Topic: ship or mod behaviour  (Read 2683 times)

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Offline Don Karnage

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ship or mod behaviour
« on: February 24, 2008, 02:30:06 pm »
as you can see the ship/mod is behaving a way that i was wonder if anyone else experience that.

also the enemy ship get out of the sector but never warp out, I'm closer to the boarder and yet i warp out and its a bit annoying wen you follow them.


Offline Centurus

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Re: ship or mod behaviour
« Reply #1 on: February 24, 2008, 09:26:13 pm »
Gee, I wonder who made that Connie kitbash.   ::)

As for the ships flipping over like that in mission, I've had that happen many many times.  Just ignore it.

The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Don Karnage

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Re: ship or mod behaviour
« Reply #2 on: February 24, 2008, 10:07:38 pm »
well not you :)

its a WZ original, anubis class  8)

Offline Centurus

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Re: ship or mod behaviour
« Reply #3 on: February 25, 2008, 01:23:54 am »
well not you :)

its a WZ original, anubis class  8)


You so sure?  Check the readme files. 

EDIT:

Also, check out the download page.

http://starfleetcommand3.filefront.com/file/USS_Anubis;47174

P.S.

I used to be Daihak.

The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Don Karnage

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Re: ship or mod behaviour
« Reply #4 on: February 25, 2008, 05:59:34 am »
well since you change you're name or did not use the same name and WZ name was at the end i taught it was his creation  ;D

Lost Era Refit, Constitution-Class - U.S.S. Anubis

Ship Name: U.S.S. Anubis - Lost Era Constitution Refit

Ship Class: Heavy Cruiser

Race: Federation

Date Completed: 08/27/2005

The ship comes pre-loaded with the NX registries, but also comes with NCC registries.


Original models and textures done by Wicked Zombie45 of Demon Renegade Studios.

http://www.universeatwar.org/drs/   Contact: wickedzombie45@aol.com

Kitbash of model, story background, ship registries, retexture work, rehardpointing, spec creation done by( F9thDaihak).  contact: Golden_Centurion@hotmail.com

Bussard textures done and used with permission by Fallen_Warrior of OutaLance Shipyards.

In constructing this ship, I used the LN_68 nacelles with different textures, and attached a warp joint to them.  I used the secondary hull of the Refit_Constitution by Wicked Zombie,
and the saucer off the Warlock also made by Wicked Zombie. 


Kitbash done and released with permission from Wicked Zombie45.


Please refer to original ReadMe file for additional information.  All conditions concerning the use and distribution of this ship are subject to the original author's guidelines.

Endnotes:

This ship was intended for use in a patched, unmodded version of SFC3, and has only been tested with the 534b patch.

I personally have no problems with this ship being converted to other versions of SFC, or even other games, but you must seek the approval of Wicked Zombie45 before such attempts are made.

If this ship is to be converted, this readme is to be included in its unaltered state, along with the readme for the original model/s, also in their unaltered state.

Offline Pestalence_XC

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Re: ship or mod behaviour
« Reply #5 on: February 25, 2008, 04:37:27 pm »
Um.. on the connie above..

If the viewports on the secondary hull allows you to see inside the ship and there are people standing on the back wall.. then the ship was made by Pneumatic 81 who works for MadDog imaging which did some CGI for Trek movies and also many Trek based games (Dominion Wars and Bridge Commander comes to mind).

Pneumatic 81 and Atrahasis published the model in the Dynaverse 2 High Resolution model package which is currently available in the OP Enhancement Package.. and is also included in many mods...

Wicked Zombie's version is quire similar, but the Botanical Garden windows are painted and not transparent..

there have also been many retextures of Pneumatic 81's ship and I know Wicked Zombie was one who did a retexture of it.

However Pneumatic 81 did not make it from a kitbash.. he designed it from scratch in 3D Studio Max and based it off the CGI Enhanced version of the Enterprise from The Motion Picture and Star Trek II The Wrath of Kahn.

You can do a forum search for the appropriate links.

If the readme File does not state that the Model is a kitbash from Pneumatic 81's original model, or is a retexture of Pneumatic 81's ship.. then someone is using it without following the expressed permissions that he gave when it was released.

The ship above , upon blowing it up in Paintshop Pro X2, it does seem to me that it is Pneumatic 81's ship.. the Botanical Garder windows are transparent and you can see inside to the garden.. that is Pneumatic 81's signature on the ship... He did that so some people could be on the back wall of the ship.. mainly friends.. but R2D2 and C3P0 should be on the back wall as well.. Use your camera control and zoom in on the ship and turn the game camera until you can see in the window, look at back wall and see if they are there.

« Last Edit: February 25, 2008, 05:12:30 pm by Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: ship or mod behaviour
« Reply #6 on: February 25, 2008, 04:47:26 pm »
as you can see the ship/mod is behaving a way that i was wonder if anyone else experience that.

also the enemy ship get out of the sector but never warp out, I'm closer to the boarder and yet i warp out and its a bit annoying wen you follow them.




The ship is acting like that because someone edited the Shiplist.txt.file to give it a turn ratio of a fighter or a frig.

You need to use ship edit and check the turn ratio settings and set it back to a Heavy Cruiser.

Another possibility is that the game was patched while the Anti-Virus was active.. You have to install game and patch with Anti-Virus turned OFF.

Next possibility is that the game is being launched from the wrong EXE file.. You must launch the game from the StarfleetOP.exe Using the shortcut that points to SFCOP.exe will cause game errors.. the SFCOP.EXE file is BUGGERED BADLY and was never fixed.. Taldren only patched the game engine directly which is the StarfleetOP.exe file.
« Last Edit: February 25, 2008, 05:18:13 pm by Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Panzergranate

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Re: ship or mod behaviour
« Reply #7 on: February 25, 2008, 05:04:39 pm »
More importantly, if on the ship when it is rolling, make sure that you're not taking a dump in the toilet!! ;D

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Don Karnage

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Re: ship or mod behaviour
« Reply #8 on: February 25, 2008, 05:24:40 pm »
Um.. on the connie above..

If the viewports on the secondary hull allows you to see inside the ship and there are people standing on the back wall.. then the ship was made by Pneumatic 81 who works for MadDog imaging which did some CGI for Trek movies and also many Trek based games (Dominion Wars and Bridge Commander comes to mind).

Pneumatic 81 and Atrahasis published the model in the Dynaverse 2 High Resolution model package which is currently available in the OP Enhancement Package.. and is also included in many mods...

Wicked Zombie's version is quire similar, but the Botanical Garden windows are painted and not transparent..

there have also been many retextures of Pneumatic 81's ship and I know Wicked Zombie was one who did a retexture of it.

However Pneumatic 81 did not make it from a kitbash.. he designed it from scratch in 3D Studio Max and based it off the CGI Enhanced version of the Enterprise from The Motion Picture and Star Trek II The Wrath of Kahn.

You can do a forum search for the appropriate links.

If the readme File does not state that the Model is a kitbash from Pneumatic 81's original model, or is a retexture of Pneumatic 81's ship.. then someone is using it without following the expressed permissions that he gave when it was released.

The ship above , upon blowing it up in Paintshop Pro X2, it does seem to me that it is Pneumatic 81's ship.. the Botanical Garder windows are transparent and you can see inside to the garden.. that is Pneumatic 81's signature on the ship... He did that so some people could be on the back wall of the ship.. mainly friends.. but R2D2 and C3P0 should be on the back wall as well.. Use your camera control and zoom in on the ship and turn the game camera until you can see in the window, look at back wall and see if they are there.



its a kitbash made from WZ ships, the windows are painted on the hull, and the readme  said so.

Offline Centurus

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Re: ship or mod behaviour
« Reply #9 on: February 25, 2008, 11:31:03 pm »
More importantly, if on the ship when it is rolling, make sure that you're not taking a dump in the toilet!! ;D



Only if the artifical gravity is damaged. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Centurus

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Re: ship or mod behaviour
« Reply #10 on: February 25, 2008, 11:33:15 pm »
as you can see the ship/mod is behaving a way that i was wonder if anyone else experience that.

also the enemy ship get out of the sector but never warp out, I'm closer to the boarder and yet i warp out and its a bit annoying wen you follow them.




The ship is acting like that because someone edited the Shiplist.txt.file to give it a turn ratio of a fighter or a frig.

You need to use ship edit and check the turn ratio settings and set it back to a Heavy Cruiser.

Another possibility is that the game was patched while the Anti-Virus was active.. You have to install game and patch with Anti-Virus turned OFF.

Next possibility is that the game is being launched from the wrong EXE file.. You must launch the game from the StarfleetOP.exe Using the shortcut that points to SFCOP.exe will cause game errors.. the SFCOP.EXE file is BUGGERED BADLY and was never fixed.. Taldren only patched the game engine directly which is the StarfleetOP.exe file.


Actually, it could also be due to lag.  I've had it happen to me a few times both in single player and multiplayer, and I can only play the game using the StarfleetOP.exe.  Sometimes when my game gets some lag, and then suddenly catches up, and I'm in the middle of turning my ship, sometimes the ship will flip upside down and do a complete 360 roll. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Dizzy

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Re: ship or mod behaviour
« Reply #11 on: February 26, 2008, 02:52:31 am »
I can see why you have so many 360` Fed Ph1 arcs. With that ship rolling and spinning like it does, dont u think you should widen the arcs for the photons too? hehe