Glad you liked them in SFB-OP. (Thanks Brez!
)
Its been a while for Thols, but my old buddies got so good with plasma (roms) and disruptors (klingon) that I had to resort to thols. Mostly against Rom plasma.
Only the NeoThols have web casters.... uh lets back up a sec.
Traditional web takes some time to setup. (I seem to recall BPV equivalents for web setup before the scenario started...)
It could only be laid between anchor points. (Stationary Tholian ships, asteroids and later web anchors.) It took a great deal of energy and thus could only be laid slowly (about 4 hexes per turn from a PC as I recall). Web generators were used to lay web traditionally.
What's great about web is that enemy phasers could not shoot through it (or were strongly attenuated) where it did not affect the Tholian phaser fire. It also reduced enemy movement considerably should they try to come through it, and did some damage when they hit it if over a certain speed)
How much it slowed movement (including seeking weapons) and attenuated phaser fire depended on the web strength, which depended on the energy used to lay it.
It also lost strength over time, but a thol ship could move into a web hex and add additional power, left unattended they would dissipate.
I was a menace with the neo tholians though, the web caster could shoot a string of web out to a distance on any straight line in range (again strength was energy dependent) It could be 1-5 hexes, with strength proportional to length. My favourite trick was against seeking weapons, shoot the web along their tracking axis to slow them down as much as possible (often killing plasma altogether) then whizzing by and shooting a smackload of phaser 1s through the web at my enemy while he was left there completely neutered and helpless, it was great! Then use the plenty of labs and phaser 3s while skimming the web to make sure the most dangerous seeking weapons did not get through.
Cast web did not require anchors but could not be reinforced. Though it could also be used to cast web between anchors as well, which could be reinforced.
I got banned from flying Thols after a while, no one could beat them.
The web fist is the equivalent of plasma bolts, you could fire a web caster as a direct fire weapon, with a little more damage than a disruptor and a little shorter range. (It served as a fifth disruptor when there was no opportunity to use the webcaster)
The other thing I liked about thols was you could mix and match photon and disruptor ships, and they all bristled with insane amounts of phaser 1s to fire through web.
Then there's the pinwheel (didn't usually work out).
I used to like the Thol DN (something like 15 phaser 1s) with a neo thol cruiser or two with web casters, and a couple of light cruisers and maybe a couple PCs(frigate) to use up extra BPV. This fleet was nearly undefeatable.
I'm sure I've missed stuff but that's the basic rundown.
Oh yeah, the phaser arcs... LF+L and RF+R... stay off the centerline!
You could fly it like a Hydran Dragoon running away zig-zag style and firing full loads of phasers off each flank.
I liked flying Thols a lot, until I got too good with them, then it was no fun for my opponents. (Dontcha love my modesty?)
Edit: oh right, snares... I'm not 100% but I think the idea was they could drop a hex or two of unanchored web like a mine, great for evading seekers or just running away, I don't think I used them much as I usually devastated and demoralised the enemy on the first pass!
Think of web as portable terrain with benefits.