Uh...................could you repeat that, in simple terms please.
OK, here goes.
Each model should have 4 Levels of detail. (LOD0 to LOD3).
I am using hitboxes to resolve projectile collisions. (forward, aft, starboard, port, and primary). SFB six (7) hitboxes are possible - the 7th being excess damage.
Some ships - depending on hullsize - fighters have only primary hull and one hitbox, capital ships have 5 hitboxes.
Weapons hardpoints are (usually) turret-based. The turrets need to be able to rotate and elevate. This follows the weapons arc on the SSD. Some weapons like phasers are "faked" turret-based to allow for firing in 3D.
basically, I need modelers.
I will "bone" the model - adding hardpoints for lights, weapons, smoke and debris emitters prior to inclusion in-game.
Each model should have a color, normal (bump) and spec skin.
break models will (should) be animated as well.
Or did I just confuse everyone ever more?