Topic: Hardcore Campaign Idea  (Read 5851 times)

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Offline Pestalence_XC

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Hardcore Campaign Idea
« on: July 04, 2008, 03:12:46 pm »
I am thinking of running a Hardcore Campaign

The idea is a complete plagiarism with variations from the AOTK servers .. That is if DieHard doesn't mind..

Some rules will be adjusted... Run off VC's canned !!!


and all kills will count towards VC's ..

This will be based on movement cost ... a ship with a movement cost of < 1 will be 1 VC .. a ship with a movement cost of = 1 will be 2 VC.. Etc.. listed in rules below.

a smaller map (20x20) with only 5 VC planets.

This is to promote PVP with current player base...


Races will be set up as

Team A - Fed, Gorn
Team B - Klink, Rom
Team C - Hyd, Kzin
Team D - Lyr, ISC

I can allow for alliances if each team has close to equal numbers.. Alliances will be between 2 teams only.. however when VC's are counted.. Each team will be counted separately.. This will allow for discord for alliances when taking planets or working together. Alliances will be done server side.. as such if Team a and Team B wants an alliance.. then they notify me and I will set alliances on server DB clean.. If an alliance breaks, then the alliance will be broken on the following DB clean.. DB cleans will be 1 time a day at 9 PM CST.

I will need 4 RM's.. 1 per side.

I was planning on using Die Hard's shiplist since it is already set up the best so far..

This server will not interfere with any current campaigns in the process currently and can wait until the server is done...

General Rules

-  One ship per pilot

- If you are in a PvP and die, stay there in the battle till the match is over.

- If a mission causes all players to drop, then all those players must attempt to log back on and retry the mission at least once allowing the player with a slower connection to draft. If this player is known to cause drops or lags, this player must not be on the front lines drafting, being drafted and causing connection issues. It isnt fair to anyone else. They need to do missions elsewhere. Make sure your Firewall is OFF!

- If the server goes down and players are still in a mission, VC period ends, or the server concludes, it still counts. Once the server comes back up, the losing team at the request of the winning team is obliged to be drafted and disengage to properly reflect the DV change on the map if possible.

- During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting in the chat.  All other human players are required to immediately respond with a text chat greeting and identify the ship they are in. Some missions drop hosts and clients. In suspected situations, a player has the right to ask if their opponent(s) is still present and that player(s) is required to immediately respond with a text chat greeting.

- If you disengage or are destroyed in a game and there are others still fighting, you may not leave the game until the match is finished.

Forfeiting Missions:


Do to unfinished game code we suffer from the following issues and I would like everyone to follow the following protocol otherwise, these issues may causes SERIOUS errors in the database and lead to CPU overload and eventual server burps:

- You are NEVER allowed to forfeit a mission under ANY circumstances on the map during a mission draft or a mandatory mission choice.

- If you are drafted you MUST accept the mission. You are NOT ALLOWED to logoff or FORFEIT. EVER.

- If your navigator is incompetent and has wandered into an enemy hex and you receive a mandatory mission, you may logoff and relog on as long as you do not do this repeatedly. You are NOT ALLOWED to FORFEIT a mission.

- DO NOT park your ship anywhere near the front lines and go AFK. You will cause forfeits this way. Logoff the server till you come back as you may take up a player slot.

- Do not EVER ALT-F4 out of a bugged mission. In case of a buggy mission, the attacker must fly off the map and then ESC FORFEIT in battle to get it to close. Occasionally the defender may also need to exit the map and ESC Forfeit in battle. The attacker is defined by the side that is in a hex controlled by the enemy at the time of the draft. The defender is defined as the side that is in their own home space at the time of the draft.

Redraft rule:

-  If a player drops while a missions is loading, the remaining players should fly off the map and attempt to redraft the mission.  It is best to have the player with the worst connection draft in these cases as it will be the most stable.



Account Creation Guidelines:


- Chat channels don't work properly if you setup your character name to begin with a number or include spaces in your name or any non-letter or number symbol other than a dash - or underscore _
- Hexx/SAC will mess up his chat because of the / he added to his character name. Instead he should use: Hexx-SAC the Underscore or Dash symbol in place of the forward slash.
- Only non letter or numeric symbols are the dash - or the underscore. _ DO NOT put spaces in your name or start your name with anything other than a letter.

Players :

Preferrably we will have a balance of players on the server.. however, if a team is overpopulated, I will ask for volunteers to switch to the team that is lacking players. If the numbers become too unbalanced, then I may be forced to set alliances between teams which will balance player count.

Bases


-   All Bases are destructible.  As such, there are no restrictions as to where they can be placed.
-   Since Bases do not appear in the shipyards reliably, players are allowed to have them place via a DB edit with the PP subtracted from their account.   The placement of the base shall be posted in the forums for all to see as base placement is announced on the news of the server.


Deepstrikes


- If you draft or are drafted into a PvP in a hex that has no Allied or Neutral hexes adjacent to it at the time of the draft, then you may not disengage and must fight to the death.


Disengagement/Destruction Rule


- If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted for 60 Minutes. If your ship was destroyed then you are banned from that hex for 30 Minutes.
- If you draft or are drafted while moving out of an area you have been banned in, the mission is to be played out normally, but any outcome for purposes of disengagement/destruction is voided and the banned time from the previous mission and hex doesnt begin until the current mission concludes.

PvP Kill VC Points

Direct Points for kills system.   Below is the scorecard:

Battleship:     20 Points
CVA/DN/I-CCX:    10 Points
Legendary X ship: 9 points
CA X-ship/BCV/BCS:      7 points
BCH:      5 Points
CL X-ship:   4 Points
Legendary Ship (non X): 4 points
Specialty ships (regardless of move cost): 3 points
CA (movement cost of 1):       2 point (This includes the F-CS/F-CS+)
Any ships with a lower than 1 move cost:  1 point



Map VCs . 

Any of the 5 Center Planets:            20 VC points  (With Line of Supply)
Any opposed captured planet (other race planets):                       10 VC points (With Line of Supply)



Fleeting Rules:


- No Capital Ships are allowed to fly together.  Capital ships are: all BCH, DN, & BB hulls, CVDs (16 fighter CA carriers), and CA-hulled X-ships.
- CA X and CL X ships are not allowed to fly together.  DDX ships can fly with one other X-ship in a 2 or 3-ship fleet.
- In a Three player fleet, one of the three must be in a line or command cruiser class ship.  A line ship is defined as any ship that is not a command or special class type ship, vanilla in other words.
- Only one Mauler, Carrier, Capital and Fast ship per fleet.  "Multi-Classed" ships, ie, those that fit 2 or more of the restricted roles, count as the one allowed version of any/all roles it fills (so a BCV / BCS / CVA fills the Capital & carrier slots, Mauler DNs are capital & mauler, DNLs are capital & fast, DVLs are capital, fast, and carrier, etc.)
- Only 3 PPDs per fleet unless all PPDs are on the same ship.  (This was Jahkle’s rule from PBR, the 1 PPD-ship rule is too restrictive).
- If illegal ship combos are in a fleet by accident, their opponent may choose which offending ship must immediately disengage, and the disengagement penalty is voided for the disengaging ship, but they must stay in spectator mode till the battle concludes.   EXCEPTION:  If you draft on a Planet or base where people are re-supplying, you fight whatever is drafted.  If you draft 3 DNs while they are re-supplying, you gotta fight them.   This only applies to ships of the same race, if you draft 3 Fed DNs on an ISC planet they are illegal and have to withdraw.


Keep What You Capture.

- If you captured an enemy ship in PvP, you get to fly it... Subject to the rules laid out by your RM.  This will be done with an offline Database edit during cleaning.
- Captured ships have to follow standard fleet and CnC restrictions.
- Capture will not count for VC points.

***** EDIT ******
This can be done during DB cleaning. Please send me a PM when you capture the ship and the following DB cleaning, You will be awarded with the ship as a 2nd ship.. You will have to choose whether to keep the opponents ship or sell it. It is up to your race's RM to make the rules for your side on who gets the ship.. Once the ship is assigned, It can not be transferred.


Legendary Crews.


Captains who manage 6 confirmed live players kills in the same type ship as described below without dying will be awarded a Legendary Crew with these restrictions:

Kills must be made in a Command Heavy Cruiser and or Heavy Cruiser Line type ship using the same account name.
Legendary Crewed ships are upgraded according to their ship path and carry over to the X era. Contact your SC for a refit when available for assignment.
If a Legendary ship is lost in battle, it is gone, period.
If it is lost due to mission bugs or anomaly, contact your SC and appropriate actions may be taken.
Kills made with live allies will be split evenly among all captains. ie; 1/3 or 1/2 of a kill.
Legendary Crewed non X-ships do not count as a capital or specialty ship for fleeting purposes.
Legendary Crewed X-ships do count toward X-ship CnC.
Legendary Crewed ships are NOT transferable to another player.
Legendary Crews may not switch to another ship or race.   

Kills are counted separate for each race also. 
   ie; If DH kills 5 in an F-CC+ and 5 in and I-CAW he's still short 5 kills in his Fed account. 
On the same token, the count will not get reset if you die in another ship or as another race. 
   ie; If Dib kills 9 in a K-D7C then dies while flying a K-D5D or a Rom ship, he's only 1 kill away from having a Legendary Klingon Crew in the D7C.

Benefits of a legendary crew:
   Increased turn mode and +1 HET for the Legendary Navigator.
   2 extra Labs for the Legendary Science Officer.
   4 more APR power and +5 spares for the Legendary Engineer.
   5 extra marines for Legendary Marine officer.

Complete lists of the legendary ships can be obtained by your SC.
Only TWO Legendary Crewed ships may be earned by each side during the course of the campaign, not including the ones piloted by the Supreme Commanders.
RM's will have a Legendary ship to start the server and it will be upgraded as newer ships come out, however if the RM loses the Legendary ship, then they will need to follow the rules for everyone else. RM can choose to transfer his ship to another player, however the ship will not be upgraded and RM will have to follow the Legendary Crew rules like everyone else. The transfer is permanent.



PF CnC


- Full Tenders with 3+ PF’s may carry no more than 1 Leader, and 1 Special PF, the others must be vanilla.
- Players using Casual Tenders with only 2 PF’s may recover but not re-launch them and the PF's must be vanilla.
- Hydran Heavy Stinger fighters (H-St-S(heavy), H-St-T(Heavy), H-ST-Tm(Heavy) are substituted for PFs.
- Hydran ships designated with an 'h' are allowed 2, but the OM and IDh are allowed 4.

PF Flotillas


- All races except Hydran have PF Flotillas.
- Designations of x-PF(Flt) identify it as the flight leader.
- Each leader may carry 2 dissimilar special PF's and two vanilla PF's.
- PF Flotillas may not fleet with CARRIERS.
- The x-PF(Flt) leader PF acts as a ship, i.e., PlaD will not fire at it and all PF's are destroyed when the PF(Flt) leader is killed. No way around that.
- PF Flotillas are not worth any VC's unless they have a wing in a PvP in which case they are worth 1 PVP point if the PF(Flt) leader is destroyed.
- PF(Flt) Leaders may NEVER recall their PF's once launched.
- All PF(Flt)'s have been given an extra hull and ED to make them a slight bit tougher.

Fighter CnC


Federation
- F-14 ftrs, if deployed, are limited to use only on the F-BCV, F-DVL, and F-CVA (2 squads max).
- F-15 ftrs, if deployed, are limited to use only on the F-CVS and F-BB.
- These fighters are model represented and distinguishable from regular Fed ftrs, courtesy of Thu11s.

Hydrans
- H-St-X are only allowed on X ships.

*Note* SFB Fighters with PlaD were converted to PhoF, "plasma mini-bolts", and a Ph3 360`.




Capital Ships: Battlecruisers, Dreadnoughts, and Battleships:

We will be using the “points at a time system” that was used on AOTK2.   Each side will have 12 Capital ship points that can be fielded at a time (I reserve the right to increase this at any time if the player population suddenly explodes).  Below is the breakdown as to what each ship costs to field:

BCH/BCV:     2 Points
DN:      3 Points
CVA:      4 Points  (includes the F-DVL)
BB:      8 Points
Super BB:   10 Points (B11K)

Battleship activation:  All BBs by default will be restricted.  BBs can be unrestricted at the cost of 10 VC points per race.  Each side will start with 10 VC points in the bank to they will be able to unlock at least 1 BB or they can choose to not spend the points to add to their score.

Maximum X Ships on at the same time:


- Each side gets 3 X points in 2281. This is increased to 6 in 2282.  X points are in addition to capital ship points.
- If you fly an X ship, you must rename your ship adding an 'X' at the end of your ship name.

I-CCX/K-C7X = 6
CCX/CAX's/I-CLX = 3
CLX = 2
FFX and DDX =  Free





What do you guy's think so far.. I have adjusted the rules some and hopefully this will promote more PVP on the server.

Any feedback ? I have no starting date set as of yet.. however I do almost have the server ready to go. I am just waiting on some new scripts.. also remember.. the server AI is Hardcore.. that means you will most likely be facing superior odds most of the time.

Comments ? Suggestions?
« Last Edit: July 04, 2008, 10:29:17 pm by Cptn_Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Lepton

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Re: Hardcore Campaign Idea
« Reply #1 on: July 04, 2008, 04:06:34 pm »
Hydran-Lyran alliance might be problematic with regard to the Hellbore-ESG interaction.  And what makes the campaign "Hardcore" exactly or is this just a snappy title?


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Offline Age

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Re: Hardcore Campaign Idea
« Reply #2 on: July 04, 2008, 04:08:15 pm »
This sounds intersting.What type of X-Ships are you referring to Taldren or SFB?What map is this the same single player campaign in your E-Pack?

Offline FCM_SFHQ_XC

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Re: Hardcore Campaign Idea
« Reply #3 on: July 04, 2008, 04:14:35 pm »
Hydran-Lyran alliance might be problematic with regard to the Hellbore-ESG interaction. And what makes the campaign "Hardcore" exactly or is this just a snappy title?
What makes it hardcore is the AI intelligence is MAXED, and unlike normal scripts that will draw a ship or 2 based on what you are in, HARDCORE is when you could be in a Frigate and draw 3 Heavy battle crusiers, or be in a BB and face 3 B11K's, etc etc.
Starfleet Headquarters out.

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Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #4 on: July 04, 2008, 04:16:42 pm »
SFB Gen 1 X ships as filled in by Dizzy and DieHard.. Map is one that I just created.

Hardcore refers to BPV matching disabled.. Your opposing AI could be anything.. a BB to a Frig.. I may go Hydran Mirak    -   ISC Lyran instead.. thanks for pointing that out.

Hopefully I can get NW to give me scripts that can do this better than the server settings.


EDIT****

Adjusted race alliance due to Lepton's notification .. map updated as well..

« Last Edit: July 04, 2008, 06:10:03 pm by Cptn_Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #5 on: July 04, 2008, 07:57:25 pm »
Anyone wanting to test out the server..

Install OP + v4.0

then DL and install the Hardcore Installer

http://warpcore.110mb.com/Downloads/Hardcore_Installer.zip

You will need to let the installer finish, when the installer is done.. a BLACK DOS WINDOW will appear.. give it a couple of minutes to run and allow it to close out on its own.. DO NOT CLOSE IT..

Go ahead and try it out.. this is just running as a test currently to tweak the AI settings as well as tweak the Hex DV.. I think with AI settings and mission times that the regular hex DV should be about 6 and Planets should be 10 and homeworlds  should be at 15..

Prestige is hard to come by on the server.. as such, Bases will probably be available at the expense of VC points, earned by PVP matches (or you can use your Starting VC's for purchase).. bases will cost 5 VC each or you can purchase using PP.

However as I stated currently.. the server is up in Fun capacity.. so hop on and try it out.
« Last Edit: July 04, 2008, 08:27:10 pm by Cptn_Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline KBF-Standarte

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Re: Hardcore Campaign Idea
« Reply #6 on: July 04, 2008, 09:52:03 pm »
Pesty, ran some missions as a Rom vs ISC.  Drew some hefty opposition but was a good challenge.   Was good.

Offline FCM_SFHQ_XC

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Re: Hardcore Campaign Idea
« Reply #7 on: July 04, 2008, 09:55:36 pm »
33 Mins in a Z-DNE vs my F-CC.. GREAT and challenging battle since the AI holds drones till the right moment and will keep the strongest shield towards you most of the time.
Starfleet Headquarters out.

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Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #8 on: July 04, 2008, 10:31:59 pm »
Going over Run Off posts.. and talking to DH.. Run Off's are going to be canned.. there will be no VC give ups for run off's.. that and given that the AI is much harder, PP will be much harder to gain.. as such, more incentive to save your ship.


I will add however, do not tie up pilots .. Either Fight or Flight.. With the settings, It is not worth anyone's time being tied up in order for your buddies to run missions below you.. Mission times average 10 Min +

« Last Edit: July 04, 2008, 10:44:11 pm by Cptn_Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
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Offline KBF MalaK

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Re: Hardcore Campaign Idea
« Reply #9 on: July 05, 2008, 09:43:24 am »
Pesty, ran some missions as a Rom vs ISC.  Drew some hefty opposition but was a good challenge.   Was good.

Heh, so did I, but a rom frigate is no match for an ISC CA and 3 dd escorts. This is INSANE, you gotta make the ships cheaper as these early era small ones are disposable.

Pesty, I seem to be missing a couple models- A couple of the X ships show a black screen when I look at them in the ship database even when they show in the shipyards.

I also had a few crashed missions- one gave me a victory immediately on entering the mission, but I was unable to catch the names of the missions- maybe caused by my missing models ??

All in all I'm liking the beating.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline Corbomite

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Re: Hardcore Campaign Idea
« Reply #10 on: July 05, 2008, 09:51:57 am »
Quote
Races will be set up as

Team A - Fed, Gorn
Team B - Klink, Rom
Team C - Hyd, Kzin
Team D - Lyr, ISC


Pesty, you do know that any more than two sides causes problems right?

Offline Corbomite

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Re: Hardcore Campaign Idea
« Reply #11 on: July 05, 2008, 10:20:12 am »
I followed your instructions and it tells me I have a bad shiplist. I'll try installing it again.

Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #12 on: July 05, 2008, 10:23:13 am »
Pesty, ran some missions as a Rom vs ISC. Drew some hefty opposition but was a good challenge. Was good.

Heh, so did I, but a rom frigate is no match for an ISC CA and 3 dd escorts. This is INSANE, you gotta make the ships cheaper as these early era small ones are disposable.

Pesty, I seem to be missing a couple models- A couple of the X ships show a black screen when I look at them in the ship database even when they show in the shipyards.

I also had a few crashed missions- one gave me a victory immediately on entering the mission, but I was unable to catch the names of the missions- maybe caused by my missing models ??

All in all I'm liking the beating.

This is curious.. I have the player starting BPV set at 125 - 135 .. which should start you in a HC.. You also start with 4000 BPV, which means that you can sell your starting ship for something smaller and then buy something bigger / better.

Second as for missing models.. I am using stock game, patch 2.5.5.2, OP+ v4.0, Directory server fix, and then the installer.. I then get Firesoul's Model test script and run my game through a model test to see if models are missing.. and on the report.. all seem to be working fine ..

Did you install with Anti-Virus turned on? That may corrupt any patching / installer.

Also I have scripts coming for the server which will be much more challenging.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
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Offline Corbomite

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Re: Hardcore Campaign Idea
« Reply #13 on: July 05, 2008, 10:30:11 am »
I followed your instructions and it tells me I have a bad shiplist. I'll try installing it again.

Same deal. Can you give me a link to the correct shiplist (and fighter list just to be safe).

Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #14 on: July 05, 2008, 10:30:41 am »
Quote
Races will be set up as

Team A - Fed, Gorn
Team B - Klink, Rom
Team C - Hyd, Kzin
Team D - Lyr, ISC


Pesty, you do know that any more than two sides causes problems right?

I thought the instability was due to the ecoomy not being balanced / shifting during the campaign.. which is why I was trying to go with a static  economy.

Also if you have the AOTK 4 shiplist.. that is what the server is using.. Just go into Assets/Specs .. you will see the folder HC .. instde you will see shiplist.old and ftrlist.old. rename them to shiplist.txt and ftrlist.txt and then copy them to your Assets/Specs and your MetaAssets folder.

If there seems to be problems with the server.. let me know.. Hopefully a 4 sided war can work.

Also, be prepared for a couple server resets in the next week or so as I am going to be incorporating new secripts that will really put in a challenge...

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
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Offline Corbomite

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Re: Hardcore Campaign Idea
« Reply #15 on: July 05, 2008, 10:34:15 am »
I'm not sure what happens server side. I know mission reporting gets weird when there is more than two sides and a "neutral".

Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #16 on: July 05, 2008, 10:38:21 am »
Well I can try this.. and if it gets weird.. then let me know and I will then go with allied teams.. and reduce from 4 to 2..

Thanks for mentioning it.. I just want to see what happens with a static economy.. If it gets screwey, then I will redo the map for a 2 sided war.

Edit : Shiplist and Ftrlist are in the zip file attached.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline KBF MalaK

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Re: Hardcore Campaign Idea
« Reply #17 on: July 05, 2008, 10:58:33 am »
The installer didn't work for me either, I had to install to a blank dir and copy it over to the OP dir so modchooser would pick it up .
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Offline FPF-DieHard

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Re: Hardcore Campaign Idea
« Reply #18 on: July 05, 2008, 11:43:58 am »
I'm not sure what happens server side. I know mission reporting gets weird when there is more than two sides and a "neutral".

I ran ATOK2 as a 3-sided war and had no issue.

The issue is when you don't have an ally the missions freak out and can't generate the correct AI.
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Offline Pestalence_XC

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Re: Hardcore Campaign Idea
« Reply #19 on: July 05, 2008, 04:20:00 pm »
OK.. I adjusted the DV of the hexes and I toned the AI down just a smidge.. With new settings .. F-CAR vs M-DNE .. F-CAR wins ...

Also, I made a new installer and I am uploading it now.. should correct any installation error.. plus it now has a corrected Model.siz file for scaling the models correctly..

So if you like, you can grab the new installer..

The old installer removes by running the HC_Uninstall.exe found in your game directory.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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