I've been meaning to port some kthyla stuff with deep exploration but Haven't figured out exactly how to do it. I know I can do it because it works with mackies lwo files, I just gotta figure out exactly how to put stuff together. I dunno when I'll have time but if I manage it there will be a couple roms I'll put out...
thats easy to do but needs some time:
first step: throw the lws and lwo files of the high folder of the model into the models textures folder
2nd step: change the Deep Exploration lws import settings and mark the option "Break apart object by surface name" and than load the models def.lws with Deep Exploration
3rd step: delete all parts with a BROKEN in the name
4th step: export to 3ds or something else but with the option "visible objects only", into a new folder as it exports the texture there to
5th step: make the lightmaps for the textures and convert your exported model to SFC or anything else file-format
hope this helps