

I just put alted out on the list.. I should have put a ? at the end of it.. the kit reports some alts.. but it doesn't say who..

If you haven't alted.. My apologies .. I'll correct the thread above.
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Offline Corbomite

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #204 on: July 29, 2008, 10:31:13 am »
Dave,

Is there a way to make the "Arrow" missions show up more in friendly and neutral space than enemy space? I'd like more of these over all in the missions we get. Right now I think the "Hostile" script shows up too much, but they should in enemy space.

A breakdown like this would be good:

Enemy Hex: 1 in 10 are "Arrow".

Neutral Hex: 3 in 10 are "Arrow".

Friendly Hex: 5 in 10 are "Arrow".


Also a list of scenario types that are in the missions would be nice so we know what we are looking for. With the "Arrow" type coming up so infrequently we will probably miss something if one or more particular set-ups never come up.
« Last Edit: July 29, 2008, 10:41:56 am by FCM-Corbomite-XC »

Offline NuclearWessels

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #205 on: July 29, 2008, 11:19:47 am »
Righto, still doing a lot of fixing on balance and probabilities.

The ...Combat.scr missions are always the "shoot on sight" variety, while the ...Patrol.scr scripts pick from the lists below,
though many of these get pruned out depending on terrain type and circumstances

Code: [Select]
// Possible friendly space patrols
mLogCall("Mission type: shoot on sight (hostile naval vessel)", fMissionType);
mLogCall("Mission type: double-crossing contraband dealer", fMissionType);
mLogCall("Mission type: double-crossing arms dealer", fMissionType);
mLogCall("Mission type: help a badly damaged cruiser", fMissionType);
mLogCall("Mission type: a phoney courier message", fMissionType);
mLogCall("Mission type: black market delivery to a local pirate ally", fMissionType);
mLogCall("Mission type: dealing with civillian needing a tow", fMissionType);
mLogCall("Mission type: dealing with enemy scout force", fMissionType);
mLogCall("Mission type: dealing with enemy diplomat", fMissionType);
mLogCall("Mission type: helping civillian in distress", fMissionType);
mLogCall("Mission type: dealing with innocent civillian", fMissionType);
mLogCall("Mission type: dealing with civillian smuggler", fMissionType);
mLogCall("Mission type: dealing with wanted criminal", fMissionType);
mLogCall("Mission type: dealing with hostile civillian", fMissionType);
mLogCall("Mission type: dealing with civillian spy", fMissionType);
mLogCall("Mission type: dealing with \'innocent\' pirate", fMissionType);
mLogCall("Mission type: dealing with pirate smuggler", fMissionType);
mLogCall("Mission type: dealing with wanted pirate", fMissionType);
mLogCall("Mission type: dealing with hostile pirate", fMissionType);
mLogCall("Mission type: dealing with pirate spy", fMissionType);
mLogCall("Mission type: dealing with non-aggressive monster", fMissionType);
mLogCall("Mission type: dealing with hostile monster", fMissionType);
mLogCall("Mission type: dealing with evacuation of terrain", fMissionType);
mLogCall("Mission type: dealing with salvage from terrain", fMissionType);
mLogCall("Mission type: dealing with one of our vessels in distress", fMissionType);
mLogCall("Mission type: dealing with enemy combat vessel", fMissionType);
mLogCall("Mission type: dealing with prison riot", fMissionType);
mLogCall("Mission type: dealing with civillian riots", fMissionType);
mLogCall("Mission type: acting as arbitrator between fighting civillians", fMissionType);
mLogCall("Mission type: escorting the ambassador", fMissionType);
mLogCall("Mission type: courier duty", fMissionType);
mLogCall("Mission type: disposing of a pirate base", fMissionType);

// Possible hostile space patrols
mLogCall("Mission type: shoot on sight (hostile naval vessel)", fMissionType);
mLogCall("Mission type: raiding an enemy supply/repair outpost", fMissionType);
mLogCall("Mission type: eavesdropping on an enemy force", fMissionType);
mLogCall("Mission type: a swarm of tiny hostiles", fMissionType);
mLogCall("Mission type: sweeping a rogue orion minefield", fMissionType);
mLogCall("Mission type: dealing with derelict enemy ship", fMissionType);
mLogCall("Mission type: dealing with \'innocent\' pirate", fMissionType);
mLogCall("Mission type: dealing with pirate smuggler", fMissionType);
mLogCall("Mission type: dealing with wanted pirate", fMissionType);
mLogCall("Mission type: dealing with hostile pirate", fMissionType);
mLogCall("Mission type: dealing with pirate spy", fMissionType);
mLogCall("Mission type: dealing with non-aggressive monster", fMissionType);
mLogCall("Mission type: dealing with hostile monster", fMissionType);
mLogCall("Mission type: dealing with evacuation of terrain", fMissionType);
mLogCall("Mission type: dealing with salvage from terrain", fMissionType);
mLogCall("Mission type: dealing with one of our vessels in enemy hands", fMissionType);
mLogCall("Mission type: dealing with one of our vessels in distress", fMissionType);
mLogCall("Mission type: dealing with enemy combat vessel", fMissionType);
mLogCall("Mission type: disposing of derelict vessels in a black hole", fMissionType);
mLogCall("Mission type: disposing of a pirate base", fMissionType);

dave

Offline KBF MalaK

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #206 on: July 29, 2008, 11:48:42 am »
alted out ?? I admit I haven't played in over a week, but I don't remember alting out of a mission. I repurchased my ship (for the third time) last night but I didn't fly a mission since the last reset- that the alt-out you refer to ?

I just put alted out on the list.. I should have put a ? at the end of it.. the kit reports some alts.. but it doesn't say who..

If you haven't alted.. My apologies .. I'll correct the thread above.


N/P, I just wanted you to know I DON'T alt-out as I know it destabilizes the servers.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline NuclearWessels

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #207 on: July 29, 2008, 01:34:26 pm »


Hmmm ... favour to ask -- if you run across missions where you don't get a DV shift, could you note if the mission gave you AI allies?  #$%@ bugs...

thanks!
dave

Offline Centurus

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #208 on: July 29, 2008, 02:08:26 pm »
alted out ?? I admit I haven't played in over a week, but I don't remember alting out of a mission. I repurchased my ship (for the third time) last night but I didn't fly a mission since the last reset- that the alt-out you refer to ?

I just put alted out on the list.. I should have put a ? at the end of it.. the kit reports some alts.. but it doesn't say who..

If you haven't alted.. My apologies .. I'll correct the thread above.


I did alt out of a number of missions, but they were against AI.  I was in over my head on a few missions, and didn't want to have to buy another ship, since at times I was low on PP.

The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Leto Atreides

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #209 on: July 29, 2008, 03:04:40 pm »
sorry i did alt out. my game froze and i couldn't do anything but alt out or reset my computer. 21 missions as scytale woot! i just bought a ccy too. i look forward to playing tonight.

Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #210 on: July 29, 2008, 03:08:20 pm »
Alting out isn't that big of a deal! :D

Almost all server crashed occur when the shipyards run.
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #211 on: July 29, 2008, 03:52:19 pm »
OK, 'nuther update
ED ones
XC ones

Mutiny is out for the moment, since the code for that and the AI allies seems to be causing some of the DV shift issues.

Balance tweaked, planets/bases should now be getting some orbiting defenses, and intermittent reinforcements.  (Reinforcements are larger and more frequent in the XC scripts, they tend to be frigs or destroyers every 10-20 minutes in the ED ones.)

Difficulty/balance issues are tweaked a bit in all the scripts, and some extra reporting info added in the Battlelog.

There are a bunch of other fixes in there as well, but the mind has collapsed for the moment, I'll update this when it's functional again ;)

dave





Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #212 on: July 29, 2008, 05:44:03 pm »
OK, 'nuther update
ED ones
XC ones

Mutiny is out for the moment, since the code for that and the AI allies seems to be causing some of the DV shift issues.

Balance tweaked, planets/bases should now be getting some orbiting defenses, and intermittent reinforcements.  (Reinforcements are larger and more frequent in the XC scripts, they tend to be frigs or destroyers every 10-20 minutes in the ED ones.)

Difficulty/balance issues are tweaked a bit in all the scripts, and some extra reporting info added in the Battlelog.

There are a bunch of other fixes in there as well, but the mind has collapsed for the moment, I'll update this when it's functional again ;)

dave







I'm trying to setup a test server for the ED missions.   There'e only 4?  Do Base Asaults and Planet assults work with these?
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #213 on: July 29, 2008, 06:46:19 pm »

Yep, there's only 4.  They have base and planet assaults built in (especially with this latest batch) but feel free to mix and match with any of the standard mission scripts, all should cooperate ok.

dave

Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #214 on: July 29, 2008, 06:55:22 pm »
Cool, will they remove the base if the base gets' blown up?  I'm running an SGO shiplist with the ubber-evil bases that can't really be cracked with one pilot.

Nex question:  is there anyway in include Warp Out if you was solo?  Flying off the map takes a very long time.   Technically is it possible?
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #215 on: July 29, 2008, 07:13:11 pm »
Is this typical for ED?  I'm flying a DDX with a 171 BPV on my own base hex.   I drew a C9K, two F5Y, and an FWL.   Because I had a small base with me I was able to win it in about 7 minutes.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Pestalence_XC

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #216 on: July 29, 2008, 07:26:18 pm »
Dave stated it is easier to win on your own hex and harder in neutral and even harder in enemy space..

I think it would be normal behavior based on what Dave has stated.. though not 100% sure.
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Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #217 on: July 29, 2008, 07:55:20 pm »
Next solo in Open Space.  My F-DDX, F-FLGR, F-NDC (AI wings). verus C7, FDW, FDWf, and some HDW varient.   My AI Wings last about 3:30 before dying, the FDWf is also dead.

Minute 14 -  I finally see the border!

Miinute 23:  HDW is dead, other FDW is crippled.

Minute 27:  Second FDW is dead.

Minute  40:  C7 is finally dead

This is with my level of skill with the normal ED missions in Neutral space while flying a moderately cheesey ship.  Does this seem a little high to people?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #218 on: July 29, 2008, 08:15:09 pm »
DH are u high? U cant alt out of missions ever ever. Centrus, dont alt out of missions. RUN away. Or have Pesty give MASS PRESTIGE at the start of the campaign so u can die repeatedly. NEVER EVER ALT! Messes up the Database!

This is a part of the code of the game that wasnt ever finished u cannot alt out!!! DONT DO IT!!! #$%^Y&U^% %$^ ^&*#$%^&*

Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #219 on: July 29, 2008, 08:23:56 pm »
DH are u high? U cant alt out of missions ever ever. Centrus, dont alt out of missions. RUN away. Or have Pesty give MASS PRESTIGE at the start of the campaign so u can die repeatedly. NEVER EVER ALT! Messes up the Database!

This is a part of the code of the game that wasnt ever finished u cannot alt out!!! DONT DO IT!!! #$%^Y&U^% %$^ ^&*#$%^&*

yeah, but it you clean it once a day it's fine.  AOTK3 (not 4) never crashed once once you figured out the econ thingy.

That said if you find yourslef having to alt out against the AI because the missions are too hard then maybe, just maybe, the missions are too hard!   :D
« Last Edit: July 29, 2008, 08:34:02 pm by FPF-DieHard »
Who'd thunk that Star-castling was the root of all evil . . .