*deposits 2 cents*
One problem I see already with having the server up only for a few hours at a time is it restrict our player base even more...
I know DH is on Eastern time, but many are not. I know we have a significant number of west coasters who don't even get on line until the wee hours for the eastern coast.
Not to mention several players from the UK and Europe. It is still a global game, not just a local deal.
RE: The comment "we're so good our side lost"...
Your side massacred us in PvP (well, a good portion of that was the disputed Run-off thing) but your side, specifically DH gained the most points in PvP.
Your side lost due to the complete lack of map points in round 2, period.
Had you had even 3 planets, it would have been a different ball game, you would have won easily.
Obviously, "hex flipping" is a part of any campaign if there are any points to be gained by territory possesion.
That takes time, again, having limited server time is going to be problematic for these objectives.
Guys, face it, this is not the player base of old, when you kept refreshing to look for an open spot on a server and 80% of players lived for PvP.
If that was the case today, we'd have a helluva lot more players on campaign servers looking to fight and server admins wouldn't feel the need to make rules about giving points for mere disengagement. *jab, jab*
IMOHPO, I believe any server revolving around scoring based solely on PvP will have an ultra-low population.
The question is, do you want to make a server appealing to a very small group, or do you want to make a server for the entire community to try and keep interest in this game alive...?