Topic: Babylon 5 Starship Commander  (Read 12157 times)

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Offline Cyberkada

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Babylon 5 Starship Commander
« on: May 04, 2008, 06:41:56 pm »
Heck, might as well...

Progress:
Got sector map working (main map is 21x21x21 hexes - see Mongoose Publishing for 2D map), with similar data as SFC.  All using an SQL database, so strategic movement and missions are now possible, but not coded yet).  Developing a SFC-type map editor, as entering 8000+ sectors into a SQL tabel was a pain. (The B5 races are 0 to 9, SFC races start at 10)

Sector Owner
#planets
shipyard (y/n)
jumpgate (y/n) and destinations (not in SFC mod)
base (y/n)
economy
offensive rating
defensive rating
terrain

Earth Alliance - 0
Minbari - 1
Centauri - 2
Narn - 3
Vorlon  - 4
Shadow - 5
Neutral - 6
ISA - 7
Raider (Pirates) -8
League Worlds - 9

for mods:
Fed - 10
Klingon - 11
Romulan - 12
Gorn - 13
Kzinti - 14
Lyran - 15
ISC - 16
Tholian - 16
WYN - 17
LDR - 18
Andromedan  - 19
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #1 on: May 11, 2008, 08:16:07 pm »
Bumping my own with a SFC-type Galaxy Map:



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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Lepton

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Re: Babylon 5 Starship Commander
« Reply #2 on: May 11, 2008, 10:52:57 pm »
What's the multiplayer capacity to be for this game?


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #3 on: May 13, 2008, 03:24:03 am »
64 players planned per server.  It will be based on this framework:

http://minions.prairiegames.com/trac/mom/phpbb
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #4 on: May 17, 2008, 06:17:43 pm »
That thing outa be awesome!I love Babylon 5, perhaps you could copy it and send me the copy. Please.
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #5 on: May 17, 2008, 11:37:17 pm »
Sector Info on Map:

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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #6 on: May 18, 2008, 12:59:59 pm »
It still will be great,if only I could get to the site or even be able to buy or download it.
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #7 on: May 19, 2008, 02:45:18 am »
It still will be great,if only I could get to the site or even be able to buy or download it.

Its still in alpha (not released).
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #8 on: May 20, 2008, 04:07:02 pm »
Hurry up and get it finished! I'm rabid with anticipation for this game. I hope the White Star will be in there.
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline Centurus

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Re: Babylon 5 Starship Commander
« Reply #9 on: May 20, 2008, 05:12:58 pm »
What other features do you intend to program into this game?

It's fantastic.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #10 on: May 21, 2008, 07:33:30 pm »
Will the ship classes be like in SFC?
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #11 on: May 21, 2008, 10:49:36 pm »
The ship classes will be based on Babylon 5 Wars - Fighter, PF, Light, Medium and Heavy Combat Vessel, Capital Ship, and Large Capital Ship (Collosal sounded funny).

SFB equivalents:
Fighter = well, um, fighter
PF = PF (not really in B5Wars)
LCV = FF
MCV = CL,
HCV = DD, CS
CS = CA, most CV
LCS = DN, SSCS (the EAS Posiedan has 96 fighhters) Think Pleides Turkey Shoot from SFB)

Just got  jumpgates in the game to allow travel between sectors.  (no effects yet).  SFC mode (and jump engines) will allow the free movement you all know and enjoy.  Need to LOD the jumpgate.  28K polys. 7.5K x 4 sections for the jumpgate Anyone good at Milkshape? or ??? here? :/

Screenshot tonight.

Rotating sections (EA Omega, B5 Station) is proving to be a b!tch to implement.
---------------------------------------------------------
Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #12 on: May 22, 2008, 08:25:04 am »
Jumpgate screenshot



another one:
---------------------------------------------------------
Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #13 on: May 22, 2008, 03:38:16 pm »
The screenshots is not avaliable on my computer, so I can't tell if it's good or not.
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline dragoon

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Re: Babylon 5 Starship Commander
« Reply #14 on: May 22, 2008, 09:45:26 pm »
I saw the start of your work over on Mackies TCS a few years ago now, and it looked impressive then.
Glad to see that work is still moving along, and that you're advancing everything.

Do you think that once it's "finished" it will be easy to mod and put in new ships?
God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #15 on: May 23, 2008, 02:53:42 am »
Thanks.

New engine.  The old game engine had 4 major faults.  No networking, very limited multiplayer - limited to 4 players, no easy way to add AI, and NO source code that I could modify.

It will be pretty much a 3D SFC/B5Wars.  Modable?  Hell YES.  I have already built an in-game ship stats editor and sector editor.

Thanks to SQL, every stat is modable.



 
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #16 on: May 23, 2008, 06:23:05 am »
I hope that you'll be able to find the any problems you have with the game right now, heck, I hope that this game will be better than SFC! But still, can you name your ship like in SFC or does it come with an unchangeable name?
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #17 on: May 23, 2008, 07:01:36 am »
Yes, you can name ships (the AI is named already).  My main problem is LOD and doing down-level models.  Right now, everything is full at LOD0.  I did have 64 fighters flying around at one time even with no LOD, but the frame rate sucked.
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Akira_Commander567

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Re: Babylon 5 Starship Commander
« Reply #18 on: May 23, 2008, 02:52:36 pm »
Wow,, that's alot of fighters..........what type were they? Starfurys, Thunderbolts or what?
The truth is like a thriple-edged sword, your side, their side, and the truth.

Offline Cyberkada

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Re: Babylon 5 Starship Commander
« Reply #19 on: May 24, 2008, 05:52:33 pm »
'Furies and Sentris.  It was a re-creation of Centauri-Earth battle from "The Lost Tales".  Thunderbolts - hmmm.  I'll leave them for the group attack missions.
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/