For the Colecovision:
Star Trek: Strategic Operations Simulator. An uber Enterprise up against hordes of Klingon Ships, most of them could be taken out with a couple of phasers. And don't forget the Photon Torpedo, A weapon of Mass Destruction. It destroyed anything in its path, best when used when the Klingons were grouped up tight. As the blast radius would destroy all of them. Most Klingon ships took 2 hits to kill, the Enterprise took 9. Five Shield boxes. Warp, Photons, Phasers, Boom. While you could spam Phaser fire to your hearts content, you had only four photon torpedoes. Klingons came in two varieties, the ones that fired one pathetic torpedo over and over again, and the one that kamikazes after about 30 seconds in mission. Each Torpedo hit did one damage, as did one kamikaze hit. Also in most missions, were Starbases that were available to repair your ship. The Klingons would attack those bases so you had to move around to not only save them, but get there to recharge. One dock at the starbase repairs all of your internals, gives you one shield box back, and reloads one Photon Torpedo. Some missions had multiple bases. Points were awarded based on if the base had survived, and if had used the base to repair. If you didn't use the base, you got more points, if you get a multiple of points, Scotty performs a miracle and repairs part of your ship.