Topic: Questions regarding...stuff  (Read 1347 times)

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Offline AlchemistiD

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Questions regarding...stuff
« on: January 31, 2008, 11:57:55 pm »
Questions have I, answers I seek, mmm-hmm, yes.


1.  Does EAW support lightsources (rays, omni, light emitting models/textures, ect), and if so, can specular/UV maps be used when those sources are present?  Also, does SFC3 support UV/Speculars?
2.  Could EAW support custom soundtracks by inserting pointers (though pointers can be/are evil spaghetti mix) in mission scripts to .mp3 files in a designated folder?
3.  Does EAW support model animations, or is the black hole's rotation simply scripted?
4.  Does EAW support bumpmaps?
5.  Just how much can the engine take in one model (and we're talking something along the lines of a landscape type deal) that has lots of texture animations and transparencies?
6.  How many of these questions are redundant?
7.  What would you like to see more of first, landscapes/scenery or ships?
8.  How long would it take for a woodchuck to chuck the acting in the Star Wars prequels?
9.  Ooh, what is that?
10. Will there be cake?
11. Are they still on that damn island?  Gilligan would have gotten home by now.
12. DEAL or NO DEAL?

Offline FoaS_XC

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Re: Questions regarding...stuff
« Reply #1 on: February 01, 2008, 12:02:31 am »
10. Will there be cake?

The cake is a lie
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

intermech

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Re: Questions regarding...stuff
« Reply #2 on: February 01, 2008, 07:53:35 am »
Some of the answers, I think, can anyone confirm or update?

1.  Does EAW support lightsources (rays, omni, light emitting models/textures, ect), and if so, can specular/UV maps be used when those sources are present?  Also, does SFC3 support UV/Speculars? NO
3.  Does EAW support model animations, or is the black hole's rotation simply scripted? NO
4.  Does EAW support bumpmaps? NO (not technically, but in the past modellers have used a very dark version of a bumpmap style texture layed behind the light maps to give the appearance of relief.
5.  Just how much can the engine take in one model (and we're talking something along the lines of a landscape type deal) that has lots of texture animations and transparencies? No texture animations (except weapons), no transparencies in EAW.
6.  How many of these questions are redundant? 3
7.  What would you like to see more of first, landscapes/scenery or ships? Landscapes/scenery
9.  Ooh, what is that? It looks like candy but it'snot
10. Will there be cake? Furyofaseraph is right, it is a lie.
11. Are they still on that damn island? Gilligan would have gotten home by now. They left but ended up back on the island, see Rescue from Gilligan's Island ( http://en.wikipedia.org/wiki/Rescue_From_Gilligan's_Island ), then, again, don't see it.