The main reason for the STL being uber on GSA and not on the D2 is supplies. You can hang a lot longer with that ship with 25 spares and out maneuver it by getting it into an old style dogfighting tight turn. Once you get to the side of it you never let it get you into the Mauler arc again.
That and carriers always played more of a role in D2. it makes sense, D2 is a war simulation and GSA is an arena.
I'll address Corby's post later but I agree.
Actually in terms of imbalance I would rank Mauler ships as 3rd on my list of problems....(in "arena" play")
1. Tugs. Already explained.
2. War Destroyers (many have 6 transporter, great power curves, heavy weapons that exceed many Light Cruisers, too many fighters...how can TEN fighters fit on a destroyer hull?)
3. Maulers. Mostly in Team play.
4. Escorts. This problem (once cited in EAW) has almost gone away mostly due to the emergence of the other three classes of ships.
SHips that no one flies...
Monitors...
What are these things? Slow and useless I would say. Lol. Prob not used in the Dverse that much either far as I know. Any server ever feature or even offer monitors? Also they are badly misnamed...Mono mean one...ONE WEAPON...yet these ships are bristling with all kinds. Lol.
Of the XSHIPS the
X Cruisers..imbalanced favoring direct fire races...the most balanced ship is the Kling XCA. The Fed XCA should only have 4 Heavy Photes if we base our concept of "balance" with the Kling ships.
X Lights are actually very well done except for Hydran XDV...but it plays at higher BPV than most so really NOT. An ADV 190-215 game can be a good BPV to play.
X Frigates are broken due to the Hydran Frigates having 4 G2's.
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Concerning Corbomites post....
Well in 1v1 most Mauler's are not a problem. Only the STL can Solo and maybe the ROM FHF? (I can't remember the Hull Designator but it has 2 S torps and the mauler HC). The others are mostly death traps in 1 v 1 play. I have defeated an STL 1v1 with the ROM KHK rather handily but I still took some damage. The Gorn DNL/DFL is also well suited to battling the Lyran STL 1v1. The Hydran LGE is a great SHIP to run up against the STL and gnerally speaking all maulers have serious problems with fighters.
But in team play those tactics you mention are a throw of the dice. A good mauler wing will not let you outmanuever his mauler. They will chase with the wing in the lead and do a variation of the old Hydran "Grab and GO"...lead ship grabs you at whatever cost(either delivers a range 3 shot) while the follow on ship delivers the coup de grace range ZERO with fusion on suicide etc. Your wing either HETS around and tries to hit whatever ship you hit or you lose the match.
But instead of a Hydran its a Mauler and instead of suicide overloads the weapon can't be destroyed, doesn't need to get below range 5 to deliver its maximum damage, and is far more resistant to ECm than fusion.
Or the Mauler with just hunker down for a time until it runs out of weasels (or if ROM even that doesn't matter) while the wing or wings circle about and use it as a base.
In most 2v2 and even morso 3v3 Mauler generally dominate the tactics. Ships of the line become "{Mauler escorts" and I do not think thats what was intended when they were designed.
We try to limit 1 mauler per side and usually when one team uses it consistently the other team starts using fighters...etc. Things start to escalate.
So yes in this context the Mauler is imblanced.