Actualy, I can see both points of view..
Having the AI with proper load outs will make a tough server...
However Dizzy is correct on the drone speeds.. Imagine getting some Mirak ships in late era.. a fleet of them all flying fast drones.. with the number of reloads that they have and the number of WW you have and Mines and different firing times of the ships.. a player doesn't really stand a chance against the massive drone waves .. now add in to that Fighters with drones and Mirv racks.. It is murder..
Now I'm not advocating stripping of the AI back down to current server levels.. however I can see limiting the AI to Med speed drones.. This way you have to keep speed above 24, which will effect weapon charging rates as well as make you use up your Point Defense, Mines, WW etc..
I have flown on Drone servers and I can understand where Dizzy is coming from.. at the same time, I don't like flying against speed 16 missiles all the time..
Also, I would like the AI to have a chance of having Type IV missiles ... Make the crunch stronger, but also limits the number of drones that they carry...
I'm not saying downgrade the missions.. I'm thinking in terms of overall balance... Now, if the scripts can be coded for it.. in a 1 vs 1 against AI, they sure.. give them Fast Drones in late.. in a 3 vs 1, then a max of Med speed drones..
I just don't know if the scripts are capable of that