In a FF.. you don't run full weapons.
You turn off 1 torp.. and move the phaser slider down 1/3 of the scale (that way you have 2/3 charge).. you set you power priorities and keep distance.. allow for long distance proxie shots and aim for same shield each time.. keep ECM at 1 so as to shift damage from the enemy.. keep speed at 21 or more.. make the Dread waste all it's power on movement (the FF only uses .32 power to move.. a Dread uses 1.5 to 1.75 power to move) so getting a Dread moving at speed 24 would take 1.5*24= 36 power most Dreads only have 55 to 60 power, so over half of it's power is used in movement...
Using ECM and staying outside range 15 using proxies and focusing on 1 shield.. you make the Dread waste firepower .. their torps will miss with a Defensive shift of 1 about 70% of the time.. while you will hit 80% of the time.. plasma torps you can easily outrun.
Using Eratic Manuvers will help a great deal when moving in for a shot (instant shift of 2 plus your ECM rating) and turning it off just before your strike.. or if you are timing the enemy's shots, fire then engage EM while moving away to protect your back door.
Don't slug match a dread.. movement is key, distance is key, making the enemy waste energy by making it miss is key.. look at power requirements.. say you are against a Gorn Dread.. 2 plas R's, 2 Plas S's, a mirad of phasers.. If you can keep it moving at speed 24, it can only have enough power to charge phasers and 2 G torp plasma at a time or maybe 1 R torp.. keeping your ECM at a defensive shift of 1, the Dread's phasers are negligible at range 18 to 20 and you moving at speed 21 constantly, you can easily accelerate to speed 31 and go into a sharp bank and drag out a Plas R to where it hits for 0 to 1 damage or is dissipates all together... Even if the plas hists, it will hit through your ECM shift if you have Erratic Maneuvers turned on.. thus reducing damage,, plus phasers will reduce plasma power also..
like I stated.. It is how you use your ship, not the weapons that wins a battle.. taking out a Dread with an FF is not an easy battle but you can do it.. it takes a long time and a lot of patience.. you have to wear your enemy down and make it waste energy.. when a Dread is moving slow, it is the most dangerous.. the faster they move, the less power, the weaker the shields, the less weapons it can charge.. and so forth... but it also depends on how you manage your ship.. People like going in with all weapons OL'd and set on full charge..
Most ships in SFC can do that at speed 15.. that is fine.. but try to speed up when a R plas is coming at you at speed 36 when you are fully loaded on OL and trying to get to speed 31.. it won't happen..
But if you have 1 torp turned off, the other set for Proxie.. keeping speed 21 and turning Phaser slider down to the P in Capacitor, then you will have energy to charge all online weapons and keep your ECM at 1 with just a hint of shield reinforcement.
managing your shield reinforcement is important as well.. never reinforce all shields inless you are in close combat.. using distance runs, just reinforce the shield facing your enemy (this gives the maximum shield reinforcement protection vs having your power spread through 6 shields).. this wy when the enemy ship does hit through the shift variance, they will only damage drain the reinforcement from the shields and not actually damage the shield itself... once the engine recovers the reinforcement.. it is rinse and repeat...
Time your shots for After teh enemy fires.. they can't fire a recharging weapon.. this gives you time to shoot and move away since your power will default to weapon recharge and take away from ECM and Shields.. you keep yourself protected between your enemies shots...
Like I stated, it is not impossible.. it is difficult yes, but patients and tactics and staying calm and timing things correctly is all key.. People wanting a quick and fast battle are not interested in tactics.. they are interested in cheese...
People moving in for a quick kill are the ones who will usually lose in a PVP battle since they know nothing on how to manage their ship correctly....
On the D2, I have used a Battle Tug and beat a Romulan X ship without moving faster than 18 speed (battle Tug max speed).. all because of tactics.. I was severely messed up and only has about 15% hull left at end of battle, but the Rom blew up, not me..
The reason I won was because the Rom player wanted a quick kill and moved in close to get maximum damage from the plasma, instead of keeping range and letting plasma wear me down...
I OL'd my weapons and turned my attention to ECM / ECCM .. I kept a full supply of WW's in my bay and 1 Suicide shuttle.. he would come in to range 6 and fire and turn off , bring him to a min range of 3.5 K to me.. I ww, then HET to the Rom and fire OL's into his rear shield at range 5.8, then pick his internals off with phasers at ranges 8 to 14.. eventually, his engines were down to where he was moving speed 14 and charging plasma.. all this did was make my Photons more accurate and Phasers more deadly due to closer range.. then I was the one chasing him with and he had a down rear shield.. I could stay range 7 all day long and just whittle him away with normal torps..
It is not weapons that win a match because he clearly had me out gunned with the X Plas and PH X's.. but his lack of knowledge of how to use those weapons effectively and how to manage his ship and which tactics to use against the enemy, he lost.. On his first pass, I WW his plasma.. he unloaded 2 of his 4 torps, I HET'd and hit him with 4 OL's Photons through the rear shield, followed up by an attack probe and then 6 PH 1's through the downed shield.. on his first pass, I lost 40% of my front shield but the shield held, the WW took the Plasmas, and I busted his rear shield, took away approx 15 to 20 power from his ship, internals and H&R teams took out 3 of his plasma and 2 of his PH X's ..
This is just his first pass..
He was sloppy with his ship relying on his weapons instead of tactics... As I stated Tactics wins the battles, not weapons..
we slugged it out for a while until he was crippled..
I finished him as he did a desperation move to come in with his last plasma.. I had 1 Suicide shuttle on board and his shields were gone.. he was moving speed 9 and I was crippled and moving speed 5.. I had 2 torps and 3 phasers left and 1 SS shuttle.. I launched the suicide as he passed over me.. I ate his plasma, but he blew up running into the suicide shuttle..
I had to spend almost 1855 PP in repairs to my ship plus reload my ship in the space dock.. but a little Battle Tug, which is usually cannon fodder took out the Rom X heavy Cruiser..
the other player used no tactics and was over confident.. 2 things that will kill you every time...
beating a Dread AI is tough but not hard.. you just have to develop your tactics accordingly..