Through our hours of BSing on AOTK4, we came up with an idea of a pseudo-turn based ISC conquest campaign that might actually work. This could be run on a Dyna that wouldn’t be 24/7, it would be up for a few hours a night and would primarily be a PvP server.
A “real” ISC conquest campaign could never work in the traditional D2 model because of hex-flipping and player numbers. It would simply be retarded to try. The ISC’s strong point is PvP, they are MONSTERS in that regard, especially in a fleet battle. A turn-based game could work but is too slow to run and would never get off the ground.
So how do you get around this? One simple, yet off the wall, rule. Nobody is ALLOWED TO ATTACK ISC HEXES. You can raise your DVs, you can defend the space the ISC is attacking, but you cannot counter-attack. The Victory conditions for the ISC would be simple, conquest of the GW races. The GW races victory would simply be to stop this from happening.
The idea behind this is to get PvP and lots of it. Consider this a fun server, not a serious one, but try to win anyway. In a serious D2 server, even ones like AOTK3/AOTK4 where we’re pretty much fighting over a 10x10 area it’s still often the best strategy to avoid PvP and attack where your opponent isn’t. We all do this so nobody take offense to it. The idea behind this is a simple slugfest, the only way to stop the ISC is to attack them where they are.
I’m thinking late era, 2283 start so we all have our cheese and the GW races have a prayer against the ISC. Probably use a full, yet small OOB so killing something big will really matter. F&E style production model for re-building ships or we can just say F’it and not. The fleeting rules will need to be adjusted and play-tested so this can get close to fair.
Is this worth pursuing? Is there enough interest in this style of campaign? Please post questions and comments as this hasn’t been fleshed out yet.