Topic: Apollo Class WIP  (Read 3891 times)

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Offline markyd

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Apollo Class WIP
« on: June 02, 2008, 12:49:40 pm »
Ok.. so i didnt actually want to post this, but i need more input on placement of impulse engines as their is the obvious and the not so obvious but sexy :)
Textures will follow the same theme as the gagarin.
thanks
« Last Edit: June 08, 2008, 09:23:25 am by markyd »

Offline markyd

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Re: Omega Class WIP
« Reply #1 on: June 02, 2008, 01:15:01 pm »
sorry, i did not design this, i found this image then i built and changed as i saw fit ;)
« Last Edit: June 08, 2008, 09:23:45 am by markyd »

Offline Adonis

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Re: Omega Class WIP
« Reply #2 on: June 03, 2008, 12:51:34 pm »
Intrepid style impulse engines

That's too advanced for a ship like this. my best guesses would be either 1 above the shuttlebay structure and/or two on the saucer on each side of the pod strut.
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Offline wulf111

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Re: Omega Class WIP
« Reply #3 on: June 04, 2008, 06:57:36 am »
i think i would place the impulse engines under the shuttle bay


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Offline AlchemistiD

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Re: Omega Class WIP
« Reply #4 on: June 04, 2008, 03:07:12 pm »
Maybe back of the nacelles or sensor pod? :p

Offline markyd

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Re: Omega Class WIP
« Reply #5 on: June 05, 2008, 07:07:00 am »
Interesting, im gonna go with the saucer idea as pointed out by adonis, purely to keep this in line with the theme of the timescale but it also leaves rear torp options open.

thanks guys  ;)

Offline markyd

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Re: Apollo Class WIP
« Reply #6 on: June 05, 2008, 07:53:30 am »
Added impulse engines to the saucer and secondaries to the necelle struts and also rear torps above the shuttle bay.
« Last Edit: June 08, 2008, 09:24:11 am by markyd »

Offline Adonis

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Re: Apollo Class WIP
« Reply #7 on: June 05, 2008, 07:21:02 pm »
Well, given the fact that the struts seem to be half a deck thick (which isn't much), you don't have the space for impulse engines there no matter how you put it.
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Offline Starforce2

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Re: Apollo Class WIP
« Reply #8 on: June 05, 2008, 08:11:09 pm »
unless ofcourse the impulse engines are place in a box integrated into the struts...

Offline atheorhaven

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Re: Apollo Class WIP
« Reply #9 on: June 07, 2008, 01:53:09 pm »
Think the impulse engines on the saucer are perfectly placed.  :)

But just a personal opinion, I don't think you'd need the secondaries unless you're going for a MVAM style ship.
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Offline markyd

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Re: Apollo Class WIP
« Reply #10 on: June 08, 2008, 09:22:45 am »
Thanks guys, i agree with the secondary impulse engines and they have already been removed, the mesh is now 100%, spent the last few days, finishing it off, smoohings groups etc, modified certain areas, such as the front tubes, enlarging the deflector, adding the bridge and making the pylons thicker, i will map her out over the next few days.


*i have removed images from the above posts so the page loads up quicker*

Offline Adonis

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Re: Apollo Class WIP
« Reply #11 on: June 08, 2008, 10:25:14 am »
I have one small, easily fixable nitpick left for this thing.

Do a connecting structure between the nacelles and their struts, only TOS ships didn't have those.
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Offline Tus-XC

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Re: Apollo Class WIP
« Reply #12 on: June 08, 2008, 11:02:16 am »
I have one small, easily fixable nitpick left for this thing.

Do a connecting structure between the nacelles and their struts, only TOS ships didn't have those.


hmm... it has one where the struts get wider toward the naccels
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Offline Sandman3D

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Re: Apollo Class WIP
« Reply #13 on: June 10, 2008, 09:45:21 pm »
Dang, seeing this makes me feel like redoing my wip...details details details. :o After I play around with MAX some more, I might remember how to do some of that stuff, lol. Great looking ship, can't wait to see it painted. ;)
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Offline markyd

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Re: Apollo Class WIP
« Reply #14 on: June 20, 2008, 09:36:50 am »
Thanks fellas... paint  ;)

**Images removed** new post.

« Last Edit: June 27, 2008, 10:37:22 am by markyd »

Offline Adonis

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Re: Apollo Class WIP
« Reply #15 on: June 20, 2008, 09:50:10 am »
Just a small render related heads up, tone the bump down by half and don't bevel the windows ;)
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Offline Centurus

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Re: Apollo Class WIP
« Reply #16 on: June 20, 2008, 05:11:59 pm »
What's the size of the texture map for the saucer?
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Offline markyd

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Re: Apollo Class WIP
« Reply #17 on: June 27, 2008, 10:35:05 am »
texture maps are 2048 x 2048 for now, until im done sfcIII version will have 1024 x 1024 saucer textures, bumps reduced, (thanks for the tip) registry reduced for cannon reasons.  ;) and hue of textures changed.

big images so you can see everything and pick up what needs to be fixed.

thanks  ;)