Well.. all you really need is to get the server kit build 37, and then change the
ServersSetup.gf
using Notepad to read
Name="ServerSetup"
[Settings]
SingleThreaded = 0
CreateCentralSwitch = 1
CampaignFile = "Campaign 1.mct"
SinglePlayer = 0
[CentralSwitchSetup]
Listen = 1
CentralSwitchPort = 27100
CentralSwitchAddress="thor.xenocorp.net"
[WONDirectoryServer]
ServerPath = "/StarFleetCommand2/Game/Release"
//ServerPath = "/StarFleetCommand2/Game/Beta"
//ServerPath = "/StarFleetCommand2/Game/Dev"
[WONDirectoryServer/Addresses]
0="client.sfc.dynaverse.net:15101"
1="client.dynaverse.net:15101"
2="sfc2.directory.stasis.ca:15101"
[Launch]
Database = 1
ClockServer = 1
DataServer = 1
EconomyServer = 1
ShipServer = 1
MapServer = 1
MissionMatcherServer = 1
NewsServer = 1
ChatServer = 1
CharacterServer = 1
NotifyServer = 1
MessengerServer = 1
SecurityServer = 1
InfoServer = 1
Once you do that, the server can go online in flatfile.. to run it is SQL go to this thread
http://www.dynaverse.net/forum/index.php/topic,163361953.0.htmlAfter that, you can easily mod the shiplist, add scripts and adjust the server *.gf files .. a guide is located
http://www3.telus.net/NuclearWessels/sfc/mods.htmland
http://www.dynaverse.net/forum/index.php/topic,163373740.msg1122790888.html#msg1122790888also more developments are taking place in the Dynaverse II section of these forums...