Poll

Is my "ISC Invasion" idea worth developing?

Yes
11 (68.8%)
No
2 (12.5%)
Need more information
3 (18.8%)

Total Members Voted: 15

Topic: Is my "ISC Invasion" idea worth developing?  (Read 4514 times)

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Offline FPF-DieHard

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Is my "ISC Invasion" idea worth developing?
« on: July 08, 2008, 08:25:22 am »
Just want to know if I should spend any more effort on this.   I've not finalized details yet as I want input from whomever the leadership is going to be.

I just ordered $100 of new SFB stuff so I know I'm going to be busy putting that in the SGO mod anyway  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #1 on: July 08, 2008, 10:00:46 am »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Offline FPF-DieHard

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #2 on: July 08, 2008, 10:52:11 am »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).
Who'd thunk that Star-castling was the root of all evil . . .


Offline Centurus

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #3 on: July 08, 2008, 10:57:58 am »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FPF-DieHard

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #4 on: July 08, 2008, 11:55:03 am »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D

Since I have no idea what this is, the answer is no.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Centurus

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #5 on: July 08, 2008, 11:56:38 am »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D

Since I have no idea what this is, the answer is no.

You've never heard of the Eagle 5 from Spaceballs? 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FPF-DieHard

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #6 on: July 08, 2008, 12:10:19 pm »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D

Since I have no idea what this is, the answer is no.

You've never heard of the Eagle 5 from Spaceballs? 

Was that Lonestar's ship or the one that went from suck to blow?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Centurus

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #7 on: July 08, 2008, 12:12:37 pm »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D

Since I have no idea what this is, the answer is no.

You've never heard of the Eagle 5 from Spaceballs? 

Was that Lonestar's ship or the one that went from suck to blow?

Lonestar's ship, the Winnebago with wings.  The one that went from suck to blow was Mega Maid, the transformed version of Spaceball 1.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FPF-DieHard

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #8 on: July 08, 2008, 12:17:58 pm »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D

Since I have no idea what this is, the answer is no.

You've never heard of the Eagle 5 from Spaceballs? 

Was that Lonestar's ship or the one that went from suck to blow?

Lonestar's ship, the Winnebago with wings.  The one that went from suck to blow was Mega Maid, the transformed version of Spaceball 1.

Do you have a low-poly modelof that?  The Federation PFs could use a facelift . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Centurus

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #9 on: July 08, 2008, 12:18:57 pm »
Yes, you just need it to make more sense. The strategic aspect is... lacking.

Ideas are welcome (you won't hear me say that often, take advantage of it).

Can you put the Eagle 5 into the mix?   ;D

Since I have no idea what this is, the answer is no.

You've never heard of the Eagle 5 from Spaceballs? 

Was that Lonestar's ship or the one that went from suck to blow?

Lonestar's ship, the Winnebago with wings.  The one that went from suck to blow was Mega Maid, the transformed version of Spaceball 1.

Do you have a low-poly modelof that?  The Federation PFs could use a facelift . . .

I wish.  Honestly, sincerely, I wish.  I just wanted to know if you'd ever consider it though.   ;D ;D ;D
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Father Ted

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #10 on: July 12, 2008, 07:03:36 pm »
Just want to know if I should spend any more effort on this.   I've not finalized details yet as I want input from whomever the leadership is going to be.

I just ordered $100 of new SFB stuff so I know I'm going to be busy putting that in the SGO mod anyway  ;D

Yes, an ISC invasion is worth exploring, though with the limited number of players available, I'd suggest limiting it to ISC vs. Gorn & Rom, followed by them and the Feds, then add Kitties and Klinks, then Lyrans and Hyrans. This limits the number of race choices in the beginning and allows players not used to playing with or against plasma(not many, I'm sure) to HAVE to use these ships. As the campaign broadens, bring in the other races. This can be a single campaign, or another J'inn mini-war campaign where we jumped from one front and two-four races to another(which were always fun: Hint, Hint! Afterall, the Four Power War is still my favorite, since I made it to Fed space first  ;D).

Finally, I beg, plead, borrow and would steal if you would limit downloads, because I've managed to play on 'The Forge' with no trouble, but every single mission I flew on AOTK kicked me off the server as soon as the mission ended, and this was NOT during any time with high player numbers but when 5-6 other players were on.

One of the DL's, which I'm trying to pinpoint, connected me to a server to open the DL, Instead, it opened a Trojan Horse which took two weeks for me to fix. Needless to say, I was not happy at these occurrences...

In closing, I'm trying real hard to stay here, but if there are more downloads and whatnot, I'm giving up for good. Keep it simple. Please.


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Offline FPF-DieHard

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #11 on: July 12, 2008, 10:43:41 pm »
Just want to know if I should spend any more effort on this.   I've not finalized details yet as I want input from whomever the leadership is going to be.

I just ordered $100 of new SFB stuff so I know I'm going to be busy putting that in the SGO mod anyway  ;D

Yes, an ISC invasion is worth exploring, though with the limited number of players available, I'd suggest limiting it to ISC vs. Gorn & Rom, followed by them and the Feds, then add Kitties and Klinks, then Lyrans and Hyrans. This limits the number of race choices in the beginning and allows players not used to playing with or against plasma(not many, I'm sure) to HAVE to use these ships. As the campaign broadens, bring in the other races. This can be a single campaign, or another J'inn mini-war campaign where we jumped from one front and two-four races to another(which were always fun: Hint, Hint! Afterall, the Four Power War is still my favorite, since I made it to Fed space first  ;D).

Finally, I beg, plead, borrow and would steal if you would limit downloads, because I've managed to play on 'The Forge' with no trouble, but every single mission I flew on AOTK kicked me off the server as soon as the mission ended, and this was NOT during any time with high player numbers but when 5-6 other players were on.

One of the DL's, which I'm trying to pinpoint, connected me to a server to open the DL, Instead, it opened a Trojan Horse which took two weeks for me to fix. Needless to say, I was not happy at these occurrences...

In closing, I'm trying real hard to stay here, but if there are more downloads and whatnot, I'm giving up for good. Keep it simple. Please.



WTF?  That's very strange, the mod has been pretty much the same for 2+years and nobody else have reported a virus or any other problems at all.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Pestalence_XC

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #12 on: July 12, 2008, 11:14:28 pm »
Just want to know if I should spend any more effort on this.   I've not finalized details yet as I want input from whomever the leadership is going to be.

I just ordered $100 of new SFB stuff so I know I'm going to be busy putting that in the SGO mod anyway  ;D

Yes, an ISC invasion is worth exploring, though with the limited number of players available, I'd suggest limiting it to ISC vs. Gorn & Rom, followed by them and the Feds, then add Kitties and Klinks, then Lyrans and Hyrans. This limits the number of race choices in the beginning and allows players not used to playing with or against plasma(not many, I'm sure) to HAVE to use these ships. As the campaign broadens, bring in the other races. This can be a single campaign, or another J'inn mini-war campaign where we jumped from one front and two-four races to another(which were always fun: Hint, Hint! Afterall, the Four Power War is still my favorite, since I made it to Fed space first  ;D).

Finally, I beg, plead, borrow and would steal if you would limit downloads, because I've managed to play on 'The Forge' with no trouble, but every single mission I flew on AOTK kicked me off the server as soon as the mission ended, and this was NOT during any time with high player numbers but when 5-6 other players were on.

One of the DL's, which I'm trying to pinpoint, connected me to a server to open the DL, Instead, it opened a Trojan Horse which took two weeks for me to fix. Needless to say, I was not happy at these occurrences...

In closing, I'm trying real hard to stay here, but if there are more downloads and whatnot, I'm giving up for good. Keep it simple. Please.



More than likely you had a Trojan on your system that when the installer launched, it directed you to a website for a DL...

My installers I put on my website and I put direct DL links on the boards here.. I do not direct to a different site for my installers.
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Offline Father Ted

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Re: Is my "ISC Invasion" idea worth developing?
« Reply #13 on: July 13, 2008, 07:40:43 am »
This is the first time I've had a problem with a virus, and I agree with Pesty that it was probably a sleeper. However, the fact remains that for some reason, my missions simply don't count when I finish them. That's the main headache I have with D2. That's where I'm looking for help, because, as I said, I can run missions on milquetoast servers, but getting one to count on a hardcore like AOTK is like getting beer from a teetotaller(I would have used milking a bull, but I know Die Hard's dirty mind couldn't resist saying something heinous ;) ).

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"Live as brave men; and if fortune is adverse, front its blows with brave hearts." -Cicero
"Superman wears Jack Bauer jammies."-Anonymous
"Better to fight for something than live for nothing." -George S. Patton