In the SFC 1 Klingon missions they have a sort of debris cloud made up of dead Klingons floating in space. There is even a UI for a body in the SFC 1 UI selection but I'm yet to figure out where they hid the body model.
The trouble with using N-PUCK, N-POD, etc. in FMSE is that it takes up a lot of individual model slots.
Waht is needed is just a single model, diameter of a damned big starbase or Borg Cube, made up of all the expected wreckage from a blown apart starship.
This would show up on Probe scans as N-DEBRIS (K-DEBIS, L-DEBRIS, etc.) in the FMSE plot storyline, and the player would have to decide whether it's smart to investigate it, shoot another Probe a bit nearer to it or some other course of action.
As for the N-PUCK, try using the XMN model with Explosion Value = 500, Sensors =1, Scanners = 1, Bridge =1 and 1 x DroA with one reload and you have a Kzinti Drone Mine.
Replace the DroA with a Tractor and 6 x APR and you have a captor mine. (Drone Mines can have tractors too but it is kind of cruel!!)
As you can figure, the "let's just blast it" solution to being tractored isn't very clever!!
And the nice thing is.... when hidden in dust clouds, asteroid belts or yet to be modelled debris clouds, they make for an undetectable until too late nasty surprise to the scenario player as they don't make red rings to give them away.
I was asked to add them into the shiplist in our LAN games here, by the Kzinti team, and after falling foul of the bloody things too many times, wished I hadn't agreed!!
All I can say, from a Klingon Player's point of view, is that they're a typical dishonourable sneaky feline device that only something as low as a Kzinti could concieve.