I had to make some changes to the windows...what I discovered was, if I went with the size of the windows, the ship would be far too small. I want it to be a bit bigger than the original D-7.
And in keeping with the original's style, it had two rows of windows anyway, so here are the changes I made, as well as some small nose texture tweaks around the torp launcher.
Another few notes...though this pic doesnt show it, I really hated the mirrored windows and decided to fix it. Now the port side has a different map for the windows, so the lit pattern is different, which makes the ship look much better.
Also, in case I didnt indicate it before the ship sits at about 5000 polys, using 2048 textures....two sets of three (diffuse, glow, specular) and one small map for the nacelle strut. So a total of 9 maps overall.
My current ceiling for polys is about 7500. I have also changed the base color of the polys textured by map set 1 as green, map set 2 as blue and map set 3 as red. That way it will be easy to see which set covers which polys, if someone wants to know. Each diffuse map will have a color block on it matched to the base color of the polys so it is easy to match them up.
My question to you guys is....does base color of the polys really matter? I expect it wouldnt, but I just wanted to be sure.