Topic: Modelors - have you read this post today?  (Read 1412 times)

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Offline FA Frey XC

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Modelors - have you read this post today?
« on: February 07, 2008, 08:35:01 am »
It's here:

http://www.dynaverse.net/forum/index.php/topic,163379286.0.html

Good information for you :)

Regards,
Vice President of Technology,
Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.


Offline Tus-XC

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Re: Modelors - have you read this post today?
« Reply #1 on: February 07, 2008, 08:54:01 am »
ahh yes... any way you  might be able to 'hint' at us at what things you intend to add so we can prep some of our releases for the upgrades? ;) (btw... you all wouldn't happen to have access to the .mod and have some smart peoples to make new import/export plugins for the newer versions of max...maybe even LW?)
Rob

"Elige Sortem Tuam"

Offline I, Mudd.

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Re: Modelors - have you read this post today?
« Reply #2 on: February 07, 2008, 10:18:16 am »
Indeed ... Tus makes a good point. I have things on the Drawing Board that I'd love to see take advantage of whatever tweaks you guys have in mind. And of course, if the mod file format could see an update to more recent versions of MAX, that'd be great too. Not necessarily in my interest, but a Lightwave plugin could be helpful to many.

Source code is brilliant, but how goes progress on sprites.q3? Mr. Fisher hinted at some really cool features that would really work to our advantage there as well, such as transparencies, specularity effects, and limited texture animation. (with these things alone, my current planetpack could really get a visual boost ... nevermind what you could do with starships ...) With both the SC and the q3 being moddable, it would really open up the game to pretty much whatever your taste may be ... whether TOS or TNG in the UI department, for example ... perhaps these features could be taken advantage of via the SC rather than the q3???

(Although I seriously doubt the mod file format would support it, looking into whether model animations might be possible could be worth while. But again, it probably won't work due to format limitations ...  just food for thought ...)

Adding specifically codded hardpoints/ Dummy Objects to models that handled certain features such as tractor beam emitters and shuttlecraft/fighter launch points would also really open up some possibilities, again, with planets in mind as well as bases and ships.

I'd also like to see a way to get rid of the yellow base color hard coded for phasers ... as it is, it's impossible to make real blue phasers ... how cool would it be to have a white or transparent base color which would allow for complete customization of the phaser section of FX1.bmp? The entire spectrum of colors could be used ... (nevermind a whole new bmp could be assigned to handle such a feature that would allow for further animated enhancement like the photon or plasma bmps ...)

Also can't help but hope that an EAW upgrade would work for online play in a Vista environment ... I miss blowing 'schtuff' up online ...

All in all ... Outstanding news! Glad to see confirmation!

Thanks,

JM.

Offline ModelsPlease

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Re: Modelors - have you read this post today?
« Reply #3 on: February 12, 2008, 10:24:11 am »
I know, like everyone else I have a list a mile long of changes I want to see made to the game, like I_Mudd, the weapons (or lack there of) is primary.....

Romulan:
Plasma Mortars
Pulse Disruptor Cannons
Romulan Plasma Torpedo
Myotronic Beam
Cohesive Fused Deuterium Irradiation Cannon / later revamped as the Theleron (sp?) weapon

Federation:
Phase cannon (ENT)
Photonic torpedo (ENT)
Quantum torps
Quantum Carrier Beam (Mega-Phaser)
Pulse Phaser Cannon
Ablative armor
Gravimetric torpedo
Transphasic torpedo

Borg:
Cutting Beams
Gravmetric Torpedo
Shield Inversion Beam
Photonic missile

Klingon:
Ion-Torpedoes
Ion-Cannon
Polaron Torpedoes
Particle cannons
Resonator cannons

Gorn:
Quantum Carrier Beam
Gravity Density Distortion Sphere
Gravitic Harmonic Resonator Cannon
Gorn plasma torpedo

Tholian:
Web cannon

Cardassian:
Metagenic weapon

Vulcan:
Pulse wave torpedo

General :
Era specific phasers/ disruptors

Tachyon Pulse - This weapon does moderate damage against a target. But its main use is to disable it's ability to tactical warp. It prevents a ship from running away in battle.

Just off the top of my head. Obviously don't know how much is possible but I can wish right?

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.