Topic: static economy  (Read 4726 times)

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Offline marstone

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static economy
« on: January 25, 2008, 01:13:48 am »
When setting up a static economy, what is a good amount of econ to give each race?

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Offline NuclearWessels

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Re: static economy
« Reply #1 on: January 25, 2008, 06:36:27 am »

The raw numbers aren't as important as the relative weights of the different empire economies.

Shipyard production levels are based on what % of the total map economy each race holds, so it doesn't really matter if the global economy is 50, 5000, or 500000, as long as each race has a "fair" share.

If you want balanced production across the empires without news spam, then give each empire and cartel a similar but slightly different econ size (say all grouped within 10% of one another) and make sure the neutral map economy is about half that (since it gets counted on both the empire and cartel levels).

Diz has worked out a pretty good system, so be sure to pester him for advice.
(Everyone else should pester Diz just on principle  ;) )

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Offline marstone

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Re: static economy
« Reply #2 on: January 25, 2008, 06:48:20 am »
I was kind of wondering as from what I have gathered so far.  When economy is run and ships are built in the shipyards, it starts with the smallest ships and work its way up to the larger ships.  If your econ points run out before the bigger ships are built.  They do not get built.

Guess I will pester Dizzy and see what he knows.  I am diddling out a plasma race 4 powers map, and as I set up the protected economy areas was wondering how it all really works.
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Offline Dizzy

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Re: static economy
« Reply #3 on: January 25, 2008, 07:43:43 am »
Yikes, whre is that post I made on it. I'll get back to u. Bust atm.

Offline marstone

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Re: static economy
« Reply #4 on: January 27, 2008, 05:38:51 pm »
  Dizzy any luck yet, I found a reference to the post your talking about, but it is on the D2 admin area.  I'm not good anough to get access to that area (almost a year now on my request, well actually 6 months or so).  I given up on that part and have gone with the ask a crap load of questions format to learn.

  If you find it, please pass it along, thanks.  I am going to finish up my map with a best guess, then update when I hear from you. Thanks.

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Offline LindsayLohan

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Re: static economy
« Reply #5 on: January 30, 2008, 11:32:46 am »
I'll run an economy report soon and give you the empire rankings and econ guidlinhes. Then I'll attach a copy of the econ gf setting to match it. I think you can run with it from there.

Offline marstone

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Re: static economy
« Reply #6 on: February 01, 2008, 09:00:13 am »
Thanks, was hoping to have my map done by now, but I can patiently wait alittle longer, heck total time waiting of information has pushed half a year now, what is alittle longer.
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Offline marstone

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Re: static economy
« Reply #7 on: February 07, 2008, 07:23:04 am »
okay, well time to ask allitle more on this (still waiting for the first part).  In order not to have to much junk news, do I need to have all the pirate cartals on the map?  Or would only a few be alright?  :huh:
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Offline marstone

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Re: static economy
« Reply #8 on: February 17, 2008, 11:44:16 pm »
Just a bump to see if Dizzy (when ya get time) could pass along the info. 

Basicly what is the best way to set up the economy, the cartels, such stuff for the map.  My first attempt was very rough.  Thanks.
I know you have been sick, so will still patiently (well, not really patiently but I will wait) waiting

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Offline Pestalence_XC

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Re: static economy
« Reply #9 on: February 21, 2008, 02:22:16 am »
Ok.. you have to have all the cartels on the map.. on their proper level
 
All you have to have is their homeworld.. a simple economy.. and that is about it..

the other races.. it is best to put in a lot of trade routes.. a good economy.. make defense valuse on Homeworlds extremely high and a high economy for the race on it..

Use your judgement on how to balance out the economy..

on maps I have done.. I set economy on homeworlds around 80ish plus or minus up to 15 pts depending on race

empty space with an economy of 5 or 10, astroids an economy of 10 to 20, nebula an economy of 5 to 10, black hole an economy of 10 or 15.. planets between 25 to 45 based on range from homeworld, or 50 to 60 for planets in neutral territory.. this way you have something to work for..

all planets should have High DV values.. Homeworld DV value should be double a regular homeworld balue.. hexes with bases should be half DV of a regular planet.. and so on... but it takes trial and error to balance a map to your liking.. it is your map, so only you can decide what is right and what is wrong...

Hope that this helps a little

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Offline Dizzy

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Re: static economy
« Reply #10 on: February 21, 2008, 02:44:28 am »
These settings must be applied exactly as they are without modification unless you know precisely what it is you are doing. The map, the econ leves and the gf settings are all intwined. Make sure economy is put in 100 DV hexes in out of the way areas where they will not flip.

Economy gf:

    // This is the number of turns a ship will stay in the auction que before being removed
    MaximumAge               = 4

    // ??
    PlayerModifierStep            = 20

    // ??
    BuildBaseEconomicThreshold      = -20

    // How often bases try to get built
    BuildBaseFrequency            = 4

    // How healthy an empire has to be to try to build a big ship
    BuildBigShipEconomicThreshold   = -40

    // how often the computer tries to build big ships DN, BB, CV
    BuildBigShipFrequency         = 3

    // Number of times the AI will try to be placed in a home hex before being placed randomly
    NormalBuildTriesBeforeGiveUp   = 10


    // The cost multiplier for each difficulty setting
[Cost/Difficulty]
0   = 0.9
1   = 1.0
2   = 1.0

// This is the basic chance that a ship will be made by the empire
[Cost/Ship/Build]
Freighter         = 2.00
Frigate            = 0.01
Destroyer         = 0.02
LightCruiser      = 0.03
WarDestroyer      = 0.04
HeavyCruiser      = 0.05
NewHeavyCruiser      = 0.05
HeavyBattlecruiser   = 0.06
Carrier            = 0.07
Dreadnought         = 0.08
Battleship         = 0.7
BaseStation         = 0.2
BattleStation      = 0.3
StarBase         = 0.7
[/list]


Setup ur map econ as folows:

Empire Economies
================
          Federation:     4200
             Klingon:     4000
             Romulan:     4400
               Lyran:     4200
              Hydran:     4200
                Gorn:     4400
                 ISC:     4400
               Mirak:     4000
             Neutral:     4000
        Orion cartel:     4400
      Korgath cartel:     4200
        Prime cartel:     4200
   TigerHeart cartel:     4400
 BeastRaiders cartel:     4100
    Syndicate cartel:     4200
    Wyldefire cartel:     4100
      Camboro cartel:     4400

Max econ (for rank comparison): 4400
Ave econ (for shipyard costs):  4223

Go here and read this for more insight: http://www.dynaverse.net/forum/index.php/topic,163373740.msg1122790888.html#msg1122790888

Economic Ranks (0-5)
====================
Federation: 4.77273
Klingon: 5
Romulan: 4
Lyran: 4.77273
Hydran: 4.77273
Gorn: 4
ISC: 4
Mirak: 5
Orion cartel: 4
Korgath cartel: 3.77273
Prime cartel: 3.77273
TigerHeart cartel: 4
BeastRaiders cartel: 3.65909
Syndicate cartel: 3.77273
Wyldefire cartel: 3.65909
Camboro cartel: 4
Neutral: 4.54545

Running EDDBEDIT will reveal to you your current econ and empire rankings. With static econ, you probably will not get news spam, although we did have two cartels frustrate us on AOTK3. This was minor and was deemed too insignificant a problem to mess with. My suggestion would be to experiment with the cartel econs to step them in such a way so they dont spam your news. Also, the cartels are not weighted properly for base production. Only the empires are setup so they all get Starbases.

Remember that neutral space counts Economy TWICE.

Anything else?
« Last Edit: February 21, 2008, 06:30:37 pm by Dizzy »

Offline Dizzy

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Re: static economy
« Reply #11 on: February 21, 2008, 06:03:13 pm »
Ignore everything Pestalence says about economy. That's the old way we did it before we figured out how the shipyards and server kit react with econ and empire rankings.

Offline marstone

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Re: static economy
« Reply #12 on: February 22, 2008, 04:42:58 am »
for running limited races, do I need to have all the major races on the map somewhere, or can I leave some off and still be alright.

The cartels, one post said they all need to be on the map with a capital.  So would I just put the cartels I don't want to use off to the side on the map with a capital in the hex and forget them?
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Offline Dizzy

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Re: static economy
« Reply #13 on: February 22, 2008, 08:34:10 am »
Obviously you do not understand. Each race, all 17, need to be given static economy on the map as illustrated above that will not change hands.

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Re: static economy
« Reply #14 on: February 23, 2008, 01:51:28 am »
That was my main question about that so yes I was misunderstanding it.  Hmmmm, will need to make alittle of a change on my map, but it will work out.

Oh well, just alittle more time, was hoping to have my third test server up soon.  Then it is off to trying to get SQL running, oh-yea.
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Offline Dizzy

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Re: static economy
« Reply #15 on: February 23, 2008, 02:49:24 am »
It's like pulling teeth, man, lol. I hate maps.

Offline marstone

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Re: static economy
« Reply #16 on: February 24, 2008, 11:56:30 pm »
It's like pulling teeth, man, lol. I hate maps.

I'll agree, I am honing my programming skills and going to take a crack at a map maker program that's alittle more free form.  Going to be digging into how the map holds it's data.   It will be a nice summer project.
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Offline marstone

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Re: static economy
« Reply #17 on: February 25, 2008, 02:37:57 am »
A side question about maps.  The map editor does hex rows in jumps of 6's.  Do you think this is for a reason, or just a number that was come up with to help speed map making or something?
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Offline Dizzy

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Re: static economy
« Reply #18 on: February 25, 2008, 03:43:27 am »
eddbedit? bE SPECIFIC i HAVE NO IDEA WHAT UR TALKING ABOUT. oops caps

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Re: static economy
« Reply #19 on: February 25, 2008, 04:46:09 am »
eddbedit? bE SPECIFIC i HAVE NO IDEA WHAT UR TALKING ABOUT. oops caps

ooops sorry, Artifex.  I haven't tried eddbedit yet.  Just Artifex setting up new maps.  But when you pick the size of the map, it jumps by 6's. 
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