Thx for the encouragement Bonk, I have no doubt your hard work and suggestions will make its way into the project.
Was thinking initially, more econ oriented....start early--dd's....mish's award minimal pts...ships are expensive (stripped down ship list but enough uberness to make it worth some application of raw grind time and hopefully some measure of pride/ and ownership of something valueble not to through away and buy another one...supplies less expensive...large number of mishies required to flip hexes...something like that....still trying to work out some of the conceptials and not totally rip off other ideas.
Long term goal, if my limited skills and enthusiasm (or what ever skills i can beg/borrow/steal/extort/ect, to bring to the table, a functional and dream feature rich web based front end to the server including a webmap to allow a multi-faceted campaign...diplomacy-trade-internal development of resources to name a few things on the wish list.