Topic: "SFCIII Editor" utility WIP  (Read 64579 times)

0 Members and 2 Guests are viewing this topic.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8503
  • Gender: Male
Re: "Specs Creator" utility WIP
« Reply #20 on: June 01, 2008, 01:02:07 pm »
By adding a space behind the "=" to change "Energy =8.0" to "Energy = 8.0"

In the utility itself?
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #21 on: June 01, 2008, 02:05:18 pm »
No, in the WeaponItems.gf file...

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #22 on: June 01, 2008, 09:28:39 pm »
HA, fixed it... no manual fix needed...

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #23 on: June 02, 2008, 07:00:28 pm »
Yahoo!  She now reads the DefaultCore flawlessly...

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8503
  • Gender: Male
Re: "Specs Creator" utility WIP
« Reply #24 on: June 02, 2008, 07:30:26 pm »
 :singing: :singing: :drinkinsong: :drinkinsong: :rockinband: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Fedman NCC-3758

  • Brother Federico the Feducator & Lord High Mokus
  • Rear Admiral
  • *
  • Posts: 23054
  • Gender: Male
Re: Work on "Specs Creator" utility has begun...
« Reply #25 on: June 02, 2008, 07:41:15 pm »
Update: I've nearly completed the DefaultCore class. It will hold average stock settings for each class of ship in the game (i.e. FF, DD, CL, etc.) that you can switch between and work off of.

Setting of hp arcs will be via pressing image buttons and not imputing the values directly (too many errors could result).

Everything in the DefaultCore will be modifiable; however, in the DefaultLoadOut, officer skills will most likely not be addressable in the first release.

Pending: If I can work it, you will be able to open the .gf file and be able to manipulate the HP positions and be able to directly select one and set its weapon and arc. Or I'll just leave the HP position manipulating to D'deridex's fine hp editor... it's up in the air for now...


I've changed weapon arcs , DefaultCore and LoadOut specs with Word Pad for years with no problem.


However, I will be eagerly looking forward to your creation.   


The Star Spangled Banner bring hither,
 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8503
  • Gender: Male
Re: "Specs Creator" utility WIP
« Reply #26 on: June 02, 2008, 07:49:23 pm »
So have alot of us over the years, and pretty much all of us have been wanting a utility to make our modding easier, and thanks to Greenvalv, that day will soon come. 

:-D
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #27 on: June 04, 2008, 04:10:51 am »
*walks in*
 
Presenting, my experimentation of a stand-alone HP Placer (Mind you, only half-done)...
 
« Last Edit: June 16, 2008, 10:54:01 pm by Greenvalv »

Offline Fedman NCC-3758

  • Brother Federico the Feducator & Lord High Mokus
  • Rear Admiral
  • *
  • Posts: 23054
  • Gender: Male
Re: "Specs Creator" utility WIP
« Reply #28 on: June 04, 2008, 05:42:51 pm »


Looks great.


The Star Spangled Banner bring hither,
 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8503
  • Gender: Male
Re: "Specs Creator" utility WIP
« Reply #29 on: June 04, 2008, 08:16:38 pm »
*walks in*
 
Presenting, my experimentation of a stand-alone HP Placer (Mind you, only half-done)...
 



I just creamed my pants.  Where can I send you the bill?
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #30 on: June 04, 2008, 09:52:58 pm »
How about now:
 

 
She can now grab a .mod, look for the gf and image files and display accordingly... tomorrow, I shall attempt to get her to save custom positions without ruining the glows.  :point:
 
Note: heh, I still need to fix the TI's engine and impulse image icons... hehehe...
« Last Edit: June 16, 2008, 10:55:31 pm by Greenvalv »

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #31 on: June 09, 2008, 03:08:10 pm »
Made it purtier:
 

 
Needed to do that so as to have more of a gap between the spare hp's and the hp placement part.  Now, I can implement the save feature...
« Last Edit: June 16, 2008, 10:56:09 pm by Greenvalv »

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #32 on: June 09, 2008, 09:08:16 pm »
...
 
The GF file apparently has an odd format that MS Word picks up but Wordpad doesn't... every item is on a separate line, but in WordPad, everything is on the same line... for example...
 
in WordPad:
 
[Specularity] Power=64 Red=32 Green=32
 
in MS Word:
 
[Specularity]
Power=64
Red=32
Green=32

it's odd, and after I save something from my HP Placer, D'Deridex's hp placer is no longer able to read from it... any ideas?

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #33 on: June 09, 2008, 09:24:36 pm »
HAhahahahahahah... D'deridex cheated... his program's output just terminates the lines... each hp item appears on a new line even in WordPad...
 
VLPower1=424,128
VLPower2=424,165
VLPower3=424,201
VLBridge1=378,136
 
He must have found a loophole... Imma try this...
 
Edit:  Ha, it works...

Offline Fedman NCC-3758

  • Brother Federico the Feducator & Lord High Mokus
  • Rear Admiral
  • *
  • Posts: 23054
  • Gender: Male
Re: "Specs Creator" utility WIP
« Reply #34 on: June 09, 2008, 10:48:44 pm »



You da man.


The Star Spangled Banner bring hither,
 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #35 on: June 09, 2008, 11:16:09 pm »

Offline PigUp

  • Lt. Junior Grade
  • *
  • Posts: 24
Re: "Specs Creator" utility WIP
« Reply #36 on: June 12, 2008, 06:27:04 pm »
If the file extension part of the filename (.mod) is written in all caps the utility won't load it. Not a big deal, but you never know, it may lead to a clue to about something else.

And a big hello to everyone, I rediscovered two of the first SFC games I had laying around a few months back and haven't stopped playing since. I bought OP a while ago ($20 bucks on amazon... kind of over priced but it was definitely worth it). Just started to play SFC3 and I have been pleasantly surprised (found it real cheap at http://free-game-downloads.mosw.com/). Anyways, I am glad someone has the dedication for making this spec modifying utility for such a old game. SFC3's way of doing everything is vastly different than the others, very noob unfriendly. So again thanks for doing this Greenvalv  :notworthy:.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #37 on: June 12, 2008, 09:27:00 pm »
If the file extension part of the filename (.mod) is written in all caps the utility won't load it. Not a big deal, but you never know, it may lead to a clue to about something else.
hmmm..... I'll .toLowerCase() the whole darn pathname... MUAhAhAAhAhAha
 
Edit:  phail... sovereign.MOD does not have the same name as Sovereign.gf (the capital S)... *goes back to the drawing board*
 
Edit2: I believe I may see a screwballed way of coutering this...
 
Anyways, I am glad someone has the dedication for making this spec modifying utility for such a old game.
I made a vow to myself years ago to do this... and I never thought I'd have such fun doing it...  8)


« Last Edit: June 12, 2008, 09:58:37 pm by Greenvalv »

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #38 on: June 12, 2008, 11:12:14 pm »
Alrighty, screwballed works... thanks for pointing out that fatal error.  ;D
 
v0.9.5 Beta released: ftp://www.dynaverse.net/sfc3/Utilities/HP%20Placer%20v0.9.5.rar
 
Post any other bugs found in this thread...

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: "Specs Creator" utility WIP
« Reply #39 on: June 13, 2008, 10:22:09 pm »
Screwballed works again, she can now minimize without the HP's screwing up... of course, the weird approach I took eliminates the minimize button in the titlebar, but what the hey, it looks alright :P (You'd have to click the tab on the bottom taskbar to minimize/maximize) .
 
Unless anyone else can point out another problem, I think I can release version 1.0.  Post opinions, complaints, anything!
« Last Edit: June 13, 2008, 10:59:30 pm by Greenvalv »