Well, if he comes up with a "new" SFC...
All he should need to do is:
A: convince SVC of ADB to re-license the game
B: contact and convince the current Trek Gaming License holder to publish the game
Cause B will involve re-convincing Paramount to re-license the game...
Bingo, SFC's back...
AS a new release of code would be way to muddy, SVC only owns the right to the game system not to the computer format, and Paramount would, in my opinion, not give the rights cheaply. So the best bet is from XC.
In my mind it would be simpler to come out with the "New" SFC as an "Update" to EAW adding new functions and fun things, remove GSA and update the directx to directx9. That way you are riding on the last license, and not making a new one for a new game, you are just updating it to work on the new systems, fix some bugs (like needing to use GSA) etc. Should be a shorter legal hurdel to jump. Specially since from what I have read SVC is unhappy with the deal he ended up getting as (not sure which company) one of the companies still owe money that was promised.
But if you update the game and move the weapons, damage, and other charts and things to config files, then we can have the comunity mod the game to many forms without needing to make changes to the main code each time. Thus a community BSG mod could be put out, Star Trek maybe, more updates to SFC of course.
Not a lawyer so not sure how much of a change still makes an update, and what makes a new game. Have seen major updates before, and very small changes when a new game was released so I think it is more up to the publisher to define. So if quicksilver would recognize us as a group that is to maintain and update the old code we should be able to sneak under the wire. Otherwise it could lead to major costs to get the rights. (but I would be willing to keep donating to help get there).