i think i remember that, but if he never release it for sfc he should do it, need more ship in sfc.
SFC ports of my models are mainly MP's job. I still don't know the full process, I suck at scalling...
Since you have the original source files for your ships, porting would be more direct.
Just have to make sure your lightmaps are on different texture maps than your textures, and save the main textures as 24 bit BMP files. Attach the lightmaps as you normally would. Scaling can be taken care of after the model has been ported.
What I normally do is take someone else's model that's more or less properly scaled, import into MAX 5 (or 3 or 4, depending on what you have), and then adjust the scale of my ship appropriately. Not the most accurate way, but certainly useful.
As for getting the ship INTO the game, that's another thing.