Topic: The Forge - Rolling Thunder  (Read 25611 times)

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Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #20 on: April 16, 2008, 09:54:36 pm »
Yeah this is pretty neato! :thumbsup: Its too bad you didn't work for Taldren and set this up out of the box!

Now if you could just change the server speed to 9 please! Speed 8 is like swimming through molasses. It took me 20 minutes to do a Convoy Raid in a nebula. As you noted elsewhere, we ain't gettin' any younger here!  :P I know cluster flies! Don't make me tell them how to find you!!! ;)

You never know this might start to pay eventually. ;)  Though Dynaverse.net has a strict no Pay-to-Play policy (which I fully support)  I can envision a time when other source projects could generate enough revenue to provide me a stipend within the constraints of a non-profit organisation... or if anyone feels so inclined they can make a paypal donation to the email address in my forums profile here, but by no means feel obliged, I do this for fun and learning.

Speed 8 has been the standard for CW/sfc2.net/Dynaverse.net servers for as long as I can remember. If there are enough requests for speed 9 I will consider it, but when the time comes for PvP fleet battles, I imagine you'll be glad it's speed 8. Frey's concept of The Forge map is such that PvP takes a little while to get going, but this is offset by the Race Transfers and Wormholes/Stargates features of the OCI.

No we aren't geting any younger that's for sure, but if you tell the cluster files how to find me I'll just get grey faster! (The little bastards...  >:()
« Last Edit: April 16, 2008, 10:05:03 pm by Bonk »

Offline Pestalence_XC

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Re: The Forge - Rolling Thunder
« Reply #21 on: April 16, 2008, 10:11:50 pm »
Bonk,

Speed 9 has been a server standard since 2002. As Taldren stated, Speed 9 is suppose to be real time. Given that most missions use large maps, it takes a long time to cross at speed 8.

I for one request speed 9 for the server.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #22 on: April 16, 2008, 10:23:43 pm »
OK, that's two votes. I'll put up a poll and give it a few days. I like speed 8 though... that way I can roll a j on the way into battle..  ;D

Offline Beeblebrox

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Re: The Forge - Rolling Thunder
« Reply #23 on: April 16, 2008, 10:33:07 pm »
Nooooooo!  Keep The Forge at the regular 7 or 8 speed. 

Quote
OK, that's two votes. I'll put up a poll and give it a few days. I like speed 8 though... that way I can roll a j on the way into battle..

Exactly!  Standard speed lets me chief a few blasts on the old peace pipe as my loyal crew (Back!  Back!!  Put those disruptor pistols down!) beats to quarters and clears the ship for action.  I think The Boneyard runs at speed 9 and it's awful.  It's more like flying a jet fighter at speed 9 than flying a starship. 
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Offline FCM_SFHQ_XC

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Re: The Forge - Rolling Thunder
« Reply #24 on: April 16, 2008, 10:43:57 pm »
I'm for Speed 8.. mainly since I'm just so used to it.. all my skirmish have been 8, so its just seemed natural to me.. allows a bit more time to set up all your weapons and stuff right in the begining as well with plenty of time to spare for engagement :)
Speed 8 of course is longer to get through being in the early era, but it does almost go by too quickly in Adv and Late era for me at times.
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Offline KBF-Crim

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Re: The Forge - Rolling Thunder
« Reply #25 on: April 16, 2008, 10:47:18 pm »
IIRC...9 is the default speed....

I'm up for that... 8)

Offline Pestalence_XC

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Re: The Forge - Rolling Thunder
« Reply #26 on: April 16, 2008, 10:56:21 pm »
I'm for Speed 8.. mainly since I'm just so used to it.. all my skirmish have been 8, so its just seemed natural to me.. allows a bit more time to set up all your weapons and stuff right in the begining as well with plenty of time to spare for engagement :)
Speed 8 of course is longer to get through being in the early era, but it does almost go by too quickly in Adv and Late era for me at times.

I use Key mapping for my ships.

go into a mission, set up power config, weapon buttons, initial start speed, ECM, ECCM, Shield Reinforcement, and on most ships, Overloads..

Once you have your stuff set up for your ship.. hit Shift+Scroll Lock and the game will save your settings..

Your ship will default to your saved setting when you hit red alert.

You have to do this for each ship you get.. but once it is saved, you can forget about it..

Take for example.. F-CC

You set it up and save preferences.

You can leave the Forge and get on Boneyard (same shiplist) and get the F-CC .. your settings will still be there as well.

Changing shiplists, you have to reconfigure your ships.

but it is a big time saver.. and at speed 9, you hit R, then lock on to target, turn your ship.. get a drink, come back and start the fight

0 maintainence on your part until you get into the thick of it.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Corbomite

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Re: The Forge - Rolling Thunder
« Reply #27 on: April 17, 2008, 12:08:14 am »
OK, that's two votes. I'll put up a poll and give it a few days. I like speed 8 though... that way I can roll a j on the way into battle..  ;D

I made and ate dinner during a convoy raid and I don't think my ship was even shot at.


Quote from Beeblebrox
Quote
I think The Boneyard runs at speed 9 and it's awful.  It's more like flying a jet fighter at speed 9 than flying a starship.


The Boneyard is speed 10 which is a little too fast. 9 is just right.

Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #28 on: April 17, 2008, 01:09:27 am »
OK, that's two votes. I'll put up a poll and give it a few days. I like speed 8 though... that way I can roll a j on the way into battle..  ;D

I made and ate dinner during a convoy raid and I don't think my ship was even shot at.

Lol, I didn't even get a break for dinner yet, and I haven't even flown a single mission today!

It sounds like you may be biased by that mission, sometimes if I get a convoy raid/escort in a nebula, I'll just turn right around and fly off then try for another mission.

Other approach is a droner, fly at high speeds and fire the drones at the absolute minimum range. That will chew through the freighters real quick.

In any case, I'll go with the poll results, as the The Forge is intended for popular enjoyment and to serve as a persistent community server for all.

Offline Corbomite

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Re: The Forge - Rolling Thunder
« Reply #29 on: April 17, 2008, 01:38:40 am »
Well I take what it gives me. I must say the map is odd; planets in nebulas, high econ hexes with absolutely nothing in them, planet hexes with econs as low as 0. Am I really supposed to invade the fed hex next door worth 0 econ, but will take me 25 missions to quell, just because it annoys me?  :D ;)

Had one bug in a convoy raid with the planet in it. Capped all the ships and it gave 800+ PP, but said I failed the mission and the DV went the wrong way. Sorry, forgot to get the name of the mission.

Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #30 on: April 17, 2008, 10:56:52 am »
Well I take what it gives me. I must say the map is odd; planets in nebulas, high econ hexes with absolutely nothing in them, planet hexes with econs as low as 0. Am I really supposed to invade the fed hex next door worth 0 econ, but will take me 25 missions to quell, just because it annoys me?  :D ;)

Had one bug in a convoy raid with the planet in it. Capped all the ships and it gave 800+ PP, but said I failed the mission and the DV went the wrong way. Sorry, forgot to get the name of the mission.

As I mentioned, I expect the map will need a little work. If there are too may planets in nebs and whatnot then I'll go over it and clean it up somewhat.

Frey's concept for the The Forge map is an unexplored resource rich area of the Delta Quadrant. (thus the map you're looking at) But I'll keep tabs on the map feedback and adjust (fairly) as necessary.

Keep an eye on that convoy raid mission, if it happens again or if someone else reports it, well pass that info on to Dave.

And thanks for the feedback Corbomite! :thumbsup:

Offline Corbomite

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Re: The Forge - Rolling Thunder
« Reply #31 on: April 17, 2008, 01:16:06 pm »
It happened again and I got the mission: NW17  Convoy Raid. I think it is only happening because I capture everything (self destructing the escort) as I'm pretty sure I played that mission in a neb and it worked ok because I had to kill everything.

Offline Corbomite

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Re: The Forge - Rolling Thunder
« Reply #32 on: April 17, 2008, 02:19:03 pm »
I admit, that transfers interface is a little awkward. I'll look at making it more intuitive.

Could you add a "You Are Here" type icon to the webmap? A race emblem or a ship logo or something to help us find ourselves on the map? (Personally I think the Gorn should have to look at a picture of Kroma in a tutu for their icon  ;))

Offline Age

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Re: The Forge - Rolling Thunder
« Reply #33 on: April 17, 2008, 04:00:57 pm »
I know on the Gerneral War servers the speed slider is or was at 8 which isn't bad but 9 is pretty good.I don't mind 10 even although it can be mentally tiring when playing for a few hrs.

Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #34 on: April 17, 2008, 07:13:51 pm »
It happened again and I got the mission: NW17  Convoy Raid. I think it is only happening because I capture everything (self destructing the escort) as I'm pretty sure I played that mission in a neb and it worked ok because I had to kill everything.

Interesting observation. Why would you self destruct (SD) the escort after capturing it though? I would expect the mission to end if you capture the escort and kill all the freighters. But if you SD the escort before killing all the freighters it might be logical to interpret that as a loss for you right?

In either case, keep the mission reports coming, and I'll pull any showstoppers if there are any.

Could you add a "You Are Here" type icon to the webmap? A race emblem or a ship logo or something to help us find ourselves on the map? (Personally I think the Gorn should have to look at a picture of Kroma in a tutu for their icon  ;))

That is a good suggestion. And I have thought of it before but I was being chincy with queries to the db, because the script is a little demanding overall but with the greater resources we have now I suppose I could squeeze a query to the players table in the map and indicate your location. If you would like to submit a creative icon set for the job, make them 122x104 8 bit gifs with transparency. Shouldn't be too hard to script that in, with minimal overhead really.


Offline marstone

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Re: The Forge - Rolling Thunder
« Reply #35 on: April 17, 2008, 07:20:33 pm »

Interesting observation. Why would you self destruct (SD) the escort after capturing it though? I would expect the mission to end if you capture the escort and kill all the freighters. But if you SD the escort before killing all the freighters it might be logical to interpret that as a loss for you right?

In either case, keep the mission reports coming, and I'll pull any showstoppers if there are any.



I would agree that the SD of the escort after capture probably pushed the mission into the loss point.  The computer would consider that you SD'd one of your own ships, not an enemy that you caught.
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Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #36 on: April 17, 2008, 10:44:06 pm »
Taking the server down to fix the time settings, shouldn't be too long.

Offline Bonk

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Re: The Forge - Rolling Thunder
« Reply #37 on: April 17, 2008, 11:04:41 pm »
Ok, the thunder is set to roll for 100 days still with 5 minute turns but 730 turns per year.

Offline Corbomite

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Re: The Forge - Rolling Thunder
« Reply #38 on: April 18, 2008, 12:22:50 am »
SD the escort never made an issue in a normal Taldren Convoy Raid or a Shipyard Assault. I do it all the time. You get a bit more PP out of it usually because you get credit for capture and destruction (helps pay for the marines you waste). In a Shipyard Assault you can get up to 1500+ PP by capturing everything and SD the three defending ships. I have done it on this server already. I'm pretty sure it has to do with the logic of the new mission.

Offline NuclearWessels

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Re: The Forge - Rolling Thunder
« Reply #39 on: April 18, 2008, 01:18:48 am »

Ah, definitely a logic error - I was just digging through the code and found a serious boo boo.
I can't recompile and test it until I reinstall VC6 though.

That also explained some issues with shift/victory bugs in the NW7Scout mission, which also borrowed some of that [faulty] logic.

dave