Before the short background...I started on some of the ships ive completed, and realized that I needed to start with something easier to get back into the texture mode. So I picked up my D-7 Ktinga replacement, the E-7 quv 'lw. I can do the textures on this mesh with much more ease than my other meshes.
Ok...this is the replacement for the aging but reliable D-7 class. The ship is around the same size, about the same menuverability and has a similar crew compliment. That is where the similarities end. This vessel is faster (though the same speed at impulse, much faster at warp), has more armor, more weaponry and stronger shields than its predecessor. Overall a marked improvement.
This vessel has a single torp launcher aft and fore, 4 medium long range disruptor cannons (ventral wing pods), 4 fore and 2 aft short range light disruptor cannons, and 10 very short range defensive disruptors located in key positions on the hull, mainly used to defend against drones and torpedoes.
The ship has 2 hangars, one aft that contains one small drop ship and 3 fighters, and one just to the rear of the ventral crew module with 4 shuttles. Like the D-7, this ship can carry up to 200 ground troops.
The vessels main strength over its predecessor is the addition of extra armor plating without reducing impulse speed and the 4 long range medium disruptor cannons, making the ship much more effective against capital ships. The cannons have a slow firing rate however, so the ship still has to rely on hit and run tactics to stand up against ships outside of its class. The D-7s weakness on its ventral rear hull has been eliminated.
Ok, this mesh is currently in the texture process. Working on it over at BCC, thought I would get some feedback here as well. I think im going to go with a mix of the original D-7 from the movies, the Q1 and the Vorcha/Neghvar, leaning more toward the old D-7. Since im better at more modern Klingon textures, this might be a tough one.
Sofar im not real happy with the result, but that could be because I dont like the TMP pattern. Or it could be that I stink lol. They look a bit cartoony to me, Let me know what you think sofar. The first pics are of the clean mesh, then the current texture progress.