Questions have I, answers I seek, mmm-hmm, yes.
1. Does EAW support lightsources (rays, omni, light emitting models/textures, ect), and if so, can specular/UV maps be used when those sources are present? Also, does SFC3 support UV/Speculars?
2. Could EAW support custom soundtracks by inserting pointers (though pointers can be/are evil spaghetti mix) in mission scripts to .mp3 files in a designated folder?
3. Does EAW support model animations, or is the black hole's rotation simply scripted?
4. Does EAW support bumpmaps?
5. Just how much can the engine take in one model (and we're talking something along the lines of a landscape type deal) that has lots of texture animations and transparencies?
6. How many of these questions are redundant?
7. What would you like to see more of first, landscapes/scenery or ships?
8. How long would it take for a woodchuck to chuck the acting in the Star Wars prequels?
9. Ooh, what is that?
10. Will there be cake?
11. Are they still on that damn island? Gilligan would have gotten home by now.
12. DEAL or NO DEAL?