I agree DH.. the ED scripts should be balanced for standard campaign servers.. With the XC scripts, I want something for a hard server that will be constant, with maybe 1 run as a serious campaign to see how it goes..
I do think Fast drones in late on the AI is bad.. Med speed is just fine.. the question is if the scripts can be coded for that or not. Or even random load outs on enemy ships.. a mix would be good as well.
Currently the Hardcore Server is running the scripts for testing new concepts, finding what works and doesn't work, and to find what the player base likes in the server.. beefing up the difficulty, and changing from battle only scripts to a variety of missions with different requirements in order to get a win.. You may have to defend, scan, repair, recover, attack, etc.. not just go in and blow a ship up..
People are tired of monotony of the servers.. people need a variety to keep them happy with a challenge to keep them interested...
The Hardcore server is for those who like flying against nearly impossible odds..
The ED missions are designed to be a challenge, but set for a more general purpose campaign.