Wow, time rolls on. He did well though, definitely a significant contributor to gaming culture.
These days, pen-and-paper role-playing games have largely been supplanted by online computer games. Dungeons & Dragons itself has been translated into electronic games, including Dungeons & Dragons Online. Mr. Gygax recognized the shift, but he never fully approved. To him, all of the graphics of a computer dulled what he considered one of the major human faculties: the imagination.
“There is no intimacy; it’s not live,” he said of online games. “It’s being translated through a computer, and your imagination is not there the same way it is when you’re actually together with a group of people. It reminds me of one time where I saw some children talking about whether they liked radio or television, and I asked one little boy why he preferred radio, and he said, ‘Because the pictures are so much better.’ ”
My kind of guy. He's absolutely right. Even when it comes down to SFB/SFC. What he neglects to recognise in those comments however (biased I suppose, by the pure RPG background) is that computerised on-line versions of old board games allow people to enjoy those old games in much less time and regardless of distance, where it would otherwise not be possible.
A good SFB fleet battle took many hours to resolve. One had to set aside a whole day, sometimes a second. With SFC one could resolve battles in minutes instead of hours retaining much of the tactical and strategic gameplay value. (and from thousands of miles away - a real boon to smaller gaming communities like SFB)
The same thing does not apply so much to D&D I guess, as it does not stand to gain nearly as much from automation as SFB. In either case, the computer versions of each game are a substitute and not a replacement for tabletop gaming in my opinion.
Anyway, I enjoyed Gary's work as a youth, I'm glad he was here with us.