Topic: GSA Games  (Read 78494 times)

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Offline [KBF]MuadDib

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Re: GSA Games
« Reply #200 on: October 05, 2008, 04:53:58 pm »
the hard part is setting the rules in a timely fashion....without losing players...

and the limiting of 12 spares didnt go over well with one player in particular...draco 69...the guy i call lizard...

but i chalked that up to the fact that he was impartial as he couldnt take a rom and fix fix fix while cloaked as i wanted to give some advantage by allowing the other team to decide either C or A as i picked my team before launching...and lizard picking a mauler is a pretty much 99.9% of the time...

im hoping the more i am able to pull this off...the easier it will be to get these types of games going...makes it much easier when i get the same folks and only 1 or 2 new ones as the ones who know are able to help the newcomers out...

asides from chazzey...im getting everyone to play in my rooms with the rule set of...no 2 ships the same...no x...1 mauler or carrier per team...and i told spider yesterday that the next time he disregards the rules...he will no longer be allowed in my rooms...its seemed to straighten him out as i had no problems with him yesterday...

and like i said...hoping within the week the race wars and/or C or A become as easy as no 2 ships the same...no x...1 mauler or carrier per...team...

and butcher has been around doing what i call Dizzy's "step bpv set up" as Dizzy was the first ive ever seen doing this in GSA...this is another nice set up and really helps with the no 2 ships the same...no x...1 mauler or carrier per...team...but this is another set up thats gotta be done in a timely fashion...
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Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #201 on: October 05, 2008, 07:41:00 pm »
and butcher has been around doing what i call Dizzy's "step bpv set up" as Dizzy was the first ive ever seen doing this in GSA...this is another nice set up and really helps with the no 2 ships the same...no x...1 mauler or carrier per...team...but this is another set up thats gotta be done in a timely fashion...
And people have grown accustomed to it, too, so there isn't as much waiting around or "What's a step" kind of thing. Like you said, players will get used to the C vs A matches and they will be quick to set up.

Offline Dizzy

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Re: GSA Games
« Reply #202 on: October 06, 2008, 12:53:19 am »
Step it up!

The whole idea was to get peeps to use different ships and set it up to where you start seeing a lead or capital ship w/ support ships and less of the same two type of ships in the game. Doing that would lead to more varied strategic play as well. Stepped accomplished that and made it more fun too. If I hadnt done it I'm sure someone would have. I'm glad it caught on. I'll have to revisit gsa sometime.

Offline knightstorm

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Re: GSA Games
« Reply #203 on: October 06, 2008, 01:13:28 am »
Step it up!

The whole idea was to get peeps to use different ships and set it up to where you start seeing a lead or capital ship w/ support ships and less of the same two type of ships in the game. Doing that would lead to more varied strategic play as well. Stepped accomplished that and made it more fun too. If I hadn't done it I'm sure someone would have. I'm glad it caught on. I'll have to revisit gsa sometime.

One thing I've occasionally advocated for was having matches where everyone gets excess bpv, and has to choose a specific hull size.  That way you can have ships that you don't normally see in gamespy play like droners and pf tenders,  but every time we've tried that, some moron doesn't follow directions.  In one particular match a certain idiotic player brought a BBZ to a CL fight.
« Last Edit: October 06, 2008, 01:30:39 am by knightstorm »

Offline Corbomite

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Re: GSA Games
« Reply #204 on: October 06, 2008, 08:18:42 am »
Well, back in the old days when someone wasn't following the rules we set up (people used to do stepped BPV and specific fleet battles before the D2 was online, but it has been many years since that was a normal occurrence on GSA) his teammates would withdraw and allow the three opponents to pummel him until he got the point or left. Then one player on the opponent team would withdraw and there would be a 2v2. This was in the day of around 1000+ people on MPlayer. Considering the time it takes to get a good game going these days this seems like a fair way to salvage a game that might have taken 30+ minutes to get going.

Offline [KBF]MuadDib

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Re: GSA Games
« Reply #205 on: November 02, 2008, 06:21:37 pm »
bump!
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #206 on: November 02, 2008, 07:25:30 pm »
Well deserved bump.

I forgot about those 300 late Heavy Command Cruiser with a Dynaverse loadout games. We should have them again. They are lots of fun and people can learn to follow the rules.

Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #207 on: November 10, 2008, 03:31:33 pm »
Last night, there was an AWESOME game that lasted an hour and fifteen minutes. 3v3 with a 160-250-160 stepped points, no X, and no 2 races the same per team.

IIRC,
Knight in a F-DNM or some improved DN variant
Cobra in an I-CLZ
Me in a K-DWL

vs.

KrownELF in a G-DNM or similar
MuadDib in an I-CMZ
Tans in an H-IRC

GG

Offline [KBF]MuadDib

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Re: GSA Games
« Reply #208 on: November 10, 2008, 08:13:14 pm »
Last night, there was an AWESOME game that lasted an hour and fifteen minutes. 3v3 with a 160-250-160 stepped points, no X, and no 2 races the same per team.

IIRC,
Knight in a F-DNM or some improved DN variant
Cobra in an I-CLZ
Me in a K-DWL

vs.

KrownELF in a G-DNM or similar
MuadDib in an I-CMZ
Tans in an H-IRC

GG

LOL!

wait till you fly a dyna server Mace...theres lots of long battles...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #209 on: January 10, 2009, 02:25:16 pm »
Bump!

There are still some fun games going on.

Offline knightstorm

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Re: GSA Games
« Reply #210 on: April 10, 2009, 03:58:30 pm »
Roy and I had a really fun match last night flying a pair of F-BCFs, against an STL and a C9.  We managed to use proxies to punch though the STL's shields and score internals.  Unfortunately, 15 minutes into the match the C9 dropped, and the STL decided to alt since he was now hurt, and outnumbered.

Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #211 on: April 10, 2009, 08:26:46 pm »
It was nice. The two same ships, flying solidly together at high speeds. They needed to catch us to damage us, and we didn't let them. The labs helped too.

Offline FPF-DieHard

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Re: GSA Games
« Reply #212 on: April 20, 2009, 01:33:45 pm »
Roy and I had a really fun match last night flying a pair of F-BCFs, against an STL and a C9.  We managed to use proxies to punch though the STL's shields and score internals.  Unfortunately, 15 minutes into the match the C9 dropped, and the STL decided to alt since he was now hurt, and outnumbered.

At what fouled up BPV would you talk a BCF versus 2 dreads?
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Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #213 on: April 20, 2009, 02:45:26 pm »
Roy and I had a really fun match last night flying a pair of F-BCFs, against an STL and a C9.  We managed to use proxies to punch though the STL's shields and score internals.  Unfortunately, 15 minutes into the match the C9 dropped, and the STL decided to alt since he was now hurt, and outnumbered.

At what fouled up BPV would you talk a BCF versus 2 dreads?

It was somewhere in the low 200s, too low for the F-DNL or anything like that. Even though we could've bought ships like the C9 or the baseline dread for each race, we really didn't want to. Before even hearing the terms of the match, we had planned on flying dual BCF together in a tight formation, and we were itching to give that a try... besides, I never liked those earlier dreadnoughts like the C8/C9.  :P

Offline knightstorm

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Re: GSA Games
« Reply #214 on: April 21, 2009, 03:20:57 am »
Roy and I had a really fun match last night flying a pair of F-BCFs, against an STL and a C9.  We managed to use proxies to punch though the STL's shields and score internals.  Unfortunately, 15 minutes into the match the C9 dropped, and the STL decided to alt since he was now hurt, and outnumbered.

At what fouled up BPV would you talk a BCF versus 2 dreads?

Like Roy said, the bpv was about 220.  High enough that the room host could afford an STL which is admittedly an effective DN, but low enough that none of the heavier DNs, or monster cruisers was available.  Neither of us is really fond of the base DNs because they're kind of lacking in terms of firepower, and we don't think the increase in survivability is worth the tradeoff in speed and maneuverability.  As far as why I chose to take a BCF, its the bch I'm most comfortable flying, so I am more effective in it than I am in say a CCY.  We flew a mobile match, and avoided most of their hits.  The STL was only good mauler pilot to regularly fly on GSA, and he was able to get a few hits on us, but we both did a good job of protecting our downed shields until they could regenerate.

Offline FPF-DieHard

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Re: GSA Games
« Reply #215 on: April 21, 2009, 08:52:55 am »
Roy and I had a really fun match last night flying a pair of F-BCFs, against an STL and a C9.  We managed to use proxies to punch though the STL's shields and score internals.  Unfortunately, 15 minutes into the match the C9 dropped, and the STL decided to alt since he was now hurt, and outnumbered.

At what fouled up BPV would you talk a BCF versus 2 dreads?

Like Roy said, the bpv was about 220.  High enough that the room host could afford an STL which is admittedly an effective DN, but low enough that none of the heavier DNs, or monster cruisers was available.  Neither of us is really fond of the base DNs because they're kind of lacking in terms of firepower, and we don't think the increase in survivability is worth the tradeoff in speed and maneuverability.  As far as why I chose to take a BCF, its the bch I'm most comfortable flying, so I am more effective in it than I am in say a CCY.  We flew a mobile match, and avoided most of their hits.  The STL was only good mauler pilot to regularly fly on GSA, and he was able to get a few hits on us, but we both did a good job of protecting our downed shields until they could regenerate.

F-DN+
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Offline knightstorm

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Re: GSA Games
« Reply #216 on: June 01, 2009, 03:26:26 pm »
Lately we've been flying a lot of 109 late battles.  Personally, I like the smaller stuff better, and rocks are actually kind of fun when you're not trying to weave through them in a large DN.  Seriously, any admiral who would take a large, expensive, unmanuverable ship into an asteroid field would be shot.

Offline Roychipoqua_Mace

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Re: GSA Games
« Reply #217 on: June 01, 2009, 08:50:31 pm »
Lately we've been flying a lot of 109 late battles.  Personally, I like the smaller stuff better, and rocks are actually kind of fun when you're not trying to weave through them in a large DN.  Seriously, any admiral who would take a large, expensive, unmanuverable ship into an asteroid field would be shot.

Playing this match is also a good test of the personality of some of these GSA players. We've seen a couple whiners so far, but otherwise, it is a good change from the standard battles. Who seriously doesn't like destroyers? Okay, bad question...  :P


Just a announcement to people craving a PvP match -- Gamespy is still active, especially on weekends.

Offline Commander Maxillius

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Re: GSA Games
« Reply #218 on: August 30, 2009, 02:47:30 pm »
Is GSA still popular?  Just curious because it's nearly 4pm est here and i'm the only one in the room
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Offline knightstorm

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Re: GSA Games
« Reply #219 on: August 30, 2009, 03:21:11 pm »
Is GSA still popular?  Just curious because it's nearly 4pm est here and i'm the only one in the room

People really don't start filing in until after 9