As for the actual model portrayed on individual player's coputers online or in a LAN game, it doesn't matter whever it is a stock SFC 1 ship or the actual correct SFB one that should be portrayed, only that the specs are the same.
This is incorrect...
If you have a ship model that you add to the game.. lets say Pneumatic 81's Star Destroyer from a Star Wars mod.. the model almost physicaly fills the screen.
MODELS ARE NOT TRANSMITTED OVER THE INTERNET WHEN PLAYING.. only you can see your model that you have in the game..
the other player see whatever model he has in game..
the cheat is this..
when you have say the custom model mentioned above in place of say the f-ca, then you see a star destroyer and opponent sees the TMP enterprise...
Damage calculations happen on the firing persons computer and is transmitted to the opponent to apply damage..
the problem with using different size models is that if you have a Star Destroyer you may see your range to your enemy at 10 K.. However your opponent will see you at 50 K..
when you fire at 10 K your system calculates damage to opponent at range 10 K.. Opponent recieves damage at 10 K.. however opponent can not fire back because his weapons are out of range an they are hard pressed to get a shot..
Even if your model is making a range adjustment of .01 K, you are using a cheat.. weapon damage chart breaks damage down by distance.. a .01 distance shift could mean the difference of phasers doing 10 pts damage or 8 pts damage... This may not seem like a lot but say you fire 10 shots all for 10 pts each... your enemy fires 10 shots for 8 pts each.. you will score 20 points more damage on your opponent than he is capable of inflicting on you using the same weapon just because of the .01 range difference.
this is a known cheat.. If your models are not Identical to your opponents models in SFC 1, you are using a cheat..
SFC II, OP and SFC 3 were fixed in the 3rd to last patches by including a model.siz file that the game engine uses to rescale models to fit the game, the crc checks the model.siz file for tampering..
SFC 1 never recieved the cheat fix..
As I stated, in SFC 1, if you are playing LAN, TCI/IP, or GSA, then you Must have the exact same models as your opponents so as to not exploit a known cheat. Every custom model is sized differently and and will effect range differently than what your opponents system will reflect..
To check out if you are cheating or your opponent is cheating.. go into a TCP/IP or lan game, or Gamespy Arcade..
Pick one of your favorite custom installed models..
Verify that your opponent does not have the model..
Have him pick a different ship...
Fly to him and stop at 15 K from him and ask him what range he is to you.
the numbers are suppose to be exactly the same on both ends..
If your range and his range are different.. someone is using the Model Size Cheat by having models that the opponent does not have...
Some people may not know that they are cheating and just think.. wow cool model.. I'm adding it..
People who have been playing since the release of SFC 1 know the cheat and no longer play the game on line because people have no honor and exploit the cheat a lot.
the easiest way to avoid the cheat is for all parties to select which models they want in game and make a custom Models folder for PvP that will prevent a cheat.., then have a folder for all your personal custom models for Single Player use..
This is the best and easiest solution and will prevent cheating by all parties.
Hope that this helps.