Well that's interesting. I'm not sure fixing the Taldren script issues would be considered "minor changes" considering the problems I know the scripters around here have had getting things to report and function correctly. But then again, they were always hampered by working in an already modded environment, trying to match what the players and server admins wanted from missions and shiplists. No one ever just tried to fix what we had and see how it worked in a stock environment before moving ahead. It was always just "lets move ahead!"
Some of the fixes are just making the PP payout more commensurate with the work being done or where missions appear. Many missions were deleted from the mission pool servers used because they didn't work like we wanted at the time. For example:
Deep Space Encounter only shows up in your own space and gives 250 PP no matter if your odds are 1v1, 1v2, 1v3, 2v2, 2v3, or 3v3 (in whatever enemy/ally combo's there are). This mission should show up in any hex (being a general combat mission) and scale payouts appropriate to the odds and ship classes faced. DV should be affected by it.
Others, like Recharge at Spacedock, are just broken and need to be fixed/rewritten. Some need to have the DV shift activated on them. There are a ton of other small and large tweaks to be done that I can't even remember anymore. I have to go through all the stock missions again and record what I find.
IMO all missions that require any type of combat should affect DV. After all, you are adding to the safety and security of your space or degrading someone else's. Missions that don't should be modified to make a task or puzzle worth the time in PP to give the player a reason to not be in a combat situation.
Well, thanks for the info. I'm sure I'll have other questions if my friend thinks he wants to do this.