Topic: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...Need your help  (Read 37268 times)

0 Members and 4 Guests are viewing this topic.

Offline Fedman NCC-3758

  • Brother Federico the Feducator & Lord High Mokus
  • Rear Admiral
  • *
  • Posts: 23054
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/8
« Reply #20 on: April 08, 2008, 08:35:13 pm »



                          :rwoot:



The Star Spangled Banner bring hither,
 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/8
« Reply #21 on: April 08, 2008, 08:45:38 pm »
You've gotten way better at texturing.
I am curious as to what method you use to ensure uniform thickness between panels. Do you eyeball it?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/8
« Reply #22 on: April 09, 2008, 06:08:20 am »
Eyeball and copy cloning. Most of the detail is hand done, though I do use the topography tool to raise panels up when I start in some places.

Generally, I use pictures of engines, machinery, current ships (studio models), as well as my own concepts, finished models and such to make the texture set.

When I do an area, this is how i begin. I start with a base color, a few points off from an area around the area im doing...panels rarely match in color, and the ever so slight patchwork coloring adds to the realism. I then use the lasso and normal box selection tool to select my desired panels, increase the brightness of the color about 10 points and delete, creating the panel base. I do it again for a third stage panel if I want one.

Next is either adding shadow and highlight myself (15 points lower and higher for the lines, one thick) or the topography tool. Now I use the multi-tool set to lightness down, with different sizes and densities to add shadowing, concentrating on the base area and edges of the panels.

When shadows are applied, I then add lines. I use colors about 10 points lighter or darker than the surrounding panel to create the line details on the panels, having the lines get stronger or weaker in certain areas (due to lightness variations from the lightness tool) which again adds to realism. Finally comes the little light specs on the edges of the panels...not a very good weathering method, but at least its something.

I still have a long way to go though lol.  Here's a pic of how the ship looks at the moment.
Never let your ego think or act for you..........me.


Offline AsYlUm

  • Follow the white rabbit
  • Lt. Junior Grade
  • *
  • Posts: 180
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/8
« Reply #23 on: April 09, 2008, 10:07:31 am »
That is truely top drawer stuff.. great work.  ;)

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline Norsehound

  • Lt.
  • *
  • Posts: 578
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/8
« Reply #24 on: April 14, 2008, 02:42:49 pm »
Looking great Raven.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #25 on: April 15, 2008, 03:14:47 pm »
Well, this topic was deleted at BCC, so I guess ill be posting all my updates here.

Here is the latest on progress.
Never let your ego think or act for you..........me.


Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #26 on: April 16, 2008, 12:46:36 am »
hey, I don't know if its to late, but you think you could pull the naccel struts down a bit so that the naccels are below the bridge bulb?  I think it would help make it look a lil less boxy imho.  Outside of that looks good
Rob

"Elige Sortem Tuam"

Offline jericho

  • Lt. Junior Grade
  • *
  • Posts: 36
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #27 on: April 16, 2008, 03:47:41 am »
Very realistic looking, are you giving specular maps aswell?


Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #28 on: April 16, 2008, 05:07:02 am »
I could try pulling them down and see how it effects the textures.

Im going to do speculars, im just not so good at them. Right now I have a Diffuse and Glow map in place. Usually I just do a negative image, greyscale, and then increase contrast, but lately that hasnt looked right.
Never let your ego think or act for you..........me.


Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #29 on: April 16, 2008, 09:59:11 am »
I could try pulling them down and see how it effects the textures.

Im going to do speculars, im just not so good at them. Right now I have a Diffuse and Glow map in place. Usually I just do a negative image, greyscale, and then increase contrast, but lately that hasnt looked right.

lol, ya thats not exactly a spec map (at least not the way i've heard of doing it).  I usually grayscale the image in photoshop, then use equalize, then undo it to use the fade command (i think thats right), which basically lets you control how much you want the last command to appear in the image (ie you can do different blends and stuff, basically it overlays the last effect on top of the current image with opacity options and the like)  From there i play with the brightness/contrast and the levels a bit until i get what i like (and try to remember the numbers so i can repeat it through the project)
Rob

"Elige Sortem Tuam"

Offline Roychipoqua_Mace

  • Lt.
  • *
  • Posts: 786
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #30 on: April 16, 2008, 10:21:55 am »
This is truly a beauty. Good work! I look forward to replacing the stock K-XCA with this E7.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #31 on: April 16, 2008, 10:23:05 am »
Actually, I never thought of equalize...PSP has that option as well. I used it to make a temp map, it is a bit bright, but I ran a render with my latest work so you can see the effect.

Here is my progress. Let me know what you think sofar.
Never let your ego think or act for you..........me.


Offline Rogue NineCH

  • Rogue Starship Captain
  • Lt. Junior Grade
  • *
  • Posts: 166
  • Gender: Male
    • Rogue Shipyards
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #32 on: April 16, 2008, 10:59:05 am »
This ship is looking incredible, keep up the great work.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #33 on: April 16, 2008, 11:52:24 am »
Thanks...but how do the speculars look? Too strong?

Im working on the neck at the moment, ive been avoiding the aft lateral wing because im not sure what I want to do with it yet.
Never let your ego think or act for you..........me.


Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #34 on: April 16, 2008, 01:08:16 pm »
Fallen...is modelsplease still around? Im going to need him to convert this to Mod format. Id also like to talk to him about hardpoints...might be a good idea for me to put them in so converters know where the weapons and systems are.
Never let your ego think or act for you..........me.


Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #35 on: April 16, 2008, 04:30:01 pm »
Looks great , Raven. I really like the command pod design. I didn't realize that the scale was going to be such a large ship. I'm  judging from the wee size of the windows on the command pod. Personally I'd rather see it smaller. Looks great though.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #36 on: April 16, 2008, 06:58:58 pm »
Looks great , Raven. I really like the command pod design. I didn't realize that the scale was going to be such a large ship. I'm  judging from the wee size of the windows on the command pod. Personally I'd rather see it smaller. Looks great though.

Right now the windows are just placecards. Once I finish the textures, im going to size her against an old D-7 (shes going to be slightly larger than a D-7, but around the same class of ship), figure out her exact length, get the deck height from the length ratio, and then do the windows proper. I just put them in as dressing for now.

Never let your ego think or act for you..........me.


Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #37 on: April 16, 2008, 07:53:35 pm »
Looks great , Raven. I really like the command pod design. I didn't realize that the scale was going to be such a large ship. I'm  judging from the wee size of the windows on the command pod. Personally I'd rather see it smaller. Looks great though.

Right now the windows are just placecards. Once I finish the textures, im going to size her against an old D-7 (shes going to be slightly larger than a D-7, but around the same class of ship), figure out her exact length, get the deck height from the length ratio, and then do the windows proper. I just put them in as dressing for now.



Glad to hear that. I was hoping for something that'd be usefull as a C7 BCH in SFC.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Fedman NCC-3758

  • Brother Federico the Feducator & Lord High Mokus
  • Rear Admiral
  • *
  • Posts: 23054
  • Gender: Male
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #38 on: April 16, 2008, 08:09:11 pm »

Given the size of the windows, what would be the overall length of this ship?

The Sovereign is over 700 meters.   This would appear to be around 900.





The Star Spangled Banner bring hither,
 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...update 4/15
« Reply #39 on: April 17, 2008, 01:44:03 am »

Given the size of the windows, what would be the overall length of this ship?

The Sovereign is over 700 meters.   This would appear to be around 900.






Actually, shes around 230 meters or so. The windows are just placecards. I will resize them to proper size once the textures are completed and I determine the proper scale.
Never let your ego think or act for you..........me.