Topic: U.S.S. DAVID  (Read 7616 times)

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Offline F9thDawg

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Re: U.S.S. DAVID
« Reply #20 on: April 22, 2008, 09:43:22 pm »
where will the torpedo launchers be located?

Offline Raven Night

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Re: U.S.S. DAVID
« Reply #21 on: April 23, 2008, 12:49:06 am »
Wonderful work. I love the....greebles  ;) ....and the nacelles. Look forward to seeing more.
Never let your ego think or act for you..........me.


Offline atheorhaven

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Re: U.S.S. DAVID
« Reply #22 on: April 23, 2008, 09:56:01 am »
Hope this survives corrupted .max hell and makes it to light of day.. I'd love to see this in flight with the Gagarin and the forthcoming Miranda.  :)
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Offline jericho

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Re: U.S.S. DAVID
« Reply #23 on: April 23, 2008, 10:34:41 am »
survive it did not.  :(

im going to have to start again..  this time im going to make backups i think.


Offline atheorhaven

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Re: U.S.S. DAVID
« Reply #24 on: April 23, 2008, 10:41:04 am »
survive it did not.  :(

im going to have to start again..  this time im going to make backups i think.

Suggestion (and this always worked well for me).

When you're working on the mesh, whenever you save, also export the mesh to .3ds.  That way, if you have another corrupted mesh in Max, you can always reimport the .3ds and pick up right where you left off.  And if Max corrupts itself, you could still pull it into another program for conversion to that.  :)

My Daleks started off in Anim8or, then went into a couple of other programs for refining after that until they went into Max, then back out of Max after scaling and moving of parts.  I may use 5 different programs working on a mesh sometimes.  :D  (It's called not working efficiently with what you have).  ;)
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Offline jericho

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Re: U.S.S. DAVID
« Reply #25 on: April 23, 2008, 11:47:10 am »
That is a top idea.. thanks for the tip


Offline atheorhaven

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Re: U.S.S. DAVID
« Reply #26 on: April 23, 2008, 11:58:39 am »
No worries, glad to be of help.  :)
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Offline Tus-XC

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Re: U.S.S. DAVID
« Reply #27 on: April 23, 2008, 01:53:02 pm »
That is a top idea.. thanks for the tip

I prefere teh save copy function better, it'll add numbers to the end of the file name for ya so you don't have to worry about saving over something you didn't want to.

O and what version of max are ya working in?
Rob

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Offline jericho

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Re: U.S.S. DAVID
« Reply #28 on: April 23, 2008, 01:57:34 pm »
Hmmmm  that would also work, and be simpler, both methods though better than none.. thanks fellas


Offline Raven Night

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Re: U.S.S. DAVID
« Reply #29 on: April 23, 2008, 05:07:07 pm »
One final method...the "my name is Raven, I am a moron" method. It is very effective.

If you have enough room, simply save your progress EVERY SINGLE TIME you make a change. Save it to a different file, like David1.max, then David2.max and so on.

Now I save every stage of the models development, but you dont have to do that. It allows me to go back as far as I want or need to...sometimes the direction I go is all wrong and I have to go back about 6 or 7 steps, or maybe want to use a piece of a prior version in the current mesh.

Since I am a professional idiot by trade (closed max many times when I had not saved my work) as well as having to deal with corruptions, both this method and Max's autoback prevent loss.

Of another note, I keep both DVDRW disks and a seperate external hard drive that I back up my work to periodically using the program Compare and Backup. Keeps the process simple.

Just some things to think about.
Never let your ego think or act for you..........me.


Offline Starforce2

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Re: U.S.S. DAVID
« Reply #30 on: April 23, 2008, 10:07:32 pm »
well, looks at it this way, you will probably find a better way to make it this time around, and considering how fast ya made it, I'm not too worried.

Offline jericho

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Re: U.S.S. DAVID
« Reply #31 on: April 24, 2008, 05:13:19 am »
Lol... your all correct.. thanks fellas


Offline Raven Night

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Re: U.S.S. DAVID
« Reply #32 on: April 25, 2008, 01:40:27 am »
I saw on BCC they were talking about the negative aspects of making the ship MVAM capable, and I just though it might be pertinent to point out that the Delta Flyer had moving warp nacelles, nested inside the warp engine assemblies....and thats a pretty small ship. Even smaller than the Raven.
Never let your ego think or act for you..........me.


Offline jericho

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Re: U.S.S. DAVID
« Reply #33 on: April 25, 2008, 10:14:18 am »
Thats a really great point.. thanks dude


Offline jericho

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Re: U.S.S. DAVID
« Reply #34 on: April 25, 2008, 11:42:47 am »
Thanks man, i think raven meant in regard to the marcus commuinty project i have..   but thanks fw and yeah, after i have built the newraven class im definately coming back to this but im going to jump even further forward with the design and overall shape.. a super future type of oberth, that will have blended in mvam features.. going to make it larger too at say 250m, leaving the two seperated parts at approx a simular size to the original..

any ideas you guys see on the net or things you would like to see just throw em in here..


Offline AsYlUm

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Re: U.S.S. DAVID
« Reply #35 on: May 04, 2008, 02:57:32 am »
hmmm, i dont suppose you managed to rescue this did you, because im having the same problem with my miranda class.

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline Akira_Commander567

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Re: U.S.S. DAVID
« Reply #36 on: May 26, 2008, 10:05:07 am »
That's good, I can't wait till it's complete.
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Offline Starforce2

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Re: U.S.S. DAVID
« Reply #37 on: June 20, 2008, 03:21:12 pm »
bump. Any news on this Jericho? I hope you didn't give up on modeling because of this...